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post #21 of 39
The KPM's rattle is visible on mousetester, I posted an image of it quite a while ago. Whenever it rattles you can treat it like the cursor fell backwards relative to the mouse. It's like a deadzone that only functions when you twitch the mouse too hard. It should only really affect twitchy medium-sens play, or mouse acceleration. High sens might not move fast enough to make it rattle and low sens might make it too small of a movement to matter.
post #22 of 39
Thread Starter 
Quote:
Originally Posted by wareya View Post

The KPM's rattle is visible on mousetester, I posted an image of it quite a while ago. Whenever it rattles you can treat it like the cursor fell backwards relative to the mouse. It's like a deadzone that only functions when you twitch the mouse too hard. It should only really affect twitchy medium-sens play, or mouse acceleration. High sens might not move fast enough to make it rattle and low sens might make it too small of a movement to matter.

Also known as hand muscles resetting cause you swiped too hard whilst pivoting from the wrist.
post #23 of 39
No.
post #24 of 39
Thread Starter 
Quote:
Originally Posted by wareya View Post

No.

Screenshot please.
post #25 of 39
Quote:
Originally Posted by rpalmer92 View Post

My theory is that you need to find a pad with exactly a medium amount of friction for your mousefeet. Get 2 pads to try when you order a mouse. Or get some alternate feet to try. You need the friction to be exactly the right amount for CS:GO so that you can flick and stop on the head without your crosshair wobbling back and forth or the right amount so that you can track a head smoothly with your crosshair jittering or having positive/negative acceleration caused by your mousefeet having too much friction on the pad. I feel like this is where half of the 'speed related accuracy variance' (SRAV) phenomenon comes from.

What are some of the better alternate feet? Is there a good thread on the topic of mouse feet?
post #26 of 39
The image host is dead, but this is the post where I posted it:

http://www.overclock.net/t/1554228/visualizing-smoothing-in-mousetester/30#post_24238585

The mousetester plot with the loose lense had the appearance of malfunctioning at the very beginning of the curve.

From memory, it was like this:



A correctly functioning mouse would look something like the left when hit with a hammer. A KPM with a loose lense looked like the right. The lense would bounce, causing a forwards spike, then slide backwards under the acceleration, causing a negative spike. Then the mouse would peak of speed, and the lense would slide again, causing forwards movement. Then the mouse would come to rest normally.

Again, high sensitivities move the mouse too slow to always displace the lense, and low sensitivities might be insensitive enough that this displacement doesn't cause any real issues, so it doesn't have to be a problem for you.
Edited by wareya - 2/2/16 at 1:37pm
post #27 of 39
Thread Starter 
Quote:
Originally Posted by SeanyC View Post

What are some of the better alternate feet? Is there a good thread on the topic of mouse feet?

Not sure man. Tiger brand from eBay is cheap and was okay on my G400s. Just eBay/Google it smile.gif
Quote:
Originally Posted by wareya View Post

The image host is dead, but this is the post where I posted it:

http://www.overclock.net/t/1554228/visualizing-smoothing-in-mousetester/30#post_24238585

The mousetester plot with the loose lense had the appearance of malfunctioning at the very beginning of the curve.

From memory, it was like this:



A correctly functioning mouse would look something like the left when hit with a hammer. A KPM with a loose lense looked like the right. The lense would bounce, causing a forwards spike, then slide backwards under the acceleration, causing a negative spike. Then the mouse would peak of speed, and the lense would slide again, causing forwards movement. Then the mouse would come to rest normally.

Okay you've lost me haha. Was this noticeable in game? I've gone back to my G303 which also makes rattling sounds lol but I can aim fine with both and don't notice any weird behavior.
post #28 of 39
I only noticed it when doing railgun twitches with mouse acceleration in quake (the twitch would be an inconsistent distance) and some rare times when using the lightning gun ('cause my aim would slip). I have a middling sensitivity IMO. I'm probably part of only a small group of people who would be very negatively affected by this.
post #29 of 39
Thread Starter 
Quote:
Originally Posted by wareya View Post

I only noticed it when doing railgun twitches with mouse acceleration in quake (the twitch would be an inconsistent distance) and some rare times when using the lightning gun ('cause my aim would slip). I have a middling sensitivity IMO. I'm probably part of only a small group of people who would be very negatively affected by this.

Fair enough mate.
post #30 of 39
I tried the rattling lens paint test with the G303 and the behavior I saw in the lines is mostly caused by my natural hand movement. I use 400 CPI in Windows so it most likely gets negated pretty much completely. It obviously does hinder the performance but whether it is enough to justify losing warranty is quite questionable.
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