Originally Posted by Clocknut
It is ridiculous to think that a video game that cost as much to make as a movie.
yet, The game studio can sell video game for $5(sometimes even for less in a different region).
All delivered via downloading, so u can play it offline & then u can also redownload the content infinitely(with no such BS as pay per usage).
lets not forget that games studio also keep supporting the game with patches for free after you bought the game. And they also do not have the luxury of selling the rights to cinema/TV channels like movie studio have.
I keeping wonder why cant the movie industry do the same. All I see is how they cry about pirate streaming ruin their profit, yet they spent little effort in making their own movie cheaper & more available.
Just to play devil's advocate a bit. The game studios that make games with the same budget as movies sell their games for $60 each. a while down the road the price drops lower and lower. It takes quite a while for that game to drop to $5.00.
In contrast, cinematic production companies release their movies into theaters, get about ~$13/person, then go to DVD for around $20, then drop in price until they're in the $5 bargain bin.
Yes, the game studios keep supporting the product for free (the decent ones anyways), but they also made $60 off of each and every copy bought in the first few months, probably $40 for every copy in the next year, then MAYBE as low as $5 per copy after that, and that's a pretty big maybe as a lot of the "classic" games for consoles you see at Wal Mart and the like are perpetually $19.99.
I'm not saying movies don't make a ton of money, just pointing out that I don't think games with the same budgets as movies can be directly compared to each other. The only thing they really have in common is that they are digital content and can be delivered via download or disc.