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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 9

post #81 of 666
Quote:
Originally Posted by GorillaSceptre View Post

Yup, Dx12/Vulkan will hopefully improve things. I won't even think about the bold parts.. whistle.gif

We'll find out later this year with Deus-Ex. thumb.gif

Edit: Mirrors Edge is DX12 i think, releases in May, Hitman should be as it's the same engine as Deus Ex. Ark, Arma 3, JC3, and TR are supposedly getting Dx12 patches this year too. Lets see if the patches are worth a damn, or just there for more marketing.. rolleyes.gif

Edit 2: This would of been easier.. https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support
I really would not count on Vulkan/DX12 being these big saviors honestly.
It all depends on the publishers/developers. Some publishers like WB will still manage to mess up a PC release if all they had to do was press a single button.
Edited by Assirra - 1/27/16 at 3:33pm
post #82 of 666
Quote:
Originally Posted by zealord View Post

multi GPU is always a problem. It sadly sounds better in theory than it actually is.

A friend of mine recently purchased 2x980 Ti and is basically raging every time I see him about GPU usage and SLI support in games. He holds off on buying many games because of it.


The best advice I can give people this generation is actually looking at settings, what they do, how they differ from low to high and what performance impact they have. It seems like most games nearly look identical on mid/high settings and many settings like god rays in Fallout 4, tesselation in Tomb Raider and many more games actually don't do anything but tank performance


Sure it does feel good to mindlessly crank all settings all the way up, but it is very ineffective. thumb.gif
I agree with all of this. I tried multi-GPU once recently with 2x970s in late 2014 and I will never do it again... ever. I actively tell my friends who wish to try multi-GPU horror stories about how much it sucks. It almost never worked properly with the exception of mostly older AAA titles, and even then not all of them.

When it did work, it usually introduced artifacts, poor scaling, stuttering/low minimum FPS, or any combination thereof. Or, in AC: Unity's case, it worked at first until Ubisoft released a mandatory patch that introduced godawful flickering. When I wanted to use all the extra power for downsampling on less-demanding/non-AAA games, it didn't work properly most of the time either. I guess it was good for Crysis 3 and 3Dmark and other ancient stuff.



And as a guy with a highly-clocked 980 Ti (at 1440p), I wholeheartedly agree with your recommendation for settings too. I turn down some stuff myself with my $700 video card, there's no shame in it. Maximum settings are maximum settings for a reason. Graphics settings in general are meant to be optional and give people tools to tweak to their liking, not "max on everything is mandatory". The sooner a PC gamer can realize even the most powerful processors on the planet are just math calculators that can easily be overburdened just by cranking up downsampling and tessellation to ridiculous levels in any game, the better off and happier with their hardware they will be.

All hardware has its limits. If you tell it to calculate everything under the sun with as much detail as possible (even if it's invisible), that's exactly what it will do. In PC gaming, choosing optimal graphics settings for individual hardware is the gamer's responsibility. Even if hardware vendors want to push certain settings to tank our FPS, they can't actually make us do it.

After all, isn't PC gaming about options?
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post #83 of 666
Is OCN nothing more than a place to just argue and score points over one another?

I think we should all wait and see how people get on with the game once it's released. From this we can debate actual issues and help one another.
Edited by BradleyW - 1/27/16 at 3:44pm
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post #84 of 666
I have not see VXAO in the game settings. I thought it was included in this game.
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post #85 of 666
Quick question!
is there an SLI support!?
tnx!smile.gif
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post #86 of 666
Quote:
Originally Posted by SkyNetSTI View Post

Quick question!
is there an SLI support!?
tnx!smile.gif

Should be but from the looks of things this games needs lots of vRAM.
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post #87 of 666
Any word on 5760x1080? Shot in the dark now a days i know.
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post #88 of 666
Quote:
Originally Posted by SkyNetSTI View Post

Quick question!
is there an SLI support!?
tnx!smile.gif
Totalbiscuit did a very quick video where it showed SLI working, although not perfectly.

You can see the info in the top left.
post #89 of 666
I was surprised at how well 7950 Crossfire handled Shadow of Mordor at 3440x1440. I really enjoyed Tomb Raider 2013 and might pick up a Hard Copy tomorrow at Best Buy or wherever since I'm close to my monthly internet limit.
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post #90 of 666
And here I am with my poor GTX 950 2GB on 1920 x 1200 monitor..
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