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[TF] Pirate Group Suspends New Cracks To Measure Impact On Sales - Page 7

post #61 of 145
Quote:
Originally Posted by GorillaSceptre View Post

Personally i don't really believe the "try before you buy" argument, perhaps in the future when bandwidth and data caps aren't an issue that could make sense. But right now i don't think many people download a 50GB game just to try it.

Consider moving to Europe or something. TV Cable based internet has entered the market a good couple years ago here, and offers stuff like 30 euros/month for 80Mbit/s down here in germany (no caps). Competition between Cable based, fiber based, and traditional net has really beeen helping with the prices. (and opening the cable/traditional net for service providers to use)

edit: also, I never heard of Dreamcast piracy. Only PS2 and NintendoDS, because those consoles were appealing to me (I think dreamcast just had no good marketing and seemed expensive, over here in germany), so I'd listen around with regard to these, just to see what's going on. thumb.gif (they were very easy to run pirated stuff on, at a point. Maybe dreamcast got piracy way earlier and it was worse because of that? Wouldn't piracy increase number of systems sold, actually? Can't emulate current gen consoles on a PC.)
Edited by Tivan - 2/6/16 at 3:25pm
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post #62 of 145
Quote:
Originally Posted by GorillaSceptre View Post

Has there been any legitimate study's regarding piracy and sales?

Personally i don't really believe the "try before you buy" argument, perhaps in the future when bandwidth and data caps aren't an issue that could make sense. But right now i don't think many people download a 50GB game just to try it.

I get that some pirates can't afford games so a pirated copy doesn't necessarily equate to a lost sale, but i do think that many that pirate games could afford them, but if given the choice they would rather have something for free. It's my opinion that piracy severely hurts the industry, but i have nothing to back that up, just a hunch. tongue.gif

The consoles that were heavily pirated failed i.e., the Dreamcast and even the PSP in some respects, i think that those are "proof" that piracy is bad for the industry. Worse than piracy however, may be the used game market, not really an issue on PC but still effects multi-plats as a whole.

AFAIK, the only studies regarding piracy and sales comes from the people who claim they are getting lost sales and it's damaging the industry. It's also believed that they massively over exaggerate the numbers for lost sales. There is a video called "The $8 billion iPod" that explains why the studies are most likely over exaggerated.
    
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post #63 of 145
Quote:
Originally Posted by CynicalUnicorn View Post

This is what I'm hearing when I read this thread:
Okay, maybe not that bad. But c'mon guys. If you're a content creator, you're going to want to protect what you make. If you make a game, you pour years of effort into this, and see a torrent for it a day after publication, will you be

A) happy?
B) sad?
C) angry?
D) ambivalent?

My bet is on C, though I suppose B is also an option.

And because this is so prevalent, good DRM is a necessary evil. That means good in two ways - difficult to crack, at least in the critical first few months of sales, and more-or-less invisible to the consumer. Product keys are good for the latter, but they're easy to crack. For offline games, you just need to borrow somebody else's to pass some kind of checksum. Always-online DRM is good for the former, but it's also draconian for the end user. Denuvo seems to be a decent middle ground based on everything I've seen about it.

I agree with this guy. This news doesn't sound bad to me. I feel like a good percentage of people who pirate games would of probably bought it in the first place. But if there's a way you can procure a product that is relatively expensive for free and with little risk, gathering from my time spent here on Earth, I feel they will.

Or they probably wouldn't of bought it in the first place, but they pirate and play aka "demo" it for a number hours. In that case those developers deserve that purchase. For instance, someone who pirate X game to see "how much it sucks", and ends up playing it for 4 hours. That person should of purchased that game. I get the argument that not every pirate DL equals a lost sale. But I feel people greatly downplay the number of assumed lost sales. You know, when people say that almost none of the downloads equal a lost sale. I don't buy that. The number is probably much greater and probably is indeed damaging to the industry.

Plus now you got the biggest PC game distributor offering refunds on games. Which takes a big punch to the defensive point of "people just do it to demo games".
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post #64 of 145
Quote:
Originally Posted by opi View Post

I agree with this guy. This news doesn't sound bad to me. I feel like a good percentage of people who pirate games would of probably bought it in the first place. But if there's a way you can procure a product that is relatively expensive for free and with little risk, gathering from my time spent here on Earth, I feel they will.

Or they probably wouldn't of bought it in the first place, but they pirate and play aka "demo" it for a number hours. In that case those developers deserve that purchase. For instance, someone who pirate X game to see "how much it sucks", and ends up playing it for 4 hours. That person should of purchased that game. I get the argument that not every pirate DL equals a lost sale. But I feel people greatly downplay the number of assumed lost sales. You know, when people say that almost none of the downloads equal a lost sale. I don't buy that. The number is probably much greater and probably is indeed damaging to the industry.

Plus now you got the biggest PC game distributor offering refunds on games. Which takes a big punch to the defensive point of "people just do it to demo games".

I'm happy about the news because it might reduce exposure some of these games get, while there's so many more compelling titles to play. thumb.gif

And well, the games that are authentically good, will manage just fine still.

You got some interesting preconceptions there by the way. thumb.gif

edit: Now someone who decides they wasted 4 hours of their lives on a game, should have any right in the world to demand a compensation, a refund or at least the ability to sell the thing off, and drop the aftermarket price to where it belongs that way. That's how people used to do these things at least.
Edited by Tivan - 2/6/16 at 3:51pm
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post #65 of 145
Who pirates anyways these days and go through all the hassle.
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post #66 of 145
Quote:
Originally Posted by MerkageTurk View Post

Who pirates anyways these days and go through all the hassle.

Not defending piracy here but alot of the time it's actualy easier to get the pirated copy running, so much so that for some games people have to buy the game then get a crack for it. Things like second layer drm etc

Press download, then press .exe = done.
post #67 of 145
Meh i feel less sorry for the big AAA with the crazy sell expectation they have, they shamelessly pull the bait and switch pre-orders on they consumers that end up with a polished turd.
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post #68 of 145
I have generally found that most posts on torrent sites come from second-world users with garbage rigs. I question how much money can be squeezed out of them even without piracy.
post #69 of 145
This is entirely pointless, why? There's other crack groups...Better ones.

From experience, if a game is worth buying, people will buy it. Pirated = demoing the game. How hard can it be to release a demo or cap the playtime to 30 minutes to an hour?
Think of the "Game Time" feature Origin has. I always thought that was a brilliant idea...On a side note I must admit origin, next to Steam is my favorite digital platform. Their customer service is A+.
Edited by paulerxx - 2/6/16 at 6:08pm
post #70 of 145
Quote:
Originally Posted by BlackVenom View Post

Should be interesting... the music industry sure didn't go up when piracy got harder.

 

That's because they finally listened to the market.

 

They didn't believe in selling MP3s or cheap music CDs either. But after piracy went turnkey and constant lawsuits against them for bad practices they finally gave up the ghost. Even now they're complaining about streaming services, but its what the market wants and is willing to pay for. They have no other choice. If they would have payed attention a decade ago, they would have been the ones running popular streaming services instead of Apple and Google.

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