Originally Posted by Yvese
Both games you mention are online games.. you wouldn't be able to play at all with a pirated copy because you can't play online with it.
You seem to have the wrong idea of what DRM actually is.
As for the issues you mentioned, sounds like it's your PC or internet. I've never encountered the issue you mentioned in my 1k+ hours of D3.
actually im just qouting game that i have issues of lately. not saying its their DRM at fault and like i said i stopped playing/buying AAA titles a long time ago. mind you i did not personally pay for that copy of D3, my battlenet account got deleted for inactivity.
another point to mention both games are online per se but is also moddable offline. there are standalone dayz servers that allow "offline" play or private "LAN" or just private without needing to connect to the global shard.
diablo 3 is a single player game for the most of it though online it may be but also moddable to be offline
ether way DRM or anticheat, both are a nuisance to a legitimate player as all it does it to prevent players from playing their game or inconvenient them in some way that pirates dont not experience.
the most effective means of anti piracy is to price the games reasonably at a flat international rate, not have anything that would prevent their customs from enjoying the game, not have geo fencing/excessive censorship or those regional shenanigans etc and allow multiple copies installed on multiple computers that you own or across multiple platforms that you own.
i sure dont want to repurchase the game just to be able to play it on a PC and a console.
heck games are sold online to anyone with a credit card, why should we be inconvenient by local authorities policing what we can or cant do/see/hear.
plenty of reasons why one has to pirate, fix that and the problem would magically go away.
anti tamper?..... goodbye to non standard resolution, circumventing 30fps or resolution locks, game mods etc