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[144Hz] [BR] [G-sync] [FreeSync] Whole truth about 144Hz monitors and blur reduction/syncing technologies - Page 2

post #11 of 35
Thread Starter 
I've re-compiled 1st post an added more info. Enjoy.
post #12 of 35
Quote:
Originally Posted by nightmaster47 View Post

About G/Free-syncs.

Kids would tell you about some fluidity and smoothness. Okay, it’s truth but don’t forget about extra input lag (tiny, but we don’t need that) and that you’ll be forced to cap your FPS to 144. For me 144 is not enough, higher FPS = less input lag. (1000/FPS=??ms). If you have capped 144fps it means you have 6.94444444ms of input lag. With 500FPS it would be just 2ms. Huge difference, isn’t it?

You would never maintain 500FPS to have the 2ms improvement, it's illogical. You're looking at something like a 144-300 fps range with everything on low, even on older source engine games. Newer games, you can forget about even breaking 200fps, you will be lucky to break 144+. And using an uncapped FPS does make your mouse more responsive, but it's also provides zero consistency, as your mouse response is constantly changing. You will be walking in an idle situation with no action at 300 fps, then hit an action/fight segment and your FPS will drop by 100. A capped FPS not only gives you a smoother image, but it also gives you a more consistent feel to your input.
    
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post #13 of 35
Quote:
Originally Posted by gene-z View Post

You would never maintain 500FPS to have the 2ms improvement, it's illogical. You're looking at something like a 144-300 fps range with everything on low, even on older source engine games. Newer games, you can forget about even breaking 200fps, you will be lucky to break 144+. And using an uncapped FPS does make your mouse more responsive, but it's also provides zero consistency, as your mouse response is constantly changing. You will be walking in an idle situation with no action at 300 fps, then hit an action/fight segment and your FPS will drop by 100. A capped FPS not only gives you a smoother image, but it also gives you a more consistent feel to your input.

Well said.
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post #14 of 35
I agree. I don't even use gsync anymore. I turned it off permanently ages ago. Same with BR.
post #15 of 35
Quote:
Originally Posted by gene-z View Post

You would never maintain 500FPS to have the 2ms improvement, it's illogical. You're looking at something like a 144-300 fps range with everything on low, even on older source engine games. Newer games, you can forget about even breaking 200fps, you will be lucky to break 144+. And using an uncapped FPS does make your mouse more responsive, but it's also provides zero consistency, as your mouse response is constantly changing. You will be walking in an idle situation with no action at 300 fps, then hit an action/fight segment and your FPS will drop by 100. A capped FPS not only gives you a smoother image, but it also gives you a more consistent feel to your input.

1k-2k fps is normal in Osu! ...

But yeah, for most games, no.

CS:GO is a clear winner at 300fps though. Somehow the input feels very sluggish capped to 144fps for me. Not sure what's up with that.

Then there's MMOs where it doesn't matter too much whether your fps is 30 or 100. (from a gameplay perspective; Freesync/Gsync sounds good there!)
Edited by Tivan - 2/6/16 at 4:00pm
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post #16 of 35
I think OP is a digitalversus subscriber which is OK in my opinion. Their Iiyama review has the highest rating as I recall.smile.gif
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post #17 of 35
Thread Starter 
Quote:
Originally Posted by mtcn77 View Post

I think OP is a digitalversus subscriber which is OK in my opinion. Their Iiyama review has the highest rating as I recall.smile.gif
I'm not a subscriber/sellouter of any kind. I'm just a guy who wants some good 144Hz monitor.
I'll review Iiyamas 8-9FEB, if they are crap, I'll tell about it.
Also on hardware.info and few other sites Iiyama's results are great too.
But who cares? Reviews often lying. Especially about BenQ that are pure ch1neese crap. Awful colors and contrast. Awful quality. Bur so much advertising OMG PROS USING IT!11 INTEL EXTREME MASTERS OFFICIAL MONITOR OMG! GO PRO BOU BYENKIU!111
Good products don't need that much ads.
Quote:
Originally Posted by gene-z View Post

You would never maintain 500FPS to have the 2ms improvement, it's illogical. You're looking at something like a 144-300 fps range with everything on low, even on older source engine games. Newer games, you can forget about even breaking 200fps, you will be lucky to break 144+. And using an uncapped FPS does make your mouse more responsive, but it's also provides zero consistency, as your mouse response is constantly changing. You will be walking in an idle situation with no action at 300 fps, then hit an action/fight segment and your FPS will drop by 100. A capped FPS not only gives you a smoother image, but it also gives you a more consistent feel to your input.
NO and no. You are wrong.
I and many other pros/semipros feels difference between 144 and 400-500 in CSGO and other games (UT2k4, Q, UT3, Reflex, and any game that can run at 500FPS+ w/o issues)
https://www.youtube.com/watch?v=hjWSRTYV8e0

It's obvious as gravity. More fps = less input lag.

And you can get stable 300-400+ even with 1 videocard easily, graphics on very low (only silvers playing at high) and powerful GPU+CPU. For me it's I7-3770@4500 and 780TI@1100 And you don't need powerful PC, if you are playing low res/4:3.
Edited by nightmaster47 - 2/6/16 at 11:39pm
post #18 of 35
still, i wouldn't want to play all my games including single player ones at nintendo-64 graphic settings just to get some fluidity or something, IMO if you're only going to talk about competitive use of these monitors you should change to title of your thread to 'Whole truth about 144Hz monitors and blur reduction/syncing technologies for competitive gaming' or something, so it doesn't feel like a clickbate when we read the first post
 
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post #19 of 35
The the hell is this guy and why does he think he's an authority on monitor tech?

Hell, the guy can't even manage to use the forums reply functionality. Instead he offers >>>le green txt arrow in order to quote people.
post #20 of 35
Quote:
Originally Posted by MadjinnSayan View Post

still, i wouldn't want to play all my games including single player ones at nintendo-64 graphic settings just to get some fluidity or something, IMO if you're only going to talk about competitive use of these monitors you should change to title of your thread to 'Whole truth about 144Hz monitors and blur reduction/syncing technologies for competitive gaming' or something, so it doesn't feel like a clickbate when we read the first post

Yeah but those kinds of people aren't even aware that other types of gaming exist.
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