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[TF] Pirate Group Suspends New Cracks To Measure Impact On Sales - Page 5

post #41 of 145
Quote:
Originally Posted by Tivan View Post

And I do think that anything that's an alternative to paywalled content, but has no upfront cost associated, is generally more resilient on the free market. Caveat, seems like this has developed a 'winner takes it all' marketplace, looking at facebook, LoL, google, etc. Maybe society should be more willed to tax winners and enable not yet winners to aim for greater hights?

Not sure any sort of "Big Data" corporation really fits. You're not the customer - those are the marketers - but rather than product. You get to use the site for free because they earn more from you than you cost them. I mean, Zuckerberg is a billionaire and his site is completely free to use. That alone should raise questions about where/how the money is obtained.
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post #42 of 145
Quote:
Originally Posted by Defoler View Post

Here is something for the conspiracy theory lovers:
Maybe 3DM got a good deal to be a part of the developers making Denuvo, and this whole "Denuvo is uncrackable!" is a way to make sure it ends up in every single game.
This way both the developer and the cracking team gets a good amount of money, the cracking team this way also goes low and so no one is going to go after them anymore, and everyone are happy.

This makes a lot of sense, also considering the fact that Denuvo makers were past-crackers (I might be wrong but I read this around here in some other post).

This experiment might be very interesting to see a bigger picture but I already know how this will affect me: It will not.

I will still only buy games at full price if I really really really like them and they are priced accordingly in my country.
$60 means I won't be buying.
A game from dev who have a history of making their game run crap means I won't be buying - or will simply refund with steam after buying.
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post #43 of 145
Quote:
Originally Posted by Toque View Post

Smoke and mirrors! Don't be so naive people....


If they stop cracking then its only because someone payed them too. This is YIFI all over again....

or they gave up because Denuvo is too difficult...

In which I say: Bravo to the Denuvo developers thumb.gif
post #44 of 145
Does this mean
Quote:
Originally Posted by iLeakStuff View Post

or they gave up because Denuvo is too difficult...

In which I say: Bravo to the Denuvo developers thumb.gif
I highly doubt they would just stop right out of the blue and say this nonsense.
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post #45 of 145
Quote:
Originally Posted by andrews2547 View Post

There isn't really all that much risk anymore with Steam refunds. If the $60 game turns out to be not as good as you thought, doesn't work properly because it's unoptimized, doesn't work on your computer because your computer is too weak, etc. as long as you have less than 2 hours gameplay time and you bought it 14 days ago or sooner, you can get a full refund, no matter what the issue is. The only real risk with buying $60 games from Steam these days is going over your data cap if you have one.

You're not wrong, however.

There is a genuine risk factor involved with buying and returning. It's the effort of returning a game most people fear. The delay of missing active sales. Too many factors that distance the buyer from the product.
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post #46 of 145
Quote:
Originally Posted by WolfssFang View Post

Does this mean
I highly doubt they would just stop right out of the blue and say this nonsense.

This is probably exactly what they would say to not admit defeat imo
post #47 of 145
Quote:
Originally Posted by SpeedyVT View Post

You're not wrong, however.

There is a genuine risk factor involved with buying and returning. It's the effort of returning a game most people fear. The delay of missing active sales. Too many factors that distance the buyer from the product.
There are no risk factors. You buy the game. If you are below 2 hours and 14 days and don't like it, simply return it. That's it. There is no effort involved other than clicking through the steam support page and waiting for a response ( took mines a few hours the last time I used it )
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post #48 of 145
Quote:
Originally Posted by CynicalUnicorn View Post

This is what I'm hearing when I read this thread:
Okay, maybe not that bad. But c'mon guys. If you're a content creator, you're going to want to protect what you make. If you make a game, you pour years of effort into this, and see a torrent for it a day after publication, will you be

A) happy?
B) sad?
C) angry?
D) ambivalent?

My bet is on C, though I suppose B is also an option.

And because this is so prevalent, good DRM is a necessary evil. That means good in two ways - difficult to crack, at least in the critical first few months of sales, and more-or-less invisible to the consumer. Product keys are good for the latter, but they're easy to crack. For offline games, you just need to borrow somebody else's to pass some kind of checksum. Always-online DRM is good for the former, but it's also draconian for the end user. Denuvo seems to be a decent middle ground based on everything I've seen about it.

No necessary, just evil.
If I was in some business that depended on ruining the Internet to make money, I would not deserve to make a single cent. Same goes for every other person on Earth. I have no sympathy whatsoever for people who think destroying the Internet is an ethical business strategy. I would throw these sorts of scum into a nearby pack of sharks if I was on the same boat with them somewhere and I could get away with it.

The Internet is the single most important development of the human race so far (until ITER succeeds), and is the best tool for advancing living standards and human knowledge we've ever had.
Anyone who tries to cripple or destroy it is pure evil, no excuses, no justifications, no ifs and's or buts.

I'll let Henry give some of my take on it, in a nutshell.



I don't expect some of the posters here to understand, but I think there needs to be a centrally made and production controlled OS that uses no DRM, does not connect personal information for third-party sharing or sale, and much more power-user focused solution, while still keeping a straightforward and easy to use UI.

LINUX IS NOT A SOLUTION. If it was, it would be much more popular on desktop.

If I could fund this, you know what I would do?

I would release it for free.
Why?

Because the Internet needs it.
Because gamers need it.
Because we need to pry the cold dead hand of microsoft off of gaming.

Doesn't matter if the development costs were $200 million, $500 million, 1 Billion, 5 Billion. The only part of the cost that would matter to me is how much of my income I would use in the development timeframe, and what my ongoing income is. There are a lot of things I'd like to buy, but they all seem meaningless if I had to live in a horrible world to have them. And how much money do you really need? 20 Billion is more than enough to comfortably establish a dynasty. I don't care about money, it's just a means to an end for me. If you worship money, chances are you don't have the mindset to make much of it. Trump is an exception.
Edited by OverclockerFox - 2/6/16 at 11:26am
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post #49 of 145
Quote:
Originally Posted by Defoler View Post

Here is something for the conspiracy theory lovers:
Maybe 3DM got a good deal to be a part of the developers making Denuvo, and this whole "Denuvo is uncrackable!" is a way to make sure it ends up in every single game.
This way both the developer and the cracking team gets a good amount of money, the cracking team this way also goes low and so no one is going to go after them anymore, and everyone are happy.

I would rather go for a different theory.

The first denuvo was bypassed.The hole used for that bypass is patched in newer versions.

Perhaps their goal is different. If they won't crack denuvo then the denuvo team may not have ideas about possible holes.
This means crucial holes could remain untouched.
More games using the unpatched version get released.

And then some time later. Boom! All the games using denuvo get cracked at once.
If denovo ends up in many games then such situation would be a huge hit on denuvo.

Also in the meantime they could for example analyse the denuvo further to find more holes.
Using one hole at version X and when it gets patched to X.1 then using another hole and so on.

I mean when reading about their progress on denuvo I found some interesting rumors(I would take it as rumors because they guy claimed translating some chinese source which wasn't mentioned).
There was some statement that current version of denuvo is already cracked but unstable(game having issues).
If this rumor is true then combined with those news I think the above theory could be correct(but of course this is just my speculation).
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post #50 of 145
Quote:
Originally Posted by andrews2547 View Post

There isn't really all that much risk anymore with Steam refunds. If the $60 game turns out to be not as good as you thought, doesn't work properly because it's unoptimized, doesn't work on your computer because your computer is too weak, etc. as long as you have less than 2 hours gameplay time and you bought it 14 days ago or sooner, you can get a full refund, no matter what the issue is. The only real risk with buying $60 games from Steam these days is going over your data cap if you have one.

Agreed!

Though I think looking at it from this (monetary) risk angle isn't even that useful here (since as you said, there's really not much 'risk'). Instead, it's probably likely that people can just get better value out of spending less, for their time. Spending more doesn't have to increase the quality of entertainment one gets out of something.

The Triple A title is there if you want to get a state of the art tech demo, sure (and a decent fraction of em are actually good beyond that), but being less accessible can only mean people will evaluate the alternatives more carefully. To some extent at least!
Edited by Tivan - 2/6/16 at 12:18pm
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