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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 14

post #131 of 799
Quote:
Originally Posted by ZealotKi11er View Post

The difference here even if A-Sync was AMD only is that A-Sync increases performance hence allowing better effect. While GameWorks allows better effects on sacrifice of limited performance. The reason we dont see much DX12 is Nvidia sadly. They are just not ready for it so they will delay it as much as possible. If Nvidia had GCN as their architecture right now with same marketshare you would see DX12 in every games. They sure have shown us how deticated they are with GameWorks.

Actually the reason every game that's come out to date was deep into production before DX12 became available. It's gonna be another year or two before we start to see DX12 really start to be implemented. At which point in time I have zero doubt the Nvidia's flagship cards will have full support for every DX12 feature. Don't know it if will begin with Pascal or Volta, but mark my words, once games built around DX12 start coming out NV will be supporting it fully. All we are seeing now, with Tomb Raider and such is just little DX12 features that aren't tough to patch in, nothing built around the full array of DX12 features.
post #132 of 799
Quote:
Originally Posted by PostalTwinkie View Post

Feel free to list specific examples, and sources, that show GameWorks was the issue with a game, and it wasn't just the terrible development to save a buck. Which games did GameWorks destroy, and where the user couldn't turn off the optional features it brought.

To say that Gaming Evolved games don't have the same record is just ridiculous. A short list of Gaming Evolved titles that had performance issues....


  • Battlefield 4


What are you smoking sir? That is certainly something strong. Battlefield 4 is probably one of the best optimized games in recent History, it had NETWORK Problems at release, which doesn't relate to performance issues in this Universe, thanks for proving my point.
Quote:
Originally Posted by PostalTwinkie View Post



To say that Gaming Evolved games don't have the same record is just ridiculous. A short list of Gaming Evolved titles that had performance issues....

  • Watch Dogs
  • Farcry 4
  • Battlefield 4
  • Thief

Why do you include Gameworks Titles? are you trying to shoot yourself in the foot? Watch Dogs was a Heavy Main Gameworks Title and one of the worst performing games in History, FarCry 4 is another Gameworks Title and Thief? You're the first person I've heard complaining about Thief Performance, even a 750Ti could run that game maxed out 60 FPS plus.
Edited by Dargonplay - 2/11/16 at 1:09pm
post #133 of 799
Quote:
Originally Posted by PostalTwinkie View Post

Feel free to list specific examples, and sources, that show GameWorks was the issue with a game, and it wasn't just the terrible development to save a buck. Which games did GameWorks destroy, and where the user couldn't turn off the optional features it brought.

To say that Gaming Evolved games don't have the same record is just ridiculous. A short list of Gaming Evolved titles that had performance issues....

  • Watch Dogs
  • Farcry 4
  • Battlefield 4
  • Thief

All of these games launched broken in some fashion. Do we blame AMD for that? No. We blame the developers for it, just like the games that sport Nvidia's features.

The game developer is developing the game, they are responsible for the quality of the game. Not the hardware vendor that the consumer uses.
They will probably do it too.


So much fail.

1) Watch Dogs and Far Cry 4 both GameWorks. Secondly BF4 had 0 performance problems. One of the best performing games. It had game problems which are targeted to the developer. Nobody is blaming GameWorks for how buggy the game is but how poor the game runs. No idea about Thief.
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post #134 of 799
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Originally Posted by Dargonplay View Post

What are you smoking sir? That is certainly something strong. Battlefield 4 is probably one of the best optimized games in recent History, it had NETWORK Problems at release, which doesn't relate to performance issues in this Universe, thanks for proving my point.

Yes, it was such a marvel they had to push an early patch just to address stability issues the January after release.
    
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post #135 of 799
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Originally Posted by ZealotKi11er View Post

So much fail.

1) Watch Dogs and Far Cry 4 both GameWorks. Secondly BF4 had 0 performance problems. One of the best performing games. It had game problems which are targeted to the developer. Nobody is blaming GameWorks for how buggy the game is but how poor the game runs. No idea about Thief.

Thank you for saving me the shame of going through the entirety of such failed attempt of fanboyism.
Quote:
Originally Posted by PostalTwinkie View Post

Yes, it was such a marvel they had to push an early patch just to address stability issues the January after release.

It didn't failed as hard as your post though, also that patch came in because of Network Issues, the crashes were coming from the servers not the game, get your facts straight, Single Player was a blast to play even at those times.
Edited by Dargonplay - 2/11/16 at 1:11pm
post #136 of 799
Please correct me if I'm wrong, but don't ALL gameworks titles allow you to turn off the gameworks effects?

What are you crying about?

Just turn them OFF if you don't like the performance hit. They don't add much anyway. STOP CRYING!

I bleed green, but I still welcome async compute and hope it helps out AMD's GPU performance on 7000 series and up.

I always turn off physx, gameworks, tressfx, and whatever else they come up with because they add HUGE latency and destroy your minimum framerate, even if Im still able to average 60 FPS.
Edited by Lex Luger - 2/11/16 at 1:13pm
post #137 of 799
Quote:
Originally Posted by ZealotKi11er View Post

I run PureHair and HBOA+ fine 4K with my setup. Its how they are implemented.

its because purehair is amd tech and tomb raider was a ge title to begin with. nvidia just threw money at square and got the pr deal to sell tr with their cards and have their name plastered all over the game.
post #138 of 799
Quote:
Originally Posted by DNMock View Post

This is true, Gameworks runs like trash period. Doesn't matter if you are using an Intel Igpu, AMD, or Nvidia card, you turn on a gameworks feature and you are gonna get hammered for 25% reduction in FPS. I run dual T-X gpu's and still turn off most trashworks features because it destroys my FPS.

Well duh! Gameworks is computationally expensive because the effects are inherently computationally expensive. This is like whining about how MSAA kills framerate.
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post #139 of 799
Quote:
Originally Posted by Lex Luger View Post

Please correct me if I'm wrong, but don't ALL gameworks titles allow you to turn off the gameworks effects?

What are you crying about?

Just turn them OFF if you don't like the performance hit. They don't add much anyway. STOP CRYING!

I bleed green, but I still welcome async compute and hope it helps out AMD's GPU performance on 7000 series and up.
Gameworks isn't just some blackbox dll files that you drop into the game folder and call it a day. The developer has to change the render path to incorporate it. So turning it off is not the fix it all solution you think it is.
post #140 of 799
Quote:
Originally Posted by PostalTwinkie View Post

Feel free to list specific examples, and sources, that show GameWorks was the issue with a game, and it wasn't just the terrible development to save a buck. Which games did GameWorks destroy, and where the user couldn't turn off the optional features it brought?

To say that Gaming Evolved games don't have the same record is just ridiculous. A short list of Gaming Evolved titles that had performance issues....

  • Watch Dogs
  • Farcry 4
  • Battlefield 4
  • Thief

All of these games launched broken in some fashion. Do we blame AMD for that? No. We blame the developers for it, just like the games that sport Nvidia's features.

The game developer is developing the game, they are responsible for the quality of the game. Not the hardware vendor that the consumer uses.
They will probably do it too.
Let's look at Tomb Raider and what changed between the sponsorship of two graphics partners: Warning: Spoiler! (Click to show)


[/SPOILER Warning: Spoiler! (Click to show)

Can it be stated that they perform the same? Absolutely not! The new version is an failure of optimization under the patronage of Nvidia.
Nvidia has no incentive to optimize games. They should just be keep clear of sponsoring more titles lest they suffer the same fate of mediocre performance all around.
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