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DPI and pixel skipping in CS:GO - Page 2

post #11 of 15
Quote:
Originally Posted by Alya View Post

http://www.funender.com/quake/mouse/index.html

This?

Exactly

According to that Pysn needs approx 660DPI
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post #12 of 15
Quote:
Originally Posted by bruzanHD View Post

Why would you use 400 DPI for 20cm/360? Use a higher DPI, I don't remember the site but there is a site that tells you the very minimum DPI you need to avoid Pixel skipping, I'm sure 20cm/360 would need more than 400.

Feeling, i dont have 450 DPI step and have to use 500 dpi with 4.32 but it feels too smooth also estimated useful dpi according to that site is around 300 which is dumb,
Quote:
Originally Posted by bond10 View Post

Also, note that changing my resolution from 800x600 to 1920x1080 doesn't impact the results at all.

as this guy said.I guess that site is for quake only.
post #13 of 15
Thread Starter 
Quote:
Originally Posted by pysn View Post

Feeling, i dont have 450 DPI step and have to use 500 dpi with 4.32 but it feels too smooth also estimated useful dpi according to that site is around 300 which is dumb,
as this guy said.I guess that site is for quake only.

My post isn't from that funender site. It's from observations using cl_showpos 1 in CS:GO. My mouse moves through the same angles no matter what resolution it is. It becomes more refined when I use higher DPIs and adjust ingame sens.
post #14 of 15
http://www.overclock.net/t/1583645/what-is-more-precise-from-a-technical-standpoint-dpi-sensitivity

cl_showpos shows angles (degrees). Has nothing to do with resolution (pixels). 3.6 * 0.022 = 0.0792 ~ 0.08° minimum rotation you are seeing in cl_showpos' "ang.:" behaviour. Does that mean you are more precise? Not if cm/360° stays the same as you turn up CPI. Then the precision determinant is simply shifted from in-game rotation to your hand movements. You are more precise if you turn down in-game sens and leave CPI alone, although the next question obviously becomes how much precision is needed. 1-3 sensitivity is more than precise enough in terms of minimum degrees rotated, and people have no problem using those sensitivities at 400cpi. Everything beyond that is preference or stuff to do with how the mouse performs at different CPI.
post #15 of 15
Thread Starter 
Quote:
Originally Posted by HAGGARD View Post

http://www.overclock.net/t/1583645/what-is-more-precise-from-a-technical-standpoint-dpi-sensitivity

cl_showpos shows angles (degrees). Has nothing to do with resolution (pixels). 3.6 * 0.022 = 0.0792 ~ 0.08° minimum rotation you are seeing in cl_showpos' "ang.:" behaviour. Does that mean you are more precise? Not if cm/360° stays the same as you turn up CPI. Then the precision determinant is simply shifted from in-game rotation to your hand movements. You are more precise if you turn down in-game sens and leave CPI alone, although the next question obviously becomes how much precision is needed. 1-3 sensitivity is more than precise enough in terms of minimum degrees rotated, and people have no problem using those sensitivities at 400cpi. Everything beyond that is preference or stuff to do with how the mouse performs at different CPI.

Ahh that clears it up. Thanks mate.
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