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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 66

post #651 of 666
Quote:
Originally Posted by OneB1t View Post

it is removed as DX12 itself have lower overhead even when multithread part is not used correctly wink.gif

you can see that on xbox one games
where xbox-one have only 1.75ghz 8core cpu but its capable to sustain much better framerates then comparable PC(FX-8xxx@1.75ghz) with DX11 in same game wink.gif

Yes, there will be great out of the box improvements, but to really see big increases in performance we will depend on proper multi-threaded implementations or other features like multi-adapter that do not work out of the box.
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post #652 of 666
Quote:
Originally Posted by OneB1t View Post

it is removed as DX12 itself have lower overhead even when multithread part is not used correctly wink.gif

you can see that on xbox one games
where xbox-one have only 1.75ghz 8core cpu but its capable to sustain much better framerates then comparable PC(FX-8xxx@1.75ghz) with DX11 in same game wink.gif

Can't really compare Console performance to PC gaming performance.....
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post #653 of 666
sure you can
both are x86 and both are GCN wink.gif
xbox-one even have very similar operating system (cut down version of normal windows)
Edited by OneB1t - 2/9/16 at 10:08am
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post #654 of 666
Actually game runs on six/seven cores on consoles.
post #655 of 666
under DX11 fx-6300 vs fx-8300 is about same..biggrin.gif
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post #656 of 666
Quote:
Originally Posted by OneB1t View Post

sure you can
both are x86 and both are GCN wink.gif
xbox-one even have very similar operating system (cut down version of normal windows)

I am pretty sure the difference is because with consoles you have a closed system. Being able to program the game to maximize performance on very specific hardware is where the advantage comes in. With the PC version the game needs to function on everything from iGPU to Titan X so it can't really be optimized to the same extent.

Maybe if you could hack an XBONE to run windows 10 and then install the PC version of the game on it you could compare numbers.
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post #657 of 666
Quote:
Originally Posted by bigjdubb View Post

I am pretty sure the difference is because with consoles you have a closed system. Being able to program the game to maximize performance on very specific hardware is where the advantage comes in. With the PC version the game needs to function on everything from iGPU to Titan X so it can't really be optimized to the same extent.

Maybe if you could hack an XBONE to run windows 10 and then install the PC version of the game on it you could compare numbers.

I dont think thats the difference. The difference is with Xbox One and PS4 then can take advantage of GCN fully unlike in PC. Nvidia will not let devs use A-Sync in PC games because they would lose while in Xbox One devs do what ever then can to get the most performance.
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post #658 of 666
If a certain IHV was as DX12 compliant as their marketing material suggests, this would already be a thing, but alas they are not so it isn't and probably won't be. frown.gif
post #659 of 666
Quote:
Originally Posted by ZealotKi11er View Post

I dont think thats the difference. The difference is with Xbox One and PS4 then can take advantage of GCN fully unlike in PC. Nvidia will not let devs use A-Sync in PC games because they would lose while in Xbox One devs do what ever then can to get the most performance.

So what about the optimization advantages on previous generation consoles?
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post #660 of 666
Quote:
Originally Posted by bigjdubb View Post

So what about the optimization advantages on previous generation consoles?

What do you mean? Last gen was a lot different then current PC so we had no idea what they where optimizing. Here is the thing. PS4 and One will remain 720-1080p 30 fps consoles while a PC to match that performance latter down the road will have to keep getting faster and faster. BY the end of PS4 life you will need a GTX970 min to match them. TR already shows 750 Ti cant keep up and i3.
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