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[DSOG] Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher

post #1 of 61
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Quote:
It appears that Nixxes is currently working on a DX12 update for the PC version of Rise of the Tomb Raider. As you may have heard, a DX12 .dll file was included in the PC version of the game. And while the game does not currently support Microsoft’s latest API, the first PC patch that was recently released added a hidden new DX12 option to the game’s launcher. For what is worth, the DX12 option does not currently work. Our guess is that Nixxes included before adding support to DX12, meaning that a later patch will most probably enable DX12. The above results can be achieved by replacing ROTTR.exe with the original executable from the retail version. Steam owners can do so by opting into the Beta branch.Moreover, it appears that Nixxes will add support for NVIDIA’s TXAA anti-aliasing option. The game currently supports FXAA, SMAA and SSAA. Our guess is that a future patch will also add NVIDIA’s TXAA. Rumour also has it that NVIDIA’s VXAO will be added to the game, though both Nixxes and NVIDIA have not commented on this yet.

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post #2 of 61
I hope it doesn't take them too long to implement it.
post #3 of 61
So far all early DX12 benchmarks have been very disappointing, to say the least. In many cases performance was on par or even worse than DX11, with exceptions of a few older AMD cards that seemed to do better in DX12 in one game (Ashes was it?). Maybe this game will finally show DX12 power, but so far I'm very skeptical and underwhelmed by DX12.
post #4 of 61
DX12 is fail. Over hyped, under programmed crap. I have been saying DX12 is a myth. Well the PROMISED DX12 is a myth. The current DX12 being showcased is full of fail.
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post #5 of 61
Thread Starter 
It does have promise, but we just need the developers to do a good job.
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post #6 of 61
This will be huge. Currently i3 is not good enough for this game.
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post #7 of 61
Quote:
Originally Posted by jodybdesigns View Post

DX12 is fail. Over hyped, under programmed crap. I have been saying DX12 is a myth. Well the PROMISED DX12 is a myth. The current DX12 being showcased is full of fail.

You have no clue.
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post #8 of 61
Quote:
Originally Posted by MxPhenom 216 View Post

You have no clue.

Probably not, I saw Ashes, and thought I was watching DX11 in action...
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post #9 of 61
Quote:
Originally Posted by jodybdesigns View Post

Probably not, I saw Ashes, and thought I was watching DX11 in action...

Ashes is a terrible example. Should not be used as a showcase to base everything in regards to DX12 on.
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post #10 of 61
Quote:
Originally Posted by BradleyW View Post

It does have promise, but we just need the developers to do a good job.

Ironically, APIs exist to ease development by providing common sets of functionalities, or in other words, remove responsibility from the developers.

Of course, they need to start using and compiling with DX12 in the first place.
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