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[YouTube] The Division PC Tech Analysis - Page 3

post #21 of 96
Quote:
Originally Posted by Edge0fsanity View Post

I'll also hold off on this one as i do with all ubisoft titles. As you said they're typically unplayble with sli setups. It usually takes 6 months for them to get fixed if ever.

I was on the beta with my SLI GTX 670s and it ran great!
    
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post #22 of 96
Heard lots of good stuff about it. Wasn't surprise if the graphics were downgraded. I mean, most car prototype never look like the final product, is no different with games. I'm all for graphics but its just my opinion.

Hoping to see play it when it comes out on a friend system before I buy it.
post #23 of 96
Maybe not a HUGE downgrade, but the lighting looks way better from the E3 footage. I always take those trailer/demos with a grain of salt though .
    
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post #24 of 96
The low fps on the PS4 was giving me a headache in the video...

Preordered the Gold Edition last night. thumb.gif
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post #25 of 96
Quote:
Originally Posted by Yvese View Post

I noticed little, if any, downgrade. Maybe global illumination was removed but I couldn't tell you since the beta didn't have many areas to test it.

As for gameplay.. what were you expecting? The gameplay is similar, if not the same as the one in the first E3 reveal. You only have yourself to blame for expecting too much. Also just sounds to me like you didn't play the beta which judging by your specs is likely the case.
The first E3 reveal included real time dynamic shadows and reflections. Now, the reflections are static. They might be good for static reflections, but they're not what was shown. Shadows have likewise been hobbled, in that while they move when the player does they aren't accurate to the object they are a shadow of.

This game didn't just get a downgrade. Entire graphics technologies seem to have been removed when comparing the first E3 reveal to the Beta.
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post #26 of 96
Here is to hoping that it will have good support for 5760x1080
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post #27 of 96
From what i have seen, it just looks average. Some really cool ideas but i just have a feeling its going to be like Destiny.
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post #28 of 96
Quote:
Originally Posted by Chakravant View Post

The first E3 reveal included real time dynamic shadows and reflections. Now, the reflections are static. They might be good for static reflections, but they're not what was shown. Shadows have likewise been hobbled, in that while they move when the player does they aren't accurate to the object they are a shadow of.

This game didn't just get a downgrade. Entire graphics technologies seem to have been removed when comparing the first E3 reveal to the Beta.

There is still dynamic shadows and reflections, they are just not turned on when you switch it to ultra. I was running around a puddle and the reflections in it were definitely not the same every time. I think they made a huge change to the overall lighting scheme which is throwing most people for the loop. The textures and such seem damn near identical than me. I just see less destruction and there is not more melting snow from fire moves.
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post #29 of 96
Quote:
Originally Posted by b.walker36 View Post

There is still dynamic shadows and reflections, they are just not turned on when you switch it to ultra. I was running around a puddle and the reflections in it were definitely not the same every time. I think they made a huge change to the overall lighting scheme which is throwing most people for the loop. The textures and such seem damn near identical than me. I just see less destruction and there is not more melting snow from fire moves.
All of the beta footage I've seen has shown static reflections and shadows, even PC footage set to Ultra. Youtube has several still captures that show the reflections aren't dynamic. They're kind of fish eye lens warped to look dynamic, but they're still a static image.
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post #30 of 96
Quote:
Originally Posted by Chakravant View Post

All of the beta footage I've seen has shown static reflections and shadows, even PC footage set to Ultra. Youtube has several still captures that show the reflections aren't dynamic. They're kind of fish eye lens warped to look dynamic, but they're still a static image.

The problem is that ultra isn't ultra. There are still like 5 or 6 settings that are not on or maxed out. Not to mention the Sharpness slider alone makes a huge difference in quality. Depth of Field is another one that makes a huge difference, there is no way that was on in E3. I watched E3 footage while playing and they looked pretty on par.

I won't deny there are some technologies that seem to be completely missing. The one I noticed the most was the snow melting.

Lighting as a whole looks totally different than E3 but I'm having a really hard time telling if its worse or just different and I like the E3 look better, E3 just looks more vibrant.
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