Overclock.net › Forums › Industry News › Video Game News › [Gamingbolt.com] Battlefield 5 may have "New Animation Technology"
New Posts  All Forums:Forum Nav:

[Gamingbolt.com] Battlefield 5 may have "New Animation Technology" - Page 2

post #11 of 25
If they're talking about soldier animations, lets hope and pray that they are smooth and relatively simple. In BF4 the animations are so incredibly jittery, twitchy and unpredictable that all notion of aim tracking goes out the window. Soldiers in third-person flinch in ridiculous ways to everything that happens around them, throwing their entire head/torso around like they're having a seizure (but in first-person they don't actually feel that). To add to that, soldiers move and accelerate like they have goddamn springs attached to their feet.

These are not the kinds of animations that I expect.

post #12 of 25
Quote:
Originally Posted by Tippy View Post

If they're talking about soldier animations, lets hope and pray that they are smooth and relatively simple. In BF4 the animations are so incredibly jittery, twitchy and unpredictable that all notion of aim tracking goes out the window. Soldiers in third-person flinch in ridiculous ways to everything that happens around them, throwing their entire head/torso around like they're having a seizure (but in first-person they don't actually feel that). To add to that, soldiers move and accelerate like they have goddamn springs attached to their feet.

These are not the kinds of animations that I expect.


Judging by the video You provided, either You dont know what is animation technology that this topic is about or I donno. The problem in your video here is more about networking and exchange of information and how it Works with The collision system and player state.

However, animations in bf3 and bf4 are developed and based on a system from FIFA games.

And imo, what animations we have now, i rather have those than what we used to have.
Unit Zero
(17 items)
 
  
CPUMotherboardGraphicsRAM
i7 4790K Maximus 7 Hero EVGA 1080 FTW iCX 16 GB Corsair Vengeance 
Hard DriveHard DriveHard DriveHard Drive
5TB Caviar Black 2TB Caviar Green 1 TB Caviar Black 120 Gb Samsung Evo 
CoolingOSMonitorKeyboard
Ek Supremacy Evo Windows 8.1 Dell Ultrasharp 2713hm Corsair Vengeanve K75 
PowerCaseMouseAudio
XFX 850w + Gold Evolv TG Razer Deathadder Elite Asus Xonar Phoebus Solo 
Audio
AKG K550  
  hide details  
Reply
Unit Zero
(17 items)
 
  
CPUMotherboardGraphicsRAM
i7 4790K Maximus 7 Hero EVGA 1080 FTW iCX 16 GB Corsair Vengeance 
Hard DriveHard DriveHard DriveHard Drive
5TB Caviar Black 2TB Caviar Green 1 TB Caviar Black 120 Gb Samsung Evo 
CoolingOSMonitorKeyboard
Ek Supremacy Evo Windows 8.1 Dell Ultrasharp 2713hm Corsair Vengeanve K75 
PowerCaseMouseAudio
XFX 850w + Gold Evolv TG Razer Deathadder Elite Asus Xonar Phoebus Solo 
Audio
AKG K550  
  hide details  
Reply
post #13 of 25
Quote:
Originally Posted by velocityx View Post

The problem in your video here is more about networking and exchange of information and how it Works with The collision system and player state.
The weird movement you saw there wasn't a networking related, it's just how the character models animate when you suddenly change direction while jumping. This aspect is intentionally abused by many players (that particular guy was doing it all round), especially ones who play at very high aim sensitivities.
post #14 of 25
I'm applying for this job as we speak....
post #15 of 25
Taking a blind guess but this may have something to do with the combination of 1st person and world model?

Because BF excels at many things I would expect this to be first on their animation list. I believe it alleviates the clipping between the player and objects and just adds a little coherency between the world and your own movements and may allow for better collision models (Chivalry as an example, though I'm not sure of the technical details) - they basically plop a camera inside the world model's head. I'd expect that there's timing and camera movement intricacies which would make synchronization difficult thus the need for talent.

Developers are starting to adopt this method as animations get better, there's no need to create fluid 1st person animations for immersion's sake as the world animations are great, so I'd expect Dice to hop on that train asap.
Edited by pengs - 2/2/16 at 3:34pm
post #16 of 25
Uh.. Hiring a lead animator for a game due to release this year doesn't sound realistic at all. I highly doubt this is for Battlefield 5.
post #17 of 25

VR

#phase02
(24 items)
 
   
CPUMotherboardGraphicsGraphics
Intel i7 5820k Asus X99M-WS Sapphire r9 290X Vapor-X 8GB Sapphire r9 290X Vapor-X 8GB 
RAMHard DriveHard DriveCooling
Corsair 16GB LPX DDR4 Crucial M4 256GB SSD Toshiba 4TB HDD Swiftech Apogee Drive II 
CoolingCoolingCoolingCooling
Bitspower Single 5.25" bay Reservoir Alphacool XT45 180mm Radiator Alphacool UT60 120mm Radiator EK-FC VAPOR-X GPU Water-Block 
CoolingCoolingCoolingOS
EK-FC VAPOR-X GPU Water-Block Silverstone AP182 Air Penetrator 180mm Fan Scythe Gentle Typhoon AP29 Windows 10 PRO 
MonitorKeyboardPowerCase
ASUS PB2874Q 4K  Cooler Master Quickfire XTi Seasonic SS-1200XPS3 1200 Watt Platinum Silverstone TJ08-E 
MouseMouse PadAudioAudio
Cooler Master Reaper Steel Series QCK+ Large Denon AVR Surround Receiever Beyerdynamic DT990 250 ohms Headphones 
  hide details  
Reply
#phase02
(24 items)
 
