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Who do people turn off Enhance Pointer Precision - Page 6

post #51 of 108
He didn't express it better than you could. You didn't express it right. You expressed that acceleration is precise. That designers use acceleration because IT is precise. You expressed that 1:1 does not mean "precision". If you concede that all this time you were just not capable of saying what you really wanted - namely that lowering sensitivity increases precision -, then fair enough (although again, there's thresholds so even that is not universally true). EPP/accel is only an afterthought to that and has nothing to do with the act of lowering your sensitivity itself, and is certainly not "MORE precise", which I apparently have to remind you again you argued.
post #52 of 108
if it really was an "enhanced precision" mode, then it would make the mouse SLOWER on slow mouse motions.
But again, this was implemented in windows when all the mice were slow due to low DPI.


You can have this in quake live, with /cl_mouseSensCap together with a high /cl_mouseaccel, and a low /sensitivity.
for example:

sensitivity 1
cl_mouseaccel 10
c_mousesenscap 3

so it will feel overall like sensitivity 3, unless you move the mouse very slow.
Edited by thuNDa - 2/8/16 at 11:57am
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post #53 of 108
Quote:
Originally Posted by HAGGARD View Post

The precision does not come from EPP. That is what was being argued; that "acceleration is precise". This is getting too dense.

...He didn't express it better than you could.
Who is dense now again? I know you like to argue about useless stuff (e.g. mlt04 malfunction lolol) but come on. You forgot the entire concept here. Obviously it is the slow speed cursor movement that minimizes the human hand imprecision. I thought that was clear but apparently it isn't. In the typical office scenario, some people want to move fast across the screen but still want to be precise at slow speeds. EPP does exactly this and this is exactly what I meant with my post and what I immediately interpreted from their post. They maybe articulated it wrong but getting in this big of an argument... sigh.

Dunno if I saw some people claiming that EPP on at slow speed isn't slower than EPP off (6/11) but it definitely is, quite a bit.
post #54 of 108
use a low dip for games, and a higher one for multi monitor setup
post #55 of 108
Quote:
Originally Posted by trism View Post

Who is dense now again? I know you like to argue about useless stuff (e.g. mlt04 malfunction lolol) but come on. You forgot the entire concept here. Obviously it is the slow speed cursor movement that minimizes the human hand imprecision. I thought that was clear but apparently it isn't. In the typical office scenario, some people want to move fast across the screen but still want to be precise at slow speeds. EPP does exactly this and this is exactly what I meant with my post and what I immediately interpreted from their post. They maybe articulated it wrong but getting in this big of an argument... sigh.

Dunno if I saw some people claiming that EPP on at slow speed isn't slower than EPP off (6/11) but it definitely is, quite a bit.
This is not a "big argument" by any stretch. This is my repeating stuff, which I will do again now. I invite you to read this (and the rest of his posts) and tell me I'm dense again:
Quote:
Originally Posted by ronnin426850 View Post

You two don't know what the word "precision" means. Acceleration allows you to more easily place your pointer on a specific pixel. Not the one above it or next to it. That is precision.
Quote:
cut an element out of a photo with EP on and off. And for every missed pixel, I want to smack you in the face, just so you have an actual estimate of how much pain acceleration can save you, since that seems about the only way you can get an idea through your head.

But sure, go ahead and tell everyone to play with acceleration/use EPP, because "it is more precise". I'm sure everyone will magically realize that what you mean to say is: "Lower your sensitivity, because it is more precise. Oh, and by the way, if you have a hard time going from one screen to the next at lower sensitivity you can consider using acceleration as a compromise. Oh, and I won't mention that it is indeed less precise at higher speeds, because lower sensitivity is more precise at lower speeds, so acceleration itself is more precise."
post #56 of 108
Acceleration makes precise cursor movement easier. It makes accuracy more difficult.

You guys are seriously lacking some keywords here and there. Acceleration, or the lack of, doesn't increase/decrease precision of the pointer tool by any bit. It simply makes it more EASIER or less EASIER.

Additionally make the distinction between accuracy and precision... they aren't the same thing. (No time to explain)
But this is fact, Acceleration does make it easier to move the cursor precisely (without resorting to incredibly low sensitivities and large mouse pads).
Edited by jjpjimmy - 2/8/16 at 5:00pm
post #57 of 108
Quote:
Originally Posted by ronnin426850 View Post

That's like me saying "axes are used a lot by firefighters and by lumberjacks", and you saying "yeah because firefighters have to cut all that wood".

Also it IS precise, what you are describing is not "precision", it's "consistency". I do not claim that the movement is consistent, it is not. But it IS precise.

Precision in the context of fps games is a function of speed. If you have no speed variables the point is moot. If you have higher consistency you will therefore automatically gain precision. Albeit I don't like the word (low precision) you can check out the term muscle memory.
post #58 of 108
Option names can be wrong. Enhance Pointer Precision does not mean what it says. It's a mouse acceleration option, not a precision enhancement option. Acceleration can be good or bad depending on the person and their equipment. Whether you personally like it or not doesn't matter; "precision" is simply irrelevant, despite the option using it in its name.

Basically, no point in speaking based on misnomers.
Edited by wareya - 2/8/16 at 11:07pm
post #59 of 108
Quote:
Originally Posted by 2shellbonus View Post

Enhance pointer precision is basically acceleration. If you have trouble controlling the mouse with it off, try reducing your dpi. Keep the sensitivity in windows at 6/11. And reduce the dpi to 800. If you feel you still can't be precise enough lower it to 400 dpi.

For most fps players its off because accel doesn't allow for muscle memory to build in order to do flixk shots.

There is a small percentage of players that use accel and a fair amount of players that use in in the quake scene.

The vast majority play without accel as it allows for consistent aiming a

Well, using mouse acceleration or not is more of a personal preference and it's benefits also depend on the game in question. It is very unusal for pros in games like CS to use it, but much more common in Quake and similar games. You can build a muscle memory that is very effective for flicks both playing with or without acceleration. It is no greater problem adapting to moving the mouse both a certain distance and speed at the same time.

Configuring the acceleration can be a bit tricky though. Thats one reason why the EPP is bad. It is just an on/off switch and the accel curve Ino mentioned is bad. The function describing acceleration at different speeds has a weird shape. That's why Povohats accel driver, for example, is much better. There you can configure a lot of parameters regarding the accel curve yourself.
post #60 of 108
Quote:
Originally Posted by Conditioned View Post

Precision in the context of fps games is a function of speed. If you have no speed variables the point is moot. If you have higher consistency you will therefore automatically gain precision. Albeit I don't like the word (low precision) you can check out the term muscle memory.

Too bad fps games is just one of the million possible contexts where EPP is relevant smile.gif In the rest of them precision is not a function of speed.
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