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[YouTube] The Division PC Tech Analysis - Page 2

post #11 of 96
I had doubts myself when I read all the comments from OCN members about downgrades and such. All of my doubts were absolved after playing the beta. This game is going to be awesome, I couldn't stop playing the Beta for days. Drivers will only increase performance.

I played on Ultra at 1440p and averaged about 50fps without an overclocked card. Hoping to boost that a little more with an OC once vanilla is released in March.
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post #12 of 96
Beta was a blast, had a Day Z/ Breaking Point kinda feel
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post #13 of 96
ill be playing day 1! loved it!
    
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post #14 of 96
Quote:
Originally Posted by Yvese View Post

I noticed little, if any, downgrade. Maybe global illumination was removed but I couldn't tell you since the beta didn't have many areas to test it.

As for gameplay.. what were you expecting? The gameplay is similar, if not the same as the one in the first E3 reveal. You only have yourself to blame for expecting too much. Also just sounds to me like you didn't play the beta which judging by your specs is likely the case.

The beta looked very bland compared to what was demoed previously.

I'm also going to hold off on this one. My reasons are mainly performance based. The engine performance scales very poorly in multi-gpu/multi-display environments and this being Ubi title, I have no faith that these concerns will ever be addressed. Glad I was able to try out the beta.
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post #15 of 96
Quote:
Originally Posted by axiumone View Post


The beta looked very bland compared to what was demoed previously.

I'm also going to hold off on this one. My reasons are mainly performance based. The engine performance scales very poorly in multi-gpu/multi-display environments and this being Ubi title, I have no faith that these concerns will ever be addressed. Glad I was able to try out the beta.

Yeah there is a downgrade for sure, but the game is still gorgeous. Performance was a little low at times, but for my single TITAN and 3570k both OC'd I played high-max settings @ 1440 50fps and up.

Can't say the game Isn't gonna be a flop though... Hoping for a long story not relying on a dozen DLC's. And the Dark Zone needs attention.
post #16 of 96
Well Ubisoft already admitted that they were going for parity across all platforms so they didnt want to push the PC too far else it would be unfair, which is an absurd statement to make in justifying the graphical downgrade. Isn't it unfair to the PC platform that is fully capable of running the game at the same fidelity as shown in the 2013 e3 trailer?

Why do those who paid upwards of $1,000 for a powerful machine be put into the same ball pit as those who chose a low end $400 console? The gameplay may be ace (haven't tried it yet), but it really irks me when they show off these games in true next generation glory, and then all of a sudden 3 years later it looks worse? That's not progress, thats regression, and it was absolutely unnecessary to do since they claim to have a standalone PC build and its not simply a port.

They also showed off other parts of NYC notably Brooklyn in 2013/14 and now that isn't even going to be in the final game? I highly doubt that they would just throw away those assets because it already looked like they put a lot of work into it. Instead im guessing they decided to slice up the game's content and release it as DLC which you can purchase ahead of time in the form of a season pass! Sweet! rolleyes.gif

I really wouldn't be opposed to paying the full $60 for a new game if i got the whole game from the get go. Now they expect to sell you half a game for $60 and charge an extra $40 to unlock the rest of it. Really miss the ole days where this practice didn't yet exist or wasn't nearly as rampant.
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post #17 of 96
Quote:
Originally Posted by Malinkadink View Post

Well Ubisoft already admitted that they were going for parity across all platforms so they didnt want to push the PC too far else it would be unfair, which is an absurd statement to make in justifying the graphical downgrade. Isn't it unfair to the PC platform that is fully capable of running the game at the same fidelity as shown in the 2013 e3 trailer?

Why do those who paid upwards of $1,000 for a powerful machine be put into the same ball pit as those who chose a low end $400 console? The gameplay may be ace (haven't tried it yet), but it really irks me when they show off these games in true next generation glory, and then all of a sudden 3 years later it looks worse? That's not progress, thats regression, and it was absolutely unnecessary to do since they claim to have a standalone PC build and its not simply a port.

Well someone could argue that since PC users get more settings and better graphics that those playing on console should pay less, since visually they get less, so it would not be fair for them to pay for the same as pc users when they get something that is visually worse. I do agree with you though 100%, PC users are getting shafted, and developers should push all systems to their max and stop all this parity nonsense.
post #18 of 96
Quote:
Originally Posted by axiumone View Post


The beta looked very bland compared to what was demoed previously.

I'm also going to hold off on this one. My reasons are mainly performance based. The engine performance scales very poorly in multi-gpu/multi-display environments and this being Ubi title, I have no faith that these concerns will ever be addressed. Glad I was able to try out the beta.

that video makes me sad, visually the game looked so good in the demo,

I'll also hold off on this one as i do with all ubisoft titles. As you said they're typically unplayble with sli setups. It usually takes 6 months for them to get fixed if ever.
    
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post #19 of 96
Quote:
Originally Posted by Boomer1990 View Post



Well someone could argue that since PC users get more settings and better graphics that those playing on console should pay less, since visually they get less, so it would not be fair for them to pay for the same as pc users when they get something that is visually worse. I do agree with you though 100%, PC users are getting shafted, and developers should push all systems to their max and stop all this parity nonsense.

i would gladly pay double for games that work correctly with all setups, especially sli, on launch and have far superior visuals with a proper game engine that is not a buggy resource hog.
    
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post #20 of 96
I am not playing games for the next few months so I dont care as much as people waiting to play on release, but I am still looking forward to diving into this one when I get the chance.

More so because its the only game that me and at least 5 of my buddies are interested in and its been a while since that has happened lol
    
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