Originally Posted by Dargonplay
Yet another Gameworks title.
Textures have nothing to do with GameWorks in the game I referenced, at all.
Once again, someone blaming a product for something it has ZERO impact on. GameWorks wasn't even a factor in my statement you quoted.
Originally Posted by Fyrwulf
Uh, no. Sorry, that's not how this works. nVidia chose not to support a feature of an open and independent API in their hardware implementation, that's their fault and AMD is well within their rights to force feed crow pie to nVidia for their hubris given their relative market positions. nVidia chose to turn PhysX into a closed system by blocking out AMD card owners from utilizing it, that is also nVidia's fault and not okay given their market position.
Um, yes, yes it is how it works. AMD published the announcement, they chose the words, not me.
Second, Nvidia's hardware decision many years ago has nothing to do with ASC now, in terms of it being used. It wasn't "supported" as you say, because years ago there was no need for it, just like heavy compute and DX 12 still won't matter for a year or two minimum.
Your PhysX comment is also completely lacking in factual basis. Nvidia purchased PhysX, they had a financial investment in it. They did not lock out AMD, in fact they offered to license the technology to AMD for "pennies per GPU shipped", and AMD turned them down. AMD/ATi literally wanted to use PhysX for free, even in the face of Nvidia purchasing it and having a financial interest in it.
If AMD wanted to use a technology that cost money, they need to contribute to that.
As far as using Nvidia and AMD cards in one system? That was NEVER officially supported.Edited by PostalTwinkie - 2/12/16 at 11:24am