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post #41 of 108
But what if someone thinks their CPI is too fast for small pixel precise movements yet they don't want to use ages to get to the other side of the screen when they need to?
post #42 of 108
Here's my very own curveball interpretation.

Acceleration actually allows for more Easier precision than without, however it isn't for accurate movement.

All this boasting about 1:1 having more precision is stupid to be honest. 1:1 is about accuracy not precision. What is the second thing typical gamers do after turning off accel? Lowering sensitivity. Why? Because it's too difficult at higher sensitivities to move a 'pixel' amount. Lowering sens is for easier precision. And how low one can go --without accel-- is limited by their deskspace. Probably somewhere along the lines of 1 Pixel for every .063" mouse movement. Ultimately this isn't even close to what is possible with accel. 1 Pixel for every 1" of mouse movement? Heck if you want something like that without accel, you're looking at like 1080in/360. Regardless, it's EASIER to be precise with a lower sensitivity. Only mouse accel allows for a practical application of such low sensitivity.

As for what has MORE/LESS precision, that would be an argument for DPI/Mouse hardware. Technically the name "Enhance pointer precision" is correct. It doesn't say "enhance pointer accuracy"...

There was an article here on this forums... I believe it was a setup guide for CS:S and it had a very thorough explanation between precision and accuracy.
Edited by jjpjimmy - 2/8/16 at 11:16am
post #43 of 108
Erm I will step in

When you use acceleration or EPP what you get is a slower mouse cursor at lower speeds and a faster mouse cursor at higher speeds.

You CAN gain more STABILITY in precise movements with EPP turned on, as the slower you move the mouse, the slower your cursor moves and you need to move the mouse a greater distance to move it by 1 pixel on screen. So what this means is you allow yourself to be less precise with your hand movement, yet still retain perfect pixel by pixel movement.

When EPP will screw up is when you need to make movements at a reasonable speed at a certain distance. You will not hit the same spot because each time you move the mouse your hand will move at a slightly different speed and thus the cursor will move a different amount on screen.

So you gain some, you lose some. Its pure preference.

For gaming we already have fairly low sensitivities and don't need added precision to move pixel by pixel (in fact not really needed as models in game are almost always larger than 1 px). But what we do need is the ability to quickly snap on to targets in the 3d space. Which means moving the mouse a certain distance and reasonable speed. Thus for fps gaming EPP or acceleration is almost always recommended to be disabled.
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post #44 of 108
Quote:
Originally Posted by trism View Post

But what if someone thinks their CPI is too fast for small pixel precise movements yet they don't want to use ages to get to the other side of the screen when they need to?

EUREKA! Finally!
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post #45 of 108
Quote:
Originally Posted by trism View Post

But what if someone thinks their CPI is too fast for small pixel precise movements
Then you decrease CPI.
Quote:
yet they don't want to use ages to get to the other side of the screen when they need to?
Then using acceleration can give you that utility, but it does not have anything to do with precision. At best it's the same, at worst it's less precise.
post #46 of 108
Quote:
Originally Posted by ronnin426850 View Post

Acceleration + lower sensitivity = precision and range.

The precision is just from the lower sensitivity though, acceleration or EPP just gives you range, which you can also get via bigger mousing space. EPP is just to increase convenience for people who do not want to move their mouse huge distances to move from left to right on a monitor.
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post #47 of 108
Quote:
Originally Posted by HAGGARD View Post

Then you decrease CPI.
Then using acceleration can give you that utility, but it does not have anything to do with precision. At best it's the same, at worst it's less precise.
Useless to argue about semantics. It's precision in the sense that you minimize the human imprecision. It's not sub-pixel precision or more precise in technical terms. EPP on is good for the exact people who I described. I'd use it if it was more controllable because I think 500 CPI @ 1080p is too fast yet using lower CPI is tiring after a while in normal tasks e.g. web-browsing. This obviously excludes 2D gaming where I prefer the 400-500 CPI and normal behavior.
Edited by trism - 2/8/16 at 11:24am
post #48 of 108
The precision does not come from EPP. That is what was being argued; that "acceleration is precise". This is getting too dense.
post #49 of 108
Quote:
Originally Posted by HAGGARD View Post

The precision does not come from EPP. That is what was being argued; that "acceleration is precise". This is getting too dense.

It got dense allright. trism above expressed my exact point of view better than I could so far. If you can argue any of his points, please go ahead. Since we know you can't, please move on.
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post #50 of 108
I mean, what trism's post said isn't what you've been arguing. You've been saying the entire time that acceleration increases precision when apparently what you really mean is that low sensitivity increases precision and acceleration allows you to not move your hand as much while still having the benefit of low sensitivity. That's an entirely different thing I don't think many people would argue with since it's common sense, and at that point the argument is about whether you want to sacrifice the accuracy of fast movements for convenience.
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