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[DSOG] Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher - Page 2

post #11 of 61
ashes is good example you can see that under DX12 cpu overhead is much much lower
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post #12 of 61
Thread Starter 
Quote:
Originally Posted by OneB1t View Post

ashes is good example you can see that under DX12 cpu overhead is much much lower

This is the impression I had also.
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post #13 of 61
Quote:
Originally Posted by jodybdesigns View Post

DX12 is fail. Over hyped, under programmed crap. I have been saying DX12 is a myth. Well the PROMISED DX12 is a myth. The current DX12 being showcased is full of fail.

I'd reserve these kinds of statements, if you're not really that qualified to make them, maybe? ;p

There's a huge difference, between a game supporting an API, and being designed for an API.

Quote:
Originally Posted by BradleyW View Post

It does have promise, but we just need the developers to do a good job.

That's it in a nutshell, tbh. One of the 'issues' with games development these days, from a technical standpoint (imo). Is they're vastly made via carebear engine interfaces, & generic APIs.

While this makes it subjectively a lot easier to get into, and actually make the games. It also cripples lower level functionality, and implementation of stuff, that only a handful(at best) of people on the team are actually knowledgeable on.

For example; from a coding standpoint. You'd have the engine programmers (assuming in-house engine for the example), in their various areas, gfx, sound, threading, etc. Which would know the engine inside-out, within their own respective areas. Then you have the majority of the other 'programmers' which basically stick to scripting, using the engine's own language, but are basically limited to that.

If you go back to (eg) the 90s. You can bet that every programmer on a game development team, was an actual full on programmer.

This is obviously just an example of the point I'm trying to make, from a coding pov, seeing as we're talking about an API here. Will we see the actual potential of DX12?. That's seemingly up to the people making the games. More than the API itself. More 'control' in these aspects, requires more knowledge / experience to utilize this effectively.
Edited by Asmodean - 2/8/16 at 11:58am
post #14 of 61
Quote:
Originally Posted by Glottis View Post

So far all early DX12 benchmarks have been very disappointing, to say the least. In many cases performance was on par or even worse than DX11, with exceptions of a few older AMD cards that seemed to do better in DX12 in one game (Ashes was it?). Maybe this game will finally show DX12 power, but so far I'm very skeptical and underwhelmed by DX12.

I haven't really seen much in the DX12 department, other than that Ashes games what are all of the DX12 benchmarks?

Quote:
Originally Posted by Tempest2000 View Post

Ironically, APIs exist to ease development by providing common sets of functionalities, or in other words, remove responsibility from the developers.

Of course, they need to start using and compiling with DX12 in the first place.

The API won't do their job for them any more than power tools will build a house for you. They will make it easier yes, but they won't do it for you, the developers still have to make good use of the tools provided.
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post #15 of 61
Good news. We all hope to see cpu/gpu benches soon. Is there a dx12 patch date?
post #16 of 61
Thread Starter 
Quote:
Originally Posted by keikei View Post

Good news. We all hope to see cpu/gpu benches soon. Is there a dx12 patch date?

No date. There's also the chance that they won't even release the DX12 patch.
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post #17 of 61
Quote:
Originally Posted by bigjdubb View Post

I haven't really seen much in the DX12 department, other than that Ashes games what are all of the DX12 benchmarks?
The API won't do their job for them any more than power tools will build a house for you. They will make it easier yes, but they won't do it for you, the developers still have to make good use of the tools provided.

I know, I know, I simplified it. I design and write APIs (including graphics library APIs) for work. I'm just saying that it's ironic considering they are there to ease the process.
post #18 of 61
Quote:
Originally Posted by BradleyW View Post

No date. There's also the chance that they won't even release the DX12 patch.

Well, going by From (another japanese dev) it took them an entire year to release the dx11 version, but they had dlc). If TR gets the patch, it'll probably be a lot sooner. I'm assuming theres no TR dlc ofc. From also charged for the dx11 upgrade. I wasnt too happy about that.
post #19 of 61
DX 12 for Rise of the Tomb Raider ? eek.gif

good news for AMD? eek.gif

free performance without being bottleneck by DX11 CPU AMD overhead? eek.gif

Seeing no official word on it and expecting it to not happen. sad-smiley-002.gifsad-smiley-002.gifsad-smiley-002.gif
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post #20 of 61
Quote:
Originally Posted by keikei View Post

Well, going by From (another japanese dev) it took them an entire year to release the dx11 version, but they had dlc). If TR gets the patch, it'll probably be a lot sooner. I'm assuming theres no TR dlc ofc. From also charged for the dx11 upgrade. I wasnt too happy about that.

Nixxes done the port - they are a dutch company

I would not expect any dx12 patch either and there is DLC
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