Overclock.net › Forums › Industry News › Video Game News › [TF] Pirate Group Suspends New Cracks To Measure Impact On Sales
New Posts  All Forums:Forum Nav:

[TF] Pirate Group Suspends New Cracks To Measure Impact On Sales - Page 9

post #81 of 145
the last game I bought I completely regret buying, I honestly haven't purchased a new game in over a year until recently just because I've had nothing but regret from the last several purchases

Recently I decided to make some purchases, Witcher 3 and Just Cause 3

50/50 Guess you can't win em all, JC3 was terrible
> IMO <
post #82 of 145
Quote:
Originally Posted by Yvese View Post

Both games you mention are online games.. you wouldn't be able to play at all with a pirated copy because you can't play online with it.

You seem to have the wrong idea of what DRM actually is.

As for the issues you mentioned, sounds like it's your PC or internet. I've never encountered the issue you mentioned in my 1k+ hours of D3.

actually im just qouting game that i have issues of lately. not saying its their DRM at fault and like i said i stopped playing/buying AAA titles a long time ago. mind you i did not personally pay for that copy of D3, my battlenet account got deleted for inactivity.


another point to mention both games are online per se but is also moddable offline. there are standalone dayz servers that allow "offline" play or private "LAN" or just private without needing to connect to the global shard.

diablo 3 is a single player game for the most of it though online it may be but also moddable to be offline

ether way DRM or anticheat, both are a nuisance to a legitimate player as all it does it to prevent players from playing their game or inconvenient them in some way that pirates dont not experience.

the most effective means of anti piracy is to price the games reasonably at a flat international rate, not have anything that would prevent their customs from enjoying the game, not have geo fencing/excessive censorship or those regional shenanigans etc and allow multiple copies installed on multiple computers that you own or across multiple platforms that you own.

i sure dont want to repurchase the game just to be able to play it on a PC and a console.

heck games are sold online to anyone with a credit card, why should we be inconvenient by local authorities policing what we can or cant do/see/hear.

plenty of reasons why one has to pirate, fix that and the problem would magically go away.

anti tamper?..... goodbye to non standard resolution, circumventing 30fps or resolution locks, game mods etc
post #83 of 145
Quote:
Originally Posted by akromatic View Post

the most effective means of anti piracy is to price the games reasonably at a flat international rate, not have anything that would prevent their customs from enjoying the game, not have geo fencing/excessive censorship or those regional shenanigans etc

 

If you do that, then you have a problem - what do you base the international price on, the dollar? Valve's been doing that for years on Steam, and has seen the direct impacts of currency fluctuations when other countries' economy isn't performing well or in a decline, resulting in a weakening of their currency value and increasing the price of games sold through Steam. Valve still sees the same amount of money, but they also see sharp drops in sales from particular regions when their exchange rate takes a dive. 

 

From Valve's standpoint they're giving people what they asked for - a flat international rate - but they're not solving the problem. 

 

Geo-fencing and pricing games in the country's currency at prices realistically set so that they are accessible to people living in that region is the only thing that works and encourages an increase in sales. I live in South Africa, where I now pay for Steam games in rands instead of dollars. Thanks to this change last year, I've been protected against recent large spikes in the exchange rate which would have made games further inaccessible. Console games are unfortunately not shielded in the same way, and a new copy of Rise of the Tomb Raider is now priced at R1100, almost $70. We're a growing market when it comes to gaming, and I still expect that we're going to hit the equivalent of $80 before the end of Q2 2016.

 

Solving part of the piracy problem in any country usually requires three things: affordable pricing, accessibility, and convenience. But I would also argue that there are two more requirements which make this trickier: access to basic services including the internet, and financial solvency of the individual. You can have the first three figured out, but a country with poor internet infrastructure and people living below an acceptable minimum wage, they'll still choose pirated content at a lower price rather than pay for access. 


Edited by CataclysmZA - 2/7/16 at 1:24am
post #84 of 145
Quote:
Originally Posted by CataclysmZA View Post

If you do that, then you have a problem - what do you base the international price on, the dollar? Valve's been doing that for years on Steam, and has seen the direct impacts of currency fluctuations when other countries' economy isn't performing well or in a decline, resulting in a weakening of their currency value and increasing the price of games sold through Steam. Valve still sees the same amount of money, but they also see sharp drops in sales from particular regions when their exchange rate takes a dive. 

From Valve's standpoint they're giving people what they asked for - a flat international rate - but they're not solving the problem. 

Geo-fencing and pricing games in the country's currency at prices realistically set so that they are accessible to people living in that region is the only thing that works and encourages an increase in sales. I live in South Africa, where I now pay for Steam games in rands instead of dollars. Thanks to this change last year, I've been protected against recent large spikes in the exchange rate which would have made games further inaccessible. Console games are unfortunately not shielded in the same way, and a new copy of Rise of the Tomb Raider is now priced at R1100, almost $70. 

issue is valve hasnt been doing that hence people are using VPNs to buy games from different region and valve is trying to stop it.

sure valve uses USD as base pricing but same game may cost $12USD to US customers will cost $25USD to australian customers and probably cost $6 in some poorer country and honestly is a rip off

heck almost $70 for rise of the tomb raider is an understatement, most new games in australia costs $100AUD or more which is also roughly $70USD currently but even when we have a stronger dollar we still pay $100 per game

hail PC master race for getting rise of the tomb raider for free with a nvidia GPU
post #85 of 145
Thread Starter 
i'll just leave this here:
loon 3.2
(18 items)
 
