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[Gamespot] The Division PS4/Xbox One Lets You Change Visual Settings to Improve Frame Rate, Dev Says - Page 2

post #11 of 38
Thread Starter 
Quote:
Originally Posted by Tempest2000 View Post

The fact that the game has both minimum and recommended specs is obvious proof that the PC version is held back by PCs, like very other PC game that doesn't required quad titans. Consoles are the easy scapegoat and people will eat it up, though.


There's a thing called higher system requirements, that can be applied to the minimum and the recommended requirements.
I don't believe PCs are to blame for this, are you implying that you would need a Quad SLI Titan configuration to have this game break away from the console versions?

How can you blame PCs when this is clearly said "We do have to keep it in check with the consoles; it would be kind of unfair to push it so far away from them."

Straight from the Steam page:
Quote:
MINIMUM:
OS: Windows® 7, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i5-2400 | AMD FX-6100, or better
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 560 with 2 GB VRAM (current equivalent NVIDIA GeForce GTX 760) | AMD Radeon HD 7770 with 2 GB VRAM, or better - See supported List*

For the graphics, this doesn't even make any sense, since when was a 760 equivalent to a 560?
Perhaps the system requirements will be improved and make more sense near the release of the game?

These CPUs are quite capable and this game appears to be well multi-threaded so i don't see much of a problem here.

On the recommended side:
Quote:
RECOMMENDED:
OS: Windows® 7, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i7-3770 | AMD FX-8350, or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 | AMD Radeon R9 290, or better - See supported List*

This requires quite a powerful PC, and PC games are made to be scalable, the R9 290 and GTX 970 alone are around 3-4x more powerful than the GPUs that are in the consoles.

Again, I don't believe PCs are to blame for this, there's a clear separation between the minimum and recommended requirements, I don't see much of a problem with this as the game will be able to scale up from the minimum requirements.
The 760 in the minimum requirements is more powerful than the GPUs that are in the consoles, especially the Xbox One.

It's not like the minimum requirements say you need a Core 2 Duo and a Radeon 4850, and the the recommend says you need a Core 2 Quad and a Radeon 7870.

Look how well Grand Theft Auto V and other games scale on PC.
post #12 of 38
Quote:
Originally Posted by TopicClocker View Post

I never expected a developer to actually come out and say this, isn't it pretty unfair in itself to hold back the PC version?

IMO, no.

It's more/less an optimization issue and they don't want another Batman...This was predicted a while back...So...
post #13 of 38
Thread Starter 
Quote:
Originally Posted by Masked View Post

IMO, no.

It's more/less an optimization issue and they don't want another Batman...This was predicted a while back...So...

I don't know if it's a good idea to compare Batman and use it as an example in this situation though, I mean its not like Batman's PC version was above the console version in any way, shape or form other than GameWorks, in some cases it was worse until it was patched again and again.

It was also outsourced to Iron Galaxy, who didn't do a very good job at it. However it's superb that it has Xbox and PlayStation control inputs, not many PC games have that but it's a great feature to have!

I see what you mean about it being an optimization issue though.

The beta chewed through the top end hardware like it was nothing, I suppose this will change a little in the final version along-side newer drivers.
post #14 of 38
Interesting, now they'll be able to go from 30fps to 40fps biggrin.gif
post #15 of 38
now with everything turned down/off, you can have a 30fps max! turn everything up will net you 15fps!
post #16 of 38
Quote:
Originally Posted by keikei View Post

You didnt know? Everyone has to be on equal playing fields. Otherwise it wouldnt be fair. /s

This would kind of make sense if games were cross platform.
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post #17 of 38
Quote:
Originally Posted by Fullmetalaj0 View Post

This would kind of make sense if games were cross platform.

Is that what cross platform means? shoehorning one platform just to placate the owners of the other one? If that is true, then Ubi is trying to have their cake and eat it too. They tout the pc options to our face, but behind our backs hold out on effects that truely would make the game better.
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post #18 of 38
Thread Starter 
Quote:
Originally Posted by Fullmetalaj0 View Post

This would kind of make sense if games were cross platform.

Quote:
Originally Posted by keikei View Post

Is that what cross platform means? shoehorning one platform just to placate the owners of the other one? If that is true, then Ubi is trying to have their cake and eat it too. They tout the pc options to our face, but behind our backs hold out on effects that truely would make the game better.

I think they mean cross platform like how Street Fighter V has cross platform play between PC and PlayStation 4, and Killer Instinct is supposed to have cross platform play between PC and Xbox One.
post #19 of 38
Quote:
Originally Posted by TopicClocker View Post


I think they mean cross platform like how Street Fighter V has cross platform play between PC and PlayStation 4, and Killer Instinct is supposed to have cross platform play between PC and Xbox One.

Gotcha. thumb.gif
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post #20 of 38
B...but the cinematic 'fluctuating under 30 fps' feel ?
 
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