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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 22

post #211 of 799
Quote:
Originally Posted by GorillaSceptre View Post

I'm sick and tired of the GW arguments, do some research of your own. Or better yet, if AMD's GE garbage starts crippling Nvidia in the future, don't moan about it.
A developer says they were pressured into disabling features of their game by Nvidia, Nvidia and the boss of that developer then end up with a back and forth on Twitter. The CEO of Oxide then tells Nvidia to "tread lightly". Those are the facts, then later down the road a spokesperson for Oxide says they love Nvidia and everyone else and all is fine. Right on. thumb.gif

As you and the other team green brigade keep reminding everyone, Nvidia has 80% marketshare. Oxide is a small company, you do the math.

If Oxide was wrong then why did Nvidia go work on a driver, if it was all Oxides problem? Where is this "apology" you speak of?

What does the price of tea in China have to do with it? Who cares who said what from each involved party? The facts are what they are! It wasn't working, and had to be fixed. You can make personal shots at Kollock all you want about what his position at Oxide might be. The fact is, the statements were made, those statements are still live and active.

If Kollock's management (assuming it isn't the handle of the CEO already) had an issue with the statements, they would be down. As they made their rounds to every publication that covers the subject.

They thought it was working, it wasn't, and had to apologize and backtrack. Things like that happen, no need to get offended by it and push an agenda that isn't there.

Quote:
Originally Posted by BradleyW View Post

WDDM v2.0 was the reason for their slight boost. RTG also made driver improvements. Overall, this gave RTG an average of a 2 FPS increase at most in some CPU bound titles. This is the best they can do currently.

We are probably approaching the limits of what both sides can do with current APIs as a whole. As we have seen some stagnation in performance and fidelity increases.

EDIT:

Hell, I think we hit that limit a while ago, and have just been getting by via creative tricks they have come up with.
Edited by PostalTwinkie - 2/11/16 at 3:05pm
    
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post #212 of 799
Do you stop and ask yourselves just why is there "1 cpu" able to run the game above 60 fps when the former episode of the same game could run at 60p for more than 50% OF CPUS TESTED? Not like it is AMD getting the shaft alone, the test is done on 980 Ti people! Not even a 1000$ 4960X, ONLY i7 6700K is capable of running at 60p. Stop and ask yourselves what is going on for a minute why cpus are getting hampered by a gpu sponsor.rolleyes.gif
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post #213 of 799
Quote:
Originally Posted by mtcn77 View Post

Do you stop and ask yourselves just why is there "1 cpu" able to run the game above 60 fps when the former episode of the same game could run at 60p for more than 50% OF CPUS TESTED? Not like it is AMD getting the shaft alone, the test is done on 980 Ti people! Not even a 1000$ 4960X, ONLY i7 6700K is capable of running at 60p. Stop and ask yourselves what is going on for a minute why cpus are getting hampered by a gpu sponsor.rolleyes.gif

To sell more high end Intel CPU's like the 6700K?
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post #214 of 799
Quote:
Originally Posted by mtcn77 View Post

Do you stop and ask yourselves just why is there "1 cpu" able to run the game above 60 fps when the former episode of the same game could run at 60p for more than 50% OF CPUS TESTED? Not like it is AMD getting the shaft alone, the test is done on 980 Ti people! Not even a 1000$ 4960X, ONLY i7 6700K is capable of running at 60p. Stop and ask yourselves what is going on for a minute why cpus are getting hampered by a gpu sponsor.rolleyes.gif

More expensive and enthusiast CPUs have less core Frequency therefore having less Single Thread performance leading to less FPS in games but I do understand what you're trying to say and I agree, Gameworks is garbage and it shouldn't exist.

Someone else posted a list of games in a fail post trying to prove that gameworks works wonders on games and that I'd need to select one game of his post where gameworks wasn't ruining the game, I'd dare to say a more precise way to do this would be asking for 3 games with Gameworks that weren't utterly broken, I think everyone would have a hard time finding those 3 games.

GPU vendors should have no business developing Game Engines or Libraries for game developers, this should come from neutral third parties that gain nothing by hampering one or the other.
post #215 of 799
to those talking about gaming evolved and gameworks, I actually am happy when a game is a gaming evolved title. Because it means it's very likely well optimized. Probably would include a benchmark

GE is not the same as what nvidia does at all. Should listen to what AMD have said about GE and look at how GE titles perform.

