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[ibtimes] EA confirms Battlefield 5 will be released during holidays 2016 - Page 16

post #151 of 167
Quote:
Originally Posted by emsj86 View Post

Make shooting actually skilled with a learning curve. ...... If shooting is not skilled than the fps game is just casual play

Most of the skill involved in shooting is not game specific. The ability to aim accurately and quickly resides with the player and his/her reaction speed and hand eye coordination, as I get older I have come to realize that this is something I used to take for granted. Recoil and bullet spread are game specific but those things can almost always be learned with time spent using a particular weapon, learning to control recoil doesn't do you much good if your aim sucks (trust me).

Low recoil and low spread does not mean the game requires no skill or is not competitive. Take a look at quake arena (or any arena shooter) and try playing against someone who is good in that game and see if you think they are not skilled. Recoil does add another layer to the difficulty of a game but not having it doesn't level the playing field and remove skill from the equation.
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post #152 of 167
Lol you win. Have a cookie. Enjoy BF3/4/5/6/7 etc.

I don't feel like wasting any more energy on this. It's not like it's gonna change anything.
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post #153 of 167
Quote:
Originally Posted by Blackops_2 View Post

Enjoy BF3/4/5/6/7 etc.
Thank you! I will!
    
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post #154 of 167
I'm not just talking about gun and recoil control. But also map skill and Strats. For example in high tier Csgo there our all sorts of skill. Gun skill. Movement, Strats,
Map control and even what loadout to use and so on. I don't know how battlefield can do this on w by scale map but I want more skill more competitive feel. That's what keeps me going back to games long after there release. Hopefully I made more sense when I refer to skill
    
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post #155 of 167
Quote:
Originally Posted by ToTheSun! View Post

Thank you! I will!

Your most welcome! thumb.gif
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post #156 of 167
Quote:
Originally Posted by emsj86 View Post

I'm not just talking about gun and recoil control. But also map skill and Strats. For example in high tier Csgo there our all sorts of skill. Gun skill. Movement, Strats,
Map control and even what loadout to use and so on. I don't know how battlefield can do this on w by scale map but I want more skill more competitive feel
With 32-64 players Battlefield is simply WAY too chaotic, random and "loose" for what you're asking. Competitive aspects only work in controlled environments...if you look at CS, League, Rainbow 6, etc they are basically controlled 5v5 arenas with proper matchmaking and competitive ladders. Battlefield is the complete opposite.

In CSGO you won't suddenly eat an RPG or UCAV to the face out of nowhere, you don't get shot from 1000 different angles that you never considered, enemies stand out clearly from the background, you won't see 1 enemy suddenly multiply into 4 enemies (lol squad spawns), a tank/heli won't explode you, the list goes on and on. Guns are hitscan, hitreg is excellent, movement/animations are smooth and simple.

Meanwhile Battlefield is huge, cluttered, uncontrolled and chaotic. You can die anywhere at any time, and you can kill people in the same way. Hence most "skill" goes out the window and so does any hope of real competition. Such a game can never be taken seriously at any level.
Edited by Tippy - 2/3/16 at 11:44am
post #157 of 167
Quote:
Originally Posted by emsj86 View Post

I'm not just talking about gun and recoil control. But also map skill and Strats. For example in high tier Csgo there our all sorts of skill. Gun skill. Movement, Strats,
Map control and even what loadout to use and so on.
I don't know how battlefield can do this on w by scale map but I want more skill more competitive feel. That's what keeps me going back to games long after there release. Hopefully I made more sense when I refer to skill

All of those things play an important role in being successful in Battlefield. You can see it play out when you join a match against a team of players who are communicating and planning out their attack. Bringing back commander was a step back in the right direction concerning strategy and team play, if you get a good commander and squad leaders who are doing what they are supposed to do the game can become very lopsided very fast. You are not going to come across this very often since most people playing the game are just kind of playing for themselves but if you get yourself involved with a good group of players or a platoon then you can see it happen.

I have never really been able to get into counter strike so I can't make a direct comparison but I can tell you that if you have played battlefield and felt that strategy didn't matter then you weren't playing it right or weren't playing it with the right people.

Quote:
Originally Posted by Tippy View Post

Such a game can never be taken seriously at any level.

Should any game be taken seriously at any level?
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post #158 of 167
Quote:
Originally Posted by bigjdubb View Post

Should any game be taken seriously at any level?
There's an entire industry built around taking games seriously...

zw82su3tcdzpi9u1wzbi.jpg

I mean one guy even published a book on the fundamentals of Street Fighter and it's selling really well on Amazon.



Anyone should be able to see how Battlefield will never fit any of these things.

BF4 is occasionally played "competitively" but it's an absolute joke of 5v5/8v8 domination where everyone plays Assault + AEK/ACE - i.e. an attempt to play Battlefield in a controlled way and defying it's very nature. There is no drive for people to get into that and no audience to watch it.
post #159 of 167
Quote:
Originally Posted by bigjdubb View Post

Most of the skill involved in shooting is not game specific. The ability to aim accurately and quickly resides with the player and his/her reaction speed and hand eye coordination, as I get older I have come to realize that this is something I used to take for granted. Recoil and bullet spread are game specific but those things can almost always be learned with time spent using a particular weapon, learning to control recoil doesn't do you much good if your aim sucks (trust me).

Low recoil and low spread does not mean the game requires no skill or is not competitive. Take a look at quake arena (or any arena shooter) and try playing against someone who is good in that game and see if you think they are not skilled. Recoil does add another layer to the difficulty of a game but not having it doesn't level the playing field and remove skill from the equation.

Controlled shots in semi-auto or 2 round burst or 3 round burst is pointless in BF3 and newer, even at a distance. Why? Because that guy you're shooting at from 100m will mag dump you and kill you by dragging his mouse down.

In BF 1942 to BF 2142, semi auto and burst fire was actually preferred and useful in longer engagements, heck even in some CQB type scenarios. I think recoil in the game would change the way people play immensely. I love the 100m shots that hold 4MOA from every gun at full auto in these new ones, it makes you wonder sometimes.

I remember the quake days, it made shooting pretty brainless and all reaction. Same applied to CoD on the PC, especially after play CS 1.6 for years.
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post #160 of 167
But than there or games lien insurgency where it tak s more control to shoot and not just mag dumping. You
Can't just run wild like most do on battlefield in a game like Insurgency. I used insurgency as an example as the plate count is higher and yet it still requires more awareness per say. Meaning you can't just run all over and you some what have to use the gun wisely and not just pull down to the left while mag dumping. Don't get me wrong. I love battlefield out side of the fact bf3 crashes fo Me every time loading for the last few months. But in like to s the l as arcade mechanics that cater to the casual player.
    
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