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Who do people turn off Enhance Pointer Precision - Page 4

post #31 of 108
I keep it off. I used to play a lot of games with it on, but one day I turned it off, and it's been off since. Turning it off gives you linear control, if that's the right word. No matter how fast you move your mouse, the cursor will always go the same distance. For me, it's much easier to adjust to it. I would say it took less than a few hours to be fully comfortable with EPP off, while turning it back on it's almost like I'm drunk and just can't get used to it.

I have over 400 hours in MW2. That game has mouse acceleration. I got used to it, quit playing for a year, and now I can't play it. There's probably a config to turn it off, but the fact that I could easily play with it on years ago amazes me.
Edited by xxpenguinxx - 2/8/16 at 10:06am
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post #32 of 108
Quote:
Originally Posted by ronnin426850 View Post

That's like me saying "axes are used a lot by firefighters and by lumberjacks", and you saying "yeah because firefighters have to cut all that wood".

Also it IS precise, what you are describing is not "precision", it's "consistency". I do not claim that the movement is consistent, it is not. But it IS precise.
So no source for that claim.

And your analogy limps. Why would a designer need fast movements? A firefighter needs an axe.

And looking back, you never did define your idea of "precision". You know, the maximum precision in 2D is determined by pixel. At 1 count to 1 pixel you have acquired maximum precision. Non-accelerated mousing maintains this maximum precision at any speed, accelerated does not; it starts moving by multiple pixels at higher speeds in order to cover more ground on your monitor. Now you could say acceleration allows you to turn down CPI which is then easier to control for small movements, but people already are comfortably able to move pixel-by-pixel - which is, again, maximum precision.
post #33 of 108
guys calm down hes just trying to be abstract with thinking its good to question things he might be obvious false right wrong but its good topic imo for explain fata1lty in quake turns that way up
post #34 of 108
I haven't read all the replies, so I'm sorry if it's already been said, but turning it off will feel awful for a while. I also had the same problem at first, until I got used to it.

As to why I don't use it, it's as others said. The "precision" option is actually acceleration, and therefore the pointer moves further if you move the mouse faster. That in my experience reduces precision.
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post #35 of 108
Precision means being able to point exactly at the pixel you want to point at. EPP makes that easier. /argument
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post #36 of 108
Quote:
Originally Posted by ronnin426850 View Post

Precision means being able to point exactly at the pixel you want to point at. EPP makes that easier. /argument

I had the exact opposite experience in Minesweeper. With EPP on I often clicked on the wrong tile simply because I moved the mouse too fast without realising until it was too late. That's why I turned it off.
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post #37 of 108
Quote:
Originally Posted by ronnin426850 View Post

Precision means being able to point exactly at the pixel you want to point at. EPP makes that easier. /argument
At low movement speeds your ability to point at any arbitrary pixel with and without acceleration (depending on the curve) is: exactly the same. At increasingly larger movement speeds your ability to point at any arbitrary pixel... - without acceleration is: unchanged;- with acceleration is: rendered impossible. Tell me how you are going to point at the 5th pixel to your right if your poiner is made to move 2 pixel at a time.
post #38 of 108
Quote:
Originally Posted by HAGGARD View Post

At low movement speeds your ability to point at any arbitrary pixel with and without acceleration (depending on the curve) is: exactly the same. At increasingly larger movement speeds your ability to point at any arbitrary pixel... - without acceleration is: unchanged;- with acceleration is: rendered impossible. Tell me how you are going to point at the 5th pixel to your right if your poiner is made to move 2 pixel at a time.

For the third time in a row - YOU LOWER THE SENSITIVITY. Then at low movements speeds your ability to point at any arbitrary pixel with and without acceleration is: not exactly the same, is it?
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post #39 of 108
Those that like this feature off, do you use a palm grip? Seems like not having it on would work best with such a grip.

I use finger myself. My wrist almost never moves from it's resting position while using my mouse. Trying to use the mouse without "Enhance Pointer Precision" enabled this way is pretty much impossible since you have to get much more involved in your mouses movement.
     
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post #40 of 108
Quote:
Originally Posted by ronnin426850 View Post

For the third time in a row - YOU LOWER THE SENSITIVITY. Then at low movements speeds your ability to point at any arbitrary pixel with and without acceleration is: not exactly the same, is it?
And I am repeating myself when I say: If the sensitivity is already low enough to be able to move by a single pixel, you can't gain any more precision. Moving by 1 pixel and... moving by 1 pixel is: exactly the same, isn't it?

If you are saying: "Hey, instead of using 5000cpi you should try 500cpi and EPP if you want to draw something in paint" - fair enough. But you aren't. You are saying everyone everywhere will be "precise" with acceleration. Which is not true. And the "precision" doesn't come from the accleration. It comes from lowering your sensitivity. So tell people to lower their sensitivity, and not to enable EPP. And I bet I have to mention it again: There's thresholds there. In paint, if you can move pixel-by-pixel, you are at maximum precision. In CS, if you can rotate by small enough degrees to not skip over targets, you are at maximum (effective) precision.
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