Its good news for hitman. If tomb raider was GE as well that would have been nice.
post #216 of 799
Quote:
Originally Posted by airfathaaaaa View Post

the funny part is that no one is speaking the real thing

the whole dx12 works on amd and doesnt work on nvidia is going so far as when ms was talking about the x box one....
dx12 is the evolution of the api that xbox one has an api that is built around amd cgn cards...who ever thinks otherwise needs to wake up and its not like nvidia didnt had the chance to grab the console market but their pr derpament said the console gains are terrible http://www.extremetech.com/gaming/150892-nvidia-gave-amd-ps4-because-console-margins-are-terrible

now ofc when you read this on 2016 you obviously call for BS and it makes sense the only thing that works as it suppose to on that company is the pr team
after that we now for a fact that nvidia was talking with ms about dx12 when it was on development as far as late 2013...to tell that they didnt knew about async is just a lie and a stupid one

their own words on their own site

"Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead. For the past year, NVIDIA has been working closely with the DirectX team to deliver a working design and implementation of DX12 at GDC"
http://blogs.nvidia.com/blog/2014/03/20/directx-12/

you see the internet never forgets and you can never hide from the truth eventually the karma will hit you thumb.gif


Well, apparently it was just that...talk. Good find.
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post #217 of 799
Quote:
Originally Posted by PostalTwinkie View Post

lachen.gif

Get real! What is the point of even having a conversation if you are going to be just dismissive, of Oxide themselves, just to hold your point up?

Oxide screwed up, spoke big publicly, and then actually ended up with a foot in their mouth. Nvidia said it wasn't working, Oxide disagreed, and later found out that Nvidia was right. So at that point Oxide made the apology, let us all know, and began working to fix it.

To be dismissive of that completely ruins the point of having a conversation.
It was just PR because everyone that has tested the architectures has confirmed that GCN can do async compute with major performance gains, while on paper nVidia's also can, but in practice the asynchronicity benefits are nullified due to the high delay caused by the required context switch. Implementing it through drivers for nVidia will not do anything other than change the way things are rendered, but not making it any faster.
post #218 of 799
The AMD conspiracy theorists really need to cool it when it comes to gameworks. Would you rather nvidia go back to physx only where the option to enable them is grayed out?

Do you have any ACTUAL proof that gameworks titles intentionally cripple AMD hardware even when all gameworks effects are disabled?

If async compute and dx12 give AMD a big advantage over kepler and maxwell, I would be happy for AMD and wouldn't shout from the rooftops, CONSPIRACY, CONSPIRACY on every thread relating to games and AMD gpu's for next 5 years like some of the people on these forums.

YOU HAVE NO PROOF! NONE! ZIP! Deal with it.wink.gif
post #219 of 799
Quote:
Originally Posted by EightDee8D View Post

lol , compare tessellation to ACS if you don't want double standards tongue.gif. and amd is right here because ATM their hardware is the only one that fully supports ACS . that doesn't mean nvidia is locked out or something. just that they are behind with ACS same as AMD is behind with tessellation.

"double standards"

lachen.gif

You're late to the party tongue.gif I already pointed this out a while back, but yes thank you for also seeing the absolute absurdity between comparing ASC with Gameworks
Quote:
Originally Posted by magnek View Post

If we really wanted to make an accurate analogy, it would be akin to (over)tessellating games because the geometry engines in AMD hardware have pitiful tessellation performance. I really don't see how ASC is comparable to Gameworks at all.

As for Gaming Evolved source code not being open, well nVidia worked with CD to change the final game code in Tomb Raider to fix TressFX issues on nVidia GPUs, so I'm not entirely sure about that.
post #220 of 799
A lot of wasted energy here

If we are to believe how much performance increase the new GPUs (from both sides) are going to offer, who really cares about how current cards are going to run in the future? I'm going to be dumping my GPU on ebay quick smart and will be ready to upgrade - to either side

By the time these titles release in any meaningful quantity, its probably going to be a debate of 25 vs 30fps on the current gen hardware
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