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[Youtube]Mirror’s Edge Catalyst Story Trailer – I Am Faith - Page 4

post #31 of 37
Quote:
Originally Posted by TwoCables View Post

Quote:
Originally Posted by corky dorkelson View Post

Can't wait to play it in 2 years when it's $20!


You may think that is me taking a pot shot at this game, but for real $20 is the most I will pay for games. I loved the first game.

I'm with you, Corky. I can't justify paying these exorbitant prices. Crysis 3's prices was FAR more reasonable just 1 year after release, and with how fast time is going by these days, I can certainly wait. LOL
That's all by virtue of (lack of) sales, though. You won't see GTA V for PC for $20 anytime soon, for example, as it's, STILL, a top-seller on Steam.
    
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post #32 of 37
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Originally Posted by ToTheSun! View Post


That's all by virtue of (lack of) sales, though.

 

I could justify spending that much if the studio selling it was on a shoestring budget (like Descendent Studios), but when it's EA, I just laugh. They already have tons of money. I will wait until the price is more reasonable.

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post #33 of 37
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Originally Posted by CyberWolf575 View Post

I wonder if this would support VR, if so..this game would be incredible in VR.

I think I'd feel sick playing this in VR
post #34 of 37
Quote:
Originally Posted by keikei View Post

Wasnt the protagonist carrying a gun in a previous trailer or did the devs do away with that?

They did, yeah:

http://www.polygon.com/2015/6/16/8791399/mirrors-edge-catalyst-no-guns-ea-electronic-arts

Not a move I'm happy with, but it is what it is. So long as the melee combat is fluid and has impact I'm sure it'll be fine, I just know that I'm going to miss disarming a guard and turning his pistol on several of his buddies before ditching it and zipping off along a rooftop or down a corridor
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post #35 of 37
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Originally Posted by Mortifera View Post

They did, yeah:

http://www.polygon.com/2015/6/16/8791399/mirrors-edge-catalyst-no-guns-ea-electronic-arts

Not a move I'm happy with, but it is what it is. So long as the melee combat is fluid and has impact I'm sure it'll be fine, I just know that I'm going to miss disarming a guard and turning his pistol on several of his buddies before ditching it and zipping off along a rooftop or down a corridor

I hope they still include a moment with an LMG even if its brief like in the original game.
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post #36 of 37

I hated the gun combat because it slowed the game down during those moments. It's inconsistent.

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post #37 of 37
I think the only reason that the first game had gun combat was because a committee meeting at DICE determined that players just had to have guns in an action game, even if they got in the way. This time around there is also apparently a complete city to free run in, so nothing to get in the way of the parkour which is really the core gameplay mechanic of the franchise. Narrowing the focus is good, otherwise this starts to be like Assassins Creed where you play house instead of stabbing anybody.
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