  
CPUMotherboardGraphicsRAM
i7-3770K Asus P8Z77-V Pro EVGA 980TI SC+ 16Gb PNY ddr3 1866 
Hard DriveHard DriveHard DriveOptical Drive
PNY 1311 240Gb 1 TB Seagate 3 TB WD Blue DVD DVDRW+/- 
CoolingCoolingOSMonitor
EKWB P280 kit EK-VGA supremacy Win X LG 24MC57HQ-P 
KeyboardPowerCaseMouse
Ducky Zero [blues] EVGA SuperNova 750 G2 Stryker M [hammered and drilled] corsair M65 
AudioAudio
SB Recon3D Klipsch ProMedia 2.1  
  hide details  
Reply
loon 3.2
(18 items)
 
  
CPUMotherboardGraphicsRAM
i7-3770K Asus P8Z77-V Pro EVGA 980TI SC+ 16Gb PNY ddr3 1866 
Hard DriveHard DriveHard DriveOptical Drive
PNY 1311 240Gb 1 TB Seagate 3 TB WD Blue DVD DVDRW+/- 
CoolingCoolingOSMonitor
EKWB P280 kit EK-VGA supremacy Win X LG 24MC57HQ-P 
KeyboardPowerCaseMouse
Ducky Zero [blues] EVGA SuperNova 750 G2 Stryker M [hammered and drilled] corsair M65 
AudioAudio
SB Recon3D Klipsch ProMedia 2.1  
  hide details  
Reply
post #86 of 145
Of course piracy affects sales.
The first 2 weeks before and after the game launches are essential.
Of course we don't have all the info but generally game developers know how pirated their games are and that is why the choose to implement things like Denuvo.
Edited by Serios - 2/7/16 at 2:16am
post #87 of 145
Quote:
Originally Posted by looniam View Post

i'll just leave this here:

minimum wages is barely an indication to population's wealth and affordability especially countries with lower min wages would have cheaper access to other commodities while countries with higher min wages pay arms and legs for basic necessities.

better use an average income chart
post #88 of 145
Quote:
Originally Posted by akromatic View Post

minimum wages is barely an indication to population's wealth and affordability especially countries with lower min wages would have cheaper access to other commodities while countries with higher min wages pay arms and legs for basic necessities.

better use an average income chart



Source

This is why Australia pays a lot more for things compared to the rest of the world.
    
CPUMotherboardGraphicsRAM
AMD Ryzen R5 1600 Asus PRIME B350 PLUS  AMD Radeon HD7950 16GB Corsair Vengence (2x8GB) 
Hard DriveHard DriveHard DriveOS
1TB WD Blue 500GB WD Blue 120GB Hitachi Windows 10 Pro 
MonitorMonitorKeyboardPower
LG 32LD450 Dell Ducky DK9008 OCN Edition Corsair TX650v2 
Case
Fractal Design Core 3000 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
AMD Ryzen R5 1600 Asus PRIME B350 PLUS  AMD Radeon HD7950 16GB Corsair Vengence (2x8GB) 
Hard DriveHard DriveHard DriveOS
1TB WD Blue 500GB WD Blue 120GB Hitachi Windows 10 Pro 
MonitorMonitorKeyboardPower
LG 32LD450 Dell Ducky DK9008 OCN Edition Corsair TX650v2 
Case
Fractal Design Core 3000 
  hide details  
Reply
post #89 of 145
Quote:
Originally Posted by andrews2547 View Post



Source

This is why Australia pays a lot more for things compared to the rest of the world.

yeh but thats because the top 1% is skewing the charts, huge gap between the super rich and median income earners
post #90 of 145
Austral also pays far more for items/packages
Turcoman Rig
(18 items)
 
  
CPUMotherboardGraphicsRAM
i7 6800K Rampage V ED10 EVGA FE GTX 1080 Corsair 3000 c15 32gb 
Hard DriveHard DriveHard DriveOptical Drive
Western Digital Blue Seagate Barracuda 7200.14 Samsung 830 128 Sony Blu Ray 
CoolingOSMonitorKeyboard
Corsair h110 8+7+XP BenQ Xl2420T razer blackwidow ultimate stealth 2013 
PowerCaseMouseMouse Pad
Corsair AX1200W Corsair 900D Razer Mamba elite 2012 steelseries QcK+ heavy 
AudioOther
2.1 Speakers Nvidia 3D Vision 2 Kit 
  hide details  
Reply
Turcoman Rig
(18 items)
 
  
CPUMotherboardGraphicsRAM
i7 6800K Rampage V ED10 EVGA FE GTX 1080 Corsair 3000 c15 32gb 
Hard DriveHard DriveHard DriveOptical Drive
Western Digital Blue Seagate Barracuda 7200.14 Samsung 830 128 Sony Blu Ray 
CoolingOSMonitorKeyboard
Corsair h110 8+7+XP BenQ Xl2420T razer blackwidow ultimate stealth 2013 
PowerCaseMouseMouse Pad
Corsair AX1200W Corsair 900D Razer Mamba elite 2012 steelseries QcK+ heavy 
AudioOther
2.1 Speakers Nvidia 3D Vision 2 Kit 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Game News
Overclock.net › Forums › Industry News › Video Game News › [TF] Pirate Group Suspends New Cracks To Measure Impact On Sales