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Who do people turn off Enhance Pointer Precision - Page 3

post #21 of 108
I've tested mine on and off many times. Only benefit I've seen to having it off was in fps. Kind of. In any windows related tasks having mouse enhancer off feels like pulling teeth and even the most basic of day to day windows tasks become much more demanding. The higher in res I go the worse the negative affects of having it off becomes.
     
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post #22 of 108
Quote:
Originally Posted by ronnin426850 View Post


You two don't know what the word "precision" means. Acceleration allows you to more easily place your pointer on a specific pixel. Not the one above it or next to it. That is precision.

Since if you have accel off the movement you do with your arm is the same for the same amount of feedback you get from your cursor, independent at what speed you move it, it's a lot easier to have higher precision without accel. This is the reason almost no good fps players (or other games where high mouse prec is good) use accel on.

https://docs.google.com/spreadsheets/d/1UaM765-S515ibLyPaBtMnBz7xiao0HL5f-F1zk_CSF4/edit?usp=sharing Looks like maybe 5% have mouse accel.
post #23 of 108
Quote:
Originally Posted by ronnin426850 View Post


Acceleration allows you to more easily place your pointer on a specific pixel. Not the one above it or next to it. That is precision.
check yourself before you shrek yourself pls
post #24 of 108
Acceleration makes you more precise at low speeds and less precise at high speeds, in return for fast movements going further. The general idea is seen as a positive in interface design, but there are several kinds of acceleration, and some are worse or better for different things. Of the two kinds of mouse acceleration that are best for FPS, for example, only one is actually implemented anywhere (e.g. pov's quake acceleration driver).
post #25 of 108
lol @ the guy saying it's more precise.

if you like EPP on, it's probably just because you are used to it.
acceleration isn't bad per say, but as mentioned, the default windows accel curve is not great.

but you only really know if you prefer it on or off if you have tried both for a while.
you can't just turn it off and think, after 1 minute, that you prefer it on. stuff like this involves muscle memory and can take days, or even weeks, to get used to.
post #26 of 108
Quote:
Originally Posted by thuNDa View Post

but that's not how it works in windows.
It doesn't allow enhanced precision, like you gave in ur example, but it just moves the cursor furhter, the faster you move the mouse.
If you move the mouse slow, the pointer precision will be the same, as with "EPP" off.

this feature was added to windows, when there were only mice with 400DPI, or ball mice with ~500DPI, which might be to slow for efficient office work.

You can lower your sensitivity to achieve better precision while maintaining the distance your cursor moves at high speed. It *is* more precise.

Quote:
Originally Posted by Conditioned View Post

Since if you have accel off the movement you do with your arm is the same for the same amount of feedback you get from your cursor, independent at what speed you move it, it's a lot easier to have higher precision without accel. This is the reason almost no good fps players (or other games where high mouse prec is good) use accel on.

https://docs.google.com/spreadsheets/d/1UaM765-S515ibLyPaBtMnBz7xiao0HL5f-F1zk_CSF4/edit?usp=sharing Looks like maybe 5% have mouse accel.

Quote:
Originally Posted by vanir1337 View Post

check yourself before you shrek yourself pls

Quote:
Originally Posted by Bucake View Post

lol @ the guy saying it's more precise.

if you like EPP on, it's probably just because you are used to it.
acceleration isn't bad per say, but as mentioned, the default windows accel curve is not great.

but you only really know if you prefer it on or off if you have tried both for a while.
you can't just turn it off and think, after 1 minute, that you prefer it on. stuff like this involves muscle memory and can take days, or even weeks, to get used to.

^ A select example of a bunch of people who just repeat what they've heard from "a pro", without bothering to investigate or understand.

Gamers have acceleration off, because they don't want to waste time and effort to get used to a curve.
Learning a linear movement is easy. Learning an acceleration curve is hard. People are lazy and stupid and will just condemn anything hard as "bad".
It's not bad.
Acceleration allows you to have pinpoint sniper accuracy while maintaining the ability to 180 and 360 without lifting your palm.

Also, anyone who has ever done design work has acceleration ON, because it is PRECISE.
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post #27 of 108
Thread Starter 
I have my DPI on my Zowie ZA12 at 800 I believe. Maybe I need to try it at 400 and increase mouse sensitivity in game because my AIM sucks in BF4.
post #28 of 108
Quote:
Originally Posted by falcon26 View Post

I have my DPI on my Zowie ZA12 at 800 I believe. Maybe I need to try it at 400 and increase mouse sensitivity in game because my AIM sucks in BF4.

Yeah that's not gonna improve your aim. Practice will though.
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post #29 of 108
Quote:
Originally Posted by ronnin426850 View Post

Also, anyone who has ever done design work has acceleration ON, because it is PRECISE.
[citation needed]
Yeah because designers have to do those sick 180s and 360s. Do you realize that Windows acceleration only means skipped pixels? And in-game as long as you can do 180° comfortably enough, why exactly would you need acceleration? Plus, the argument that you can turn down in-game sens further and compromise with accel for medium or wide swipes is feeble as long as you already are precise enough for small movements, which you most definitely are if you play in the "pro" range.

Acceleration has nothing to do with "precision". It has an utility effect that, given a linear curve, is definitely not entirely misplaced in gaming or wherever, but to say it is "precise" or even "more precise" just doesn't make sense. Non-accelerated mousing is 1:1; is as precise as it gets. Accelerated mousing isn't necessarily less precise (Windows accel is, especially if you are working with pixels), but definitely not more precise.
post #30 of 108
Quote:
Originally Posted by HAGGARD View Post

[citation needed]
Yeah because designers have to do those sick 180s and 360s. Do you realize that Windows acceleration only means skipped pixels? And in-game as long as you can do 180° comfortably enough, why exactly would you need acceleration? Plus, the argument that you can turn down in-game sens further and compromise with accel for medium or wide swipes is feeble as long as you already are precise enough for small movements, which you most definitely are if you play in the "pro" range.

Acceleration has nothing to do with "precision". It has an utility effect that, given a linear curve, is definitely not entirely misplaced in gaming or wherever, but to say it is "precise" or even "more precise" just doesn't make sense. Non-accelerated mousing is 1:1; is as precise as it gets. Accelerated mousing isn't necessarily less precise (Windows accel is, especially if you are working with pixels), but definitely not more precise.

That's like me saying "axes are used a lot by firefighters and by lumberjacks", and you saying "yeah because firefighters have to cut all that wood".

Also it IS precise, what you are describing is not "precision", it's "consistency". I do not claim that the movement is consistent, it is not. But it IS precise.
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