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post #191 of 304
Quote:
Originally Posted by mr. biggums View Post

Really getting annoyed by people screaming graphics this game looks really good turned up and I would say name one game in the last 5 years that actually lived up to its announcement trailers, I personally can't name one besides maybe battlefield and call of duty but they push the same crap every year with minor improvements. Finally there is performance anyone that has been in a beta knows better then to expect good performance in a beta it never happens the point of a beta is to find game breaking bugs not to run benchmarks, anyone actually following the ubisoft forums for bug reports and performance issues knows that the beta we played is already a few builds old hence the second beta being done at the end of the month.

As for game technical implementation I would say this game is doing a lot of new things out of the realm of what ubisoft can usually pull off, near field voice, almost seamless party grouping, playable pve/pvp enviroments, if your expecting destructible environments and big visual event's this isn't the game for you its a group loot based rpg that just so happens to use shooter elements as its combat system.

Now saying all this I am personally holding back to purchase this game until final release the biggest concern with this type of game is how much content is there going to be and whats the end game, I do agree with you in one aspect this is ubisoft and there is so much room for screw up with them but so far what I've seen the studio's ubisoft is using to make this game are at least trying this time around.

Except Ubisoft isn't trying out "new" things, and many of the features they claimed to be implementing aren't even implemented anymore. Further, it isn't my problem. They advertised these "new" things, and have failed to deliver them. Not only did they fail to deliver on them, their general performance failed to deliver as a whole. The game is universally known to run like ass.

Not only do we have missing "features" they openly advertised, but what they are failing to do (the other points you mentioned) have been done before for decades now.

  • "Near Field Voice" - Proximity voice chat, something done by many games for many years, just fine.
  • "Almost seamless party grouping" - Well it sucks it is almost seamless, because seamless party grouping has been done before by others.
  • "PvP/PvE" - This is considered new? Since the Hell when?

The short list above can easily be considered standard features of any online game these days. You can literally download libraries that offer these features to be baked into your game for free.

Finally, the issue of destructible environments. Ubi pushed this, heavily, and failed to deliver on it at all.

Fail is a common word you can use with Ubisoft. When discussing things other developers have been doing with success for years. "The Division" isn't breaking molds, and doing new things. It is just broken, and there is a difference.

Quote:
Originally Posted by raghu78 View Post

Its a well known fact that Nvidia is not supporting Kepler as well as it should. This is not the first game and I bet its going to continue as it has been happening from the time Maxwell launched. tongue.gif

Except, I like others, I am running Kepler, and Nvidia does still support it. The Libel that people are spreading of Kepler being gimped is nothing short of stupid. It is hilarious that people are willing to point a finger at Nvidia, yet ignore that AMD completely failed at DX 9, 10, and 11. The "improvements" you are seeing in AMD's performance is RTG getting off their ass' and actually doing something.

The performance, in this example, of the 780 is irrelevant. You have a blindingly obvious issue with how this game was developed in terms of performance. There isn't a reason under the sun a 280X should outperform something like a Titan.
    
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post #192 of 304
Quote:
Originally Posted by mr. biggums View Post

As for game technical implementation I would say this game is doing a lot of new things out of the realm of what ubisoft can usually pull off, near field voice, almost seamless party grouping, playable pve/pvp enviroments, if your expecting destructible environments and big visual event's this isn't the game for you its a group loot based rpg that just so happens to use shooter elements as its combat system.
Quote:
Originally Posted by PostalTwinkie View Post

Except Ubisoft isn't trying out "new" things, and many of the features they claimed to be implementing aren't even implemented anymore. Further, it isn't my problem. They advertised these "new" things, and have failed to deliver them. Not only did they fail to deliver on them, their general performance failed to deliver as a whole. The game is universally known to run like ass.

Not only do we have missing "features" they openly advertised, but what they are failing to do (the other points you mentioned) have been done before for decades now.

  • "Near Field Voice" - Proximity voice chat, something done by many games for many years, just fine.
  • "Almost seamless party grouping" - Well it sucks it is almost seamless, because seamless party grouping has been done before by others.
  • "PvP/PvE" - This is considered new? Since the Hell when?

The short list above can easily be considered standard features of any online game these days. You can literally download libraries that offer these features to be baked into your game for free.

I think he meant, it's new to Ubisoft, not new to the industry. While I generally enjoy your posts Postal, I feel like you're on a hatred-blind tirade right now :/
Edited by 7akata - 2/5/16 at 1:48pm
post #193 of 304
Quote:
Originally Posted by 7akata View Post


I think he meant, it's new to Ubisoft, not new to the industry. While I generally enjoy your posts Postal, I feel like you're on a hatred-blind tirade right now :/

It being "new to us" isn't an excuse for failure, but still wanting my money anyways. If it is "new" and they are struggling, they just need to say so, and go back to the drawing board.

This isn't (justified) hatred towards Ubisoft, but basic Consumerism. They want money for a broken product that has, yet, to deliver on their advertised claims. We aren't even going to talk about "new to Ubisoft" having nothing to do with their ten mile long list of failures in the past.

Everything I have said is completely justified and grounded in objective facts.
    
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post #194 of 304
Quote:
Originally Posted by PostalTwinkie View Post


Except, I like others, I am running Kepler, and Nvidia does still support it. The Libel that people are spreading of Kepler being gimped is nothing short of stupid. It is hilarious that people are willing to point a finger at Nvidia, yet ignore that AMD completely failed at DX 9, 10, and 11. The "improvements" you are seeing in AMD's performance is RTG getting off their ass' and actually doing something.

The performance, in this example, of the 780 is irrelevant. You have a blindingly obvious issue with how this game was developed in terms of performance. There isn't a reason under the sun a 280X should outperform something like a Titan.

Whatever the reason, Kepler does suck a giant turd (performance wise) now though. redface.gif
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post #195 of 304
Quote:
Originally Posted by criminal View Post

Whatever the reason, Kepler does suck a giant turd (performance wise) now though. redface.gif

How so?

If it didn't "suck" before, and the performance has only gotten better via improvements, why does it "suck" now? Then again, what sucks more? That a (by hardware standards) ancient design is still considered a metric for performance for the competition?

I am genuinely interested in how Kepler "sucks" now. What changed, because we know the drivers didn't "gimp" anything as people try to say. So, if nothing changed with the hardware, and it didn't suck before, why now?
    
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post #196 of 304
Quote:
Originally Posted by 7akata View Post

Quote:
Originally Posted by mr. biggums View Post

snip

I don't know, sometimes I feel like the community is turning into that guy on the street corner telling people the sky is falling while wearing a spaghetti strainer on his head.

Wait are you saying you don't believe in the great spaghetti monster? but being serious people are jumping on lets all hate this this without seeing the final product, which I can't get behind if this game was released with only what we saw in the beta then yes feel free to bash ubisoft until the end of the earth but we seriously have people judging a game thats still
Quote:
Originally Posted by 7akata View Post

Quote:
Originally Posted by mr. biggums View Post

As for game technical implementation I would say this game is doing a lot of new things out of the realm of what ubisoft can usually pull off, near field voice, almost seamless party grouping, playable pve/pvp enviroments, if your expecting destructible environments and big visual event's this isn't the game for you its a group loot based rpg that just so happens to use shooter elements as its combat system.
Quote:
Originally Posted by PostalTwinkie View Post

Except Ubisoft isn't trying out "new" things, and many of the features they claimed to be implementing aren't even implemented anymore. Further, it isn't my problem. They advertised these "new" things, and have failed to deliver them. Not only did they fail to deliver on them, their general performance failed to deliver as a whole. The game is universally known to run like ass.

Not only do we have missing "features" they openly advertised, but what they are failing to do (the other points you mentioned) have been done before for decades now.

  • "Near Field Voice" - Proximity voice chat, something done by many games for many years, just fine.
  • "Almost seamless party grouping" - Well it sucks it is almost seamless, because seamless party grouping has been done before by others.
  • "PvP/PvE" - This is considered new? Since the Hell when?

The short list above can easily be considered standard features of any online game these days. You can literally download libraries that offer these features to be baked into your game for free.

I think he meant, it's new to Ubisoft, not new to the industry. While I generally enjoy your posts Postal, I feel like you're on a hatred-blind tirade right now :/

This is exactly what I meant ubisoft has never really attempted this before and further explaining my point before:
yes near field voice has been in many other games but I have never seen it work as well as it does in this game with the exception of arma, many other games claim to have to have it but it never worked properly battlefield comes to mind here.
party grouping I've yet to see it work so well in the games I have played most of the time I didn't even realize it happened, example me and my three buddies where in a server that started to empty out saw are squad names stated syncing and bam new server full of players without a loading screen, we wouldn't of even known it happened without the sync message.
as for pvp/pve I think I didn't explain myself properly yes pvp/pve is in all games (mostly) but here it's just organic as it should be with this type of game you can randomly just team up with people you see running around and complete tasks with them or you can choose to run around and shoot people it's like gta without the stupid where going to put you in your own instance and randomly throw you out of the game world and possible not load you back in.
Basically what i'm getting at is yes other games have had one or more of these features but there was always something that didn't work right wasn't used or just didn't function as intended, so far from my experience with the beta we actually have them all working properly and seamlessly which is promising and a big plus for this title.

The only "feature" I've seen them bale on is that stupid tablet interface where we could possible fly a drone around and all in all would of rarely been used. Everything else can be put down as visual differences which I stated my opinion on in my original post. Performance I don't know if I can make it any clearer IT'S A DAM BETA ALL BETA'S RUN LIKE ASS if it's still the case at the full launch then yes that would basically screw this game and I won't deny it's a possibility.
Attempting to sandbag the game on a public forum before we have barely even had a taste of it is just pure on hate If you don't like the company sure don't buy it, its not your taste of game don't buy it but at least don't base a full opinion of a game simply off a beta that only gives us a glimpse of a final product.
post #197 of 304
Well...

http://www.computerbase.de/2016-02/directx-12-benchmarks-ashes-of-the-singularity-beta/

AMD RTG is really pushing out some nice stuff lately. They fixed their rise of the tomb raider performance, added working crossfire and even beat nvidia in Fallout 4 performance and there's the DX12 performance boost Crimson brings to AotS.

The main issue is that these gamea are built for DX12 and Async Compute. The PC variants end up with DX11 and no Async in order to satisfy nvidia's hardware shortcomings. So we get poorly running games because most game devs don't want to take the time to optimize paths for both vendors like AotS did.
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post #198 of 304
Quote:
Originally Posted by Mahigan View Post

Well...

http://www.computerbase.de/2016-02/directx-12-benchmarks-ashes-of-the-singularity-beta/

AMD RTG is really pushing out some nice stuff lately. They fixed their rise of the tomb raider performance, added working crossfire and even beat nvidia in Fallout 4 performance and there's the DX12 performance boost Crimson brings to AotS.

The main issue is that these gamea are built for DX12 and Async Compute. The PC variants end up with DX11 and no Async in order to satisfy nvidia's hardware shortcomings. So we get poorly running games because most game devs don't want to take the time to optimize paths for both vendors like AotS did.

lachen.gif

You are saying Nvidia is to blame for the trash? Right, because Nvidia caused this....



Come off it already.
    
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post #199 of 304
Quote:
Originally Posted by GorillaSceptre View Post

Beta.. rolleyes.gif There's way better examples to show CF's bad performance.


You mean like FO4 patch same thing. Again missfire from AMD. And if the you wait for the driver to fix it. AMD will give you hotfix and that will break it, and turn it to a misfire for certain.
Edited by DrFPS - 2/5/16 at 4:15pm
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post #200 of 304
You know, we can go back and forth between the positive and negative attributes between AMD and Nvidia. One things certain, Nvidia's current line up of GPU's are well suited for limited API's. Their drivers are highly tuned in relation to this. As for AMD, the GCN architechture has a very deep and complex pipeline with a tone of available processing cores/shaders. This is well suited for a low level API, which will allow the whole GPU to be fed with data properly and optimally. DX11 is very limiting to GCN and stops much of the GPU from ever being utilized. That's why Nvidia win the benchmarks despite GCN being the far supirior architecture in terms of raw power.
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