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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 27

post #261 of 799
Quote:
Originally Posted by PlugSeven View Post

You're just repeating what that guy from nvidia said when asked about