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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 24

post #231 of 799
Quote:
Originally Posted by PostalTwinkie View Post

AMD is pushing it as theirs right now, period. So with that comes the same standard as is applied to Nvidia and their "unique" features. Period.

I wasn't the one that started pushing ASC as something specific to AMD, they did that on their own in the very announcement of the partnership with IO Interactive, the one posted in Post #1 of this thread.

Uh, no. Sorry, that's not how this works. nVidia chose not to support a feature of an open and independent API in their hardware implementation, that's their fault and AMD is well within their rights to force feed crow pie to nVidia for their hubris given their relative market positions. nVidia chose to turn PhysX into a closed system by blocking out AMD card owners from utilizing it, that is also nVidia's fault and not okay given their market position.
post #232 of 799
Quote:
Originally Posted by ZealotKi11er View Post

Warning: Spoiler! (Click to show)
Quote:
Originally Posted by Dargonplay View Post

Well here's a fact, AMD have countless time stated they can't optimize anything for Gameworks titles during the development process, Nvidia is the only one who can and Nvidia doesn't let developers to add AMD's own code to optimize the game for Radeon Cards, AMD have to make these optimizations with their drivers instead of being released with the game, this means the game have to launch and after it is available to everyone AMD have to optimize their drivers for it. In all Gameworks titles AMD always loses miserably the performance war on early game but always catch up at late game, the thing is, for a marketing standpoint... Late game doesn't matter.

When a game comes out every Web Site benchmark the soul out of it, there are a few (Minor sites) that benchmarks the same game again months, even years after release, once the early benchmarks for Gameworks titles are out, AMD Reputations gets tainted for the remaining of that generation and people would always see it as the 2nd tier offering, even when they are in fact the best performing offering at the time (Late game), also when casual players looking to upgrade see these "Late game benchmarks" they often disregard them because they aren't coming from big sites like Techspot or Anandtech who only benchmark games when they're freshly out in the market.

After seeing Nvidia's record of business decision will you really say the above is far fetched? The tessellation Scandal, Hairworks Effects, Godrays, PhysX, Gameworks... They all have something in common, they hurt AMD more than they hurt nVidia, and they grant nVidia the performance crown when games are releasing, which in the end is all that matters for newcomers and people looking to upgrade who just do a few benchmark searches when deciding for a new video card.
This right here is what I'm talking about.

Well said. Even if AMD can optimize they have to spend more time and money to optimize Nvidia IP. Also I am much better to not have GameWork and have PhsyX like before.

no not really well said, all he's done is parrot fuddy's huddy's claims; you know the same guy that said GWs was unavailable even though NV had a download page. the problem with AMD's performance on a games release is they never have drivers ready and you know this. any reputable site will turn off proprietary tech with some, like [HC], turns them on only for a comparison.

pro tip:
if a site isn't benching correctly then don't go there!

my lord with all the yacking about hairworks in GW, you would think no one knows how to open the CCP, add TW3 exe to make a profile and turn down the tessellation to have less of a performance hit than maxwell!

oh wait, no they wouldn't if all they do is read huddy's FUD . . .

seriously. here is a game that is going to pummel every freaking green card on the planet and the red team chooses to whine, piss, moan and complain. doh.gif
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post #233 of 799
well you can see the benches of fallout when it came out and on 1.3....
despite the fact that once more nvidia gimped all of the 7xx cards on 1.3 amd gained something like 30% of fury cards and they didnt really released any more drivers to optimise this game...

so now when something like this happens consistently you cant call it random or dev errors (pcars/witcher3/fallout/ark surv)
post #234 of 799
Quote:
Originally Posted by looniam View Post

no not really well said, all he's done is parrot fuddy's huddy's claims; you know the same guy that said GWs was unavailable even though NV had a download page. the problem with AMD's performance on a games release is they never have drivers ready and you know this. any reputable site will turn off proprietary tech with some, like [HC], turns them on only for a comparison.

pro tip:
if a site isn't benching correctly then don't go there!

my lord with all the yacking about hairworks in GW, you would think no one knows how to open the CCP, add TW3 exe to make a profile and turn down the tessellation to have less of a performance hit than maxwell!

oh wait, no they wouldn't if all they do is read huddy's FUD . . .

seriously. here is a game that is going to pummel every freaking green card on the planet and the red team chooses to whine, piss, moan and complain. doh.gif

All they do is check early benchmarks on Gameworks titles and go straight to Nvidia's markeshare, the numbers wont lie.

If benchmarking sites have to be selective on the settings of the games they're benchmarkings where do they draw the line? People always prefer to bench the MAX settings, sort of worst case scenario, is just how we are.

But I'm sure Gameworks is all fine and dandy, which is why AMD had to waste so many resources making an Open Source answer to it, also as much as you want to Ad Hominem Huddy he haven't said a word about how Early benchmarks affect sales or marketshare favoring nVidia thanks to Gameworks, that's mine, and even if he did said it you should address the argument and not the person.

People ain't crying for Hairworks, just Gameworks in generals, if you want something that make people mad that's Godrays, not even Einstein would come up with a Theory explaining its existence, people get mad because Nvidia is pushing inferior tech when there's obviously better alternatives, alternative that not only look better but also performs better without hurting the competition.
Edited by Dargonplay - 2/12/16 at 1:52am
post #235 of 799
Quote:
Originally Posted by Dargonplay View Post

All they do is check early benchmarks on Gameworks titles and go straight to Nvidia's markeshare, the numbers wont lie.

If benchmarking sites have to be selective on the settings of the games they're benchmarkings where do they draw the line? People always prefer to bench the MAX settings, sort of worst case scenario, is just how we are.

But I'm sure Gameworks is all fine and dandy, which is why AMD had to waste so many resources making an Open Source answer to it, also as much as you want to Ad Hominem Huddy he haven't said a word about how Early benchmarks affect sales or marketshare favoring nVidia thanks to Gameworks, that's mine, and even if he did said it you should address the argument and not the person.

People ain't crying for Hairworks, just Gameworks in generals, if you want something that make people mad that's Godrays, not even Einstein would come up with a Theory explaining its existence, people get mad because Nvidia is pushing inferior tech when there's obviously better alternatives, alternative that not only look better but also performs better without hurting the competition.

to be blunt all you've done is complain and parrot/fabricate rubbish. so that's why i didn't care to reply directly to you but someone i know that can be reasonable.

no reputable site enables proprietary tech in benchmarks for graphics cards; physX has been turn off in metro 2033 for ages. game reviews will give IQ screen shots w/various setting with benchmarks showing the performance difference. and god forbid that gpu manufactures have to invest time and money to develop and promote their own technology, whether proprietary or open, to improve IQ setting in the game experience. tbh, sounds like you' be happy with a console.

and btw, its not ad hominem when you show how they were wrong. wink.gif

i'll be very clear here; sorry, but i don't care to discuss your rubbish with you.

but feel free to continue your rantings. smile.gif
Edited by looniam - 2/12/16 at 2:38am
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post #236 of 799
Quote:
Originally Posted by PostalTwinkie View Post

"Once again"

Go brush up on the requirements of the various DX 12 tiers and what are optional features and required.
Well, we have an entire thread going right now about AMD marketing crap, that is very active at the moment. When isn't it "marketing crap" from anyone?

That fact doesn't change the response to it, and what information is put out there. Hell, one of the first posts in this thread was an outright lie in regard to Nvidia and DX 12 support.

Consider this; we aren't the only ones that read this. OCN is a destination for a lot of people looking for information they don't know. If we can't be open, honest, and balanced in our approach to issues, what is the point?

Exactly this.

Polarised debate that turns into a poop flinging fest is not the behavior of enthusiasts. Its the behavior of brand hounds......
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post #237 of 799
that means Multi-GPU support is broken on AMD again ?!!
post #238 of 799
i do not know if more then half the things said in this thread even belong here but anyways...if you don't know already the only reason amd wants things so open source is they can save time and money by having others do it for them its not for any other reason like to be nice or anything.
I really hope this is the best asc Implementation biggrin.gifbiggrin.gifbiggrin.gif I mean there is so many pc games with this fantastic dx12 feature by all the many benchmarks I have seen it seems to be the standard tongue.gif....just wondering when all the other dx12 features will be used.
asc the new hype game gw the old hype game

I hope I can still bash people in the head with miscellaneous objects is all I want, be it at 30 or 100 fps


* oh f n a this game is now going to be a feature series? like every two months a new episode? oh screw that maybe I will see it next year then.

they have to find a way to ruin everything now a days don't they rolleyes.gif
Edited by cowie - 2/12/16 at 3:19am
post #239 of 799
Well, at least some of us don't believe what Nvidia is doing is in the best interest of PC gamers. If I understand correctly, Nvidia had plenty to say about 3D/fx's proprietary Glide API, when Nvidia was still a baby...lol. And, we also know what happened to 3D/fx when it refused to fully embrace DirectX at the time. DX12 is where the games are headed, and some of us don't care much for proprietary walled off systems that don't benefit us as much they benefit the proprietor of such an approach. Let's not forget Intel's proprietary compilers and what it ended up doing to the end consumers... Lol

On a separate note, just tried my new Fury (which replaced my quad Titan set up), and although only ran a handful of games for a few minutes, the transition has been easy, almost too easy... lol . Just plug and play, other than I did a ddu uninstall of nv drivers. Games, including Witcher 3, ran great on my single Fury (albeit it was for 5 -10 minutes only this morning) looking forward to doing some gaming on it this weekend, if I get the time.
Edited by provost - 2/12/16 at 6:32am
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post #240 of 799
Thread Starter 
Quote:
Originally Posted by p4inkill3r View Post

As much as I dislike nvidia, I think 'doomed' is a bit presumptuous.
They aren't going anywhere.

I never said they are going somewhere, what I said is that they are doomed and if they don't have Async Compute Engines in PASCAL, they will be doomed sooner rather than later.
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