   
CPUMotherboardGraphicsGraphics
Intel i7 5820k Asus X99M-WS Sapphire r9 290X Vapor-X 8GB Sapphire r9 290X Vapor-X 8GB 
RAMHard DriveHard DriveCooling
Corsair 16GB LPX DDR4 Crucial M4 256GB SSD Toshiba 4TB HDD Swiftech Apogee Drive II 
CoolingCoolingCoolingCooling
Bitspower Single 5.25" bay Reservoir Alphacool XT45 180mm Radiator Alphacool UT60 120mm Radiator EK-FC VAPOR-X GPU Water-Block 
CoolingCoolingCoolingOS
EK-FC VAPOR-X GPU Water-Block Silverstone AP182 Air Penetrator 180mm Fan Scythe Gentle Typhoon AP29 Windows 10 PRO 
MonitorKeyboardPowerCase
ASUS PB2874Q 4K  Cooler Master Quickfire XTi Seasonic SS-1200XPS3 1200 Watt Platinum Silverstone TJ08-E 
MouseMouse PadAudioAudio
Cooler Master Reaper Steel Series QCK+ Large Denon AVR Surround Receiever Beyerdynamic DT990 250 ohms Headphones 
  hide details  
Reply
post #18 of 25
Quote:
Originally Posted by Tippy View Post

To add to that, soldiers move and accelerate like they have goddamn springs attached to their feet.
Yeah. It used to be slower. Then, the player base complained about it. It's still a business model, and they'll cater to the majority.
    
CPUMotherboardGraphicsRAM
Intel 6700k 4.5 GHz 1.3v Asus Z170i MSI 980Ti 1490/7760 MHz G.skill DDR4 8 GB x2 3733 MHz 15-15-15-35-1 
Hard DriveHard DriveCoolingOS
Samsung 850 EVO 1 TB Crucial M4 256 GB NH-C14S Windows 10 Student 
MonitorKeyboardPowerCase
TBD Cooler Master Quick Fire TK Corsair SF600 Fractal Core 500 
MouseMouse PadAudioAudio
Zowie EC2-A Zowie G TF-X Fiio E17 v1 Sennheiser HD 598 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Intel 6700k 4.5 GHz 1.3v Asus Z170i MSI 980Ti 1490/7760 MHz G.skill DDR4 8 GB x2 3733 MHz 15-15-15-35-1 
Hard DriveHard DriveCoolingOS
Samsung 850 EVO 1 TB Crucial M4 256 GB NH-C14S Windows 10 Student 
MonitorKeyboardPowerCase
TBD Cooler Master Quick Fire TK Corsair SF600 Fractal Core 500 
MouseMouse PadAudioAudio
Zowie EC2-A Zowie G TF-X Fiio E17 v1 Sennheiser HD 598 
  hide details  
Reply
post #19 of 25
Can they give us a game that doesn't run on an engine built with only a max 30 tick rate?
Boinzy
(16 items)
 
  
CPUMotherboardGraphicsRAM
i5 3570k 4.2Ghz Gigabyte GA-Z77-DS3H  XFX R9 280x TDFD 3GB G.SKILL Ripjaws X Series 8GB (2 x 4GB) 
Hard DriveHard DriveOptical DriveCooling
TOSHIBA X300 HDWE160XZSTA 6TB 7200 RPM Samsung 850 Evo 250GB Asus DRW-24B1ST Cooler Master 212+ 
OSMonitorKeyboardPower
Windows 10 Pro 64 bit Acer GN246HL Nixeus Moda Pro Mechanical Keyboard Cherry MX B... Antec Earthwatts 650W 
CaseMouseAudio
Thermaltake Chaser A41 Logitech G400 Bose Companion 2 
  hide details  
Reply
Boinzy
(16 items)
 
  
CPUMotherboardGraphicsRAM
i5 3570k 4.2Ghz Gigabyte GA-Z77-DS3H  XFX R9 280x TDFD 3GB G.SKILL Ripjaws X Series 8GB (2 x 4GB) 
Hard DriveHard DriveOptical DriveCooling
TOSHIBA X300 HDWE160XZSTA 6TB 7200 RPM Samsung 850 Evo 250GB Asus DRW-24B1ST Cooler Master 212+ 
OSMonitorKeyboardPower
Windows 10 Pro 64 bit Acer GN246HL Nixeus Moda Pro Mechanical Keyboard Cherry MX B... Antec Earthwatts 650W 
CaseMouseAudio
Thermaltake Chaser A41 Logitech G400 Bose Companion 2 
  hide details  
Reply
post #20 of 25
Quote:
Originally Posted by Boinz View Post

Can they give us a game that doesn't run on an engine built with only a max 30 tick rate?

BF4 currently has servers from 30hz up to 120hz.
Quote:
Originally Posted by Tippy View Post

The weird movement you saw there wasn't a networking related, it's just how the character models animate when you suddenly change direction while jumping. This aspect is intentionally abused by many players (that particular guy was doing it all round), especially ones who play at very high aim sensitivities.

Soldier movement has been fine tuned a lot since release, it was a lot more jittery at the beginning. The jump you are talking about or what you experienced it's called the ZouZou jump, after the name of the guy from Infamous who discovered it. Its a core glitch that has nothing to do with animations, they've tried to fix it in 2 patches already and its still preset. Take all this from someone who played BF4 infantry for almost 3000 hours and also played it competitive.

Credits to Relaaa for the video.

New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Game News
Overclock.net › Forums › Industry News › Video Game News › [Gamingbolt.com] Battlefield 5 may have "New Animation Technology"