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[Tom's Hardware] Interview With AMD's Director Of VR, Daryl Sartain - Page 2

post #11 of 16





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Edited by mtcn77 - 1/29/16 at 7:10am
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post #12 of 16
Everyone states that are the best. Haha!! Even better are the people that believe the hype.
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post #13 of 16
Quote:
Originally Posted by mtcn77 View Post

The trick is the study demonstration says, they add an extra LCD display and a spacer and "leave the rest to the computations."
Also, there are just "two" LCD displays. The rest is multiplicative generation of the depth perception. Thus, there cannot be 25 views. It must be some other thing, in my opinion. They also capture the workings with a video camera through the lens. It clearly isn't looking to be working faster than 25 Hz per eye.

There's nothing in there that makes a statement about the refresh rate...

As for the working mechanism, have you ever looked at one of these trick books, where you have to focus on the distance behind the book to see some parts clear? I'd imagine they interpolate some of the views that way.

Still not truly 25 views, but the point is, the statement is with regard to depth points that one can focus on. There's just no statement about refresh rate being made, at this point in time. It's probably more of a standstill image viewer at this point. (though could be more, depending on software support)

I'd still like to repeat the point that nobody is making a gaming HMD with a 25hz refresh rate, because it's nauseating. The motion blur would be not from this world, so effective resolution in motion would be something like 50p or worse, anyhow.
Edited by Tivan - 1/29/16 at 6:45am
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post #14 of 16
Quote:
Originally Posted by Tivan View Post

There's nothing in there that makes a statement about the refresh rate...

As for the working mechanism, have you ever looked at one of these trick books, where you have to focus on the distance behind the book to see some parts clear? I'd imagine they interpolate some of the views that way.

Still not truly 25 views, but the point is, the statement is with regard to depth points that one can focus on. There's just no statement about refresh rate being made, at this point in time. It's probably more of a standstill image viewer at this point. (though could be more, depending on software support)

I'd still like to repeat the point that nobody is making a gaming HMD with a 25hz refresh rate, because it's nauseating. The motion blur would be not from this world, so effective resolution in motion would be something like 50p or worse, anyhow.
Nothing? What about the video? Disclaim it all you wish.
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post #15 of 16
Quote:
Originally Posted by mtcn77 View Post

Nothing? What about the video? Disclaim it all you wish.

What video? Here's another disclaimer, the Light Field prototype won't be around till 2018, and has nothing to do with VR that Nvidia is working on in the near term. Lets stop talking about offtopic, and focus on VR that doesn't simulate different depth levels. (which is literally the whole point of the Light Field prototype, depth. Different distances to focus on for the eyes. With current day VR, you get a depth effect from object placement, but they're all at the same focus point for the eyes, they all are sharp at all points in time. The Light Field thing is supposed to add different focus levels for the eyes to focus on, making your eyes blur out the other levels in the process, to some extent, based on what level you focus on. Of course this feature isn't always desirable, anyhow. All Nvidia said is that they have 25 different depth levels on the prototype thing.)
Edited by Tivan - 1/29/16 at 7:10am
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post #16 of 16

Something surprising even for me: Crytek & Bahcesehir University VR Enterprise. Logitech and MSI are best buds, too.
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