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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD

post #1 of 799
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http://wccftech.com/hitman-feature-implementation-dx12-async-compute-amd/
Quote:
AMD just sent out a press release about HITMAN using DirectX 12, in what has been described as the best implementation yet of Async Compute Engines.

Three weeks ago we had spotted a GDC 2016 session about HITMAN’s usage of DirectX 12, but at that time nothing had been officially confirmed. Here’s what AMD had to say, specifically:
post #2 of 799
Will be interesting too see how much of a performance AMD GPUS will gain, if any.
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post #3 of 799
Quote:
Originally Posted by Sleazybigfoot View Post

Will be interesting too see how much of a performance AMD GPUS will gain, if any.
Depends on what you mean by performance, are you talking raw fps or just a more immersive experience?A world of difference here.
post #4 of 799
good for AMD. thumb.gif
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post #5 of 799
Thread Starter 
Quote:
Originally Posted by Sleazybigfoot View Post

Will be interesting too see how much of a performance AMD GPUS will gain, if any.

You do understand that Nvidia lied to their 980Ti customers about being fully-supported of DX12 while knowing they didn't have one of the main features of DX12- Async Compute?

Ashes of Singularity wasn't a fluke, it was a reason why AMD smoked Nvidia on those benchmarks.
post #6 of 799
I'm sorry but didn't Nvidia drop drivers that cleared the smoke for Nvidia cards that AMD left them in and are now competing head to head ?
post #7 of 799
Quote:
Originally Posted by huzzug View Post

I'm sorry but didn't Nvidia drop drivers that cleared the smoke for Nvidia cards that AMD left them in and are now competing head to head ?

Im not sure nor do I want to mess myself into some "battle" but once you emulate something, something else needs to take the load. Since AFAIK nVidia's cards don't have the hardware power for it?
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post #8 of 799
Quote:
Originally Posted by MoorishBrutha View Post


You do understand that Nvidia lied to their 980Ti customers about being fully-supported of DX12 while knowing they didn't have one of the main features of DX12- Async Compute?

Ashes of Singularity wasn't a fluke, it was a reason why AMD smoked Nvidia on those benchmarks.

AMD: “There’s no such thing as full support for DX12 today”, Fury X missing DX12 features as Well

the more you know™
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post #9 of 799
Thread Starter 
Quote:
Originally Posted by huzzug View Post

I'm sorry but didn't Nvidia drop drivers that cleared the smoke for Nvidia cards that AMD left them in and are now competing head to head ?

I think some Nvidia shill said so but alot, not just one, benchmarks saw bad performance from Nvidia due to the lack of Async Compute Engines in their GPUs. It's confirmed via White papers that none of Nvidia's cards (Maxwell, Kepler, Fermi) have Async Compute Engines built inside of them.

And Nvidia is already pressuring developers not to use Async Compute at all. The developers of Ashes of Singularity said they only used a modest amount of Async Compute and that the consoles are more intensive than they are with this feature.

For example, that game, Infamous: Second Son, for the PS4 already used Async Compute.

The million dollar question about PASCAL will be: does it have Async Compute Engines inside of it.

If it doesn't then Nvidia will be doomed.
post #10 of 799
Sounds promising, might end up getting this game. My 290X should do very well if the game is going to be as optimized as described in the OP.
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