Translating the german webpage to english, I'm not sure what to read from this. With only two and two units being shipped with the last order, what could they do with that few units? Just a few days before, there was 48 units of a different kind. That's more the kind of number I'd expect shipping if these chips are near consumer-ready. Perhaps there will be another shipment in a few days? Or maybe they're shipping just a few to try to confuse nvidia..?
Either way, I'm very excited for the launch of some GPUs on a new node. Speaking of, with AMD now having experience shipping a product with an interposer, how long until we see multiple chips on the same interposer working as one large chip? This is already being done for some FPGAs, and multiple dies on a single "chip" isn't a new thing either, look at Intel's first dual-cores, their IGP for a long time, the CPU+GPU in the x360 etc. And with fewer unique designs, I'd imagine AMD would be able to save some money as well. Imagine Fiji being split into 5 separate chips: 4 for the shaders and memory and the like, and one for the display-controller. Might even be possible to replace bits of the chip as needed, such as replacing the display-controller to support new standards like HDMI 2 or DP 1.3
Originally Posted by GoLDii3
Does it even scale past 2 GPU's?
Yes, just about as well as nvida's SLI. E.g, terrible.
Rant about games and graphics-settings (Click to show)
Originally Posted by duganator
I'd love to go back to amd, hopefully they release a card that can do 1440p 144hz with everything turned up
I'm not sure if what you're asking for makes sense; if the card could run current games with all the bells and whistles turned on, including AA and resolution-scale, extra distance rendering etc at a resolution of 2560x1440 or higher, don't you think the new games would be more demanding? You could go the other way as well and run older games at everything maxed now with cards like the Fury X and 980ti.
If a game's "ultra" setting doesn't bring the most powerful rig possible at the time of launch to it's knees, doesn't that mean the settings have been severly tuned back? Things like ambient occlusion, shadow-resolution, reflection-quality etc etc should be allowed to at least be the same resolution as your game. In GTA V, with the highest settings for reflection, including 4x MSAA, it's still running at a lot less than 2560x1440. For performance right now, that's fine, but it's an arbitrary limit that could be increased with very little effort, and a few years from now, top end cards could be running the game at over 200FPS with performance to spare that's not being used for anything.
I fear that game-developers are scaling back their ultra settings just to make current top-end rigs be able to play it, since everyone and their dog thinks that's the way it should be, or else it's terrible optimization.