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[144Hz] [BR] [G-sync] [FreeSync] Whole truth about 144Hz monitors and blur reduction/syncing technologies - Page 4

post #31 of 35
Quote:
Originally Posted by MadjinnSayan View Post

Quote:
In 4:3, you see 90o;
In 16:9, you see 106o;
In 16:10, you see 100o.

It has been so since CS1.6 which has a fixed 90o field of view regardless of your resolution's aspect ratio.
This is meant to stretch all the elements at the screen so it is easier to aim for the broken head hitbox.
It's one of the funny competitive gaming 'tweaks'

I highly doubt it will make it easier. The server uses a coordinate system which would round your angle up/down.
For example, if you "stretch" a 10-pixel hitbox by 50%, thus making it 15-pixels on your client, the server will still work with its own dimensional system and will round down the angle that your client renders as pixel 3 to it's own "pixel 2", to put it in simpler words.

Otherwise this would be a huge advantage to players with high-resolution displays, because they will either:
view a vast part of the entire world, or
have huge hitboxes.

Edit: not to mention again the detrimental effect of introducing the possibility of simply not being able to see your opponent if he is on the side which falls where the extra part of the world would've been rendered in a wider aspect ratio.
Edited by fragamemnon - 2/8/16 at 1:10am
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post #32 of 35
Hi, I have bought my first gaming monitor its in the mail, its a PG279Q, what sort of tweaking if any do i need to do, to get the best results out of it running on 980 sli playing bf4 mainly. any help would be much apreciated. Thanks wink.gif
post #33 of 35
Quote:
Hi, I have bought my first gaming monitor its in the mail, its a PG279Q, what sort of tweaking if any do i need to do, to get the best results out of it running on 980 sli playing bf4 mainly. any help would be much apreciated. Thanks wink.gif
Hi, you may want to go to www.blurbusters.com/ and their forums to inform yourself as, not that i am really bothered by a thread hijack, but i honestly don't think you will get valuable informations on a rent thread bout the technology used, the 'tweaking' needed and its results on similar monitors as yours. biggrin.gif
 
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post #34 of 35
Quote:
Originally Posted by MadjinnSayan View Post

Hi, you may want to go to www.blurbusters.com/ and their forums to inform yourself as, not that i am really bothered by a thread hijack, but i honestly don't think you will get valuable informations on a rent thread bout the technology used, the 'tweaking' needed and its results on similar monitors as yours. biggrin.gif

Also try this thread:

http://www.overclock.net/t/1558309/various-asus-debuts-rog-swift-pg279q-144hz-ips-and-g-sync

980 SLI can probably handle BF4 with 120 Hz ULMB.
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post #35 of 35
No, i meant it's easier to aim for the head.
Doint this may improve your score as you will get more kills exploiting the game' head hitbox (which is broken bcause too big, not accurate and etc...)
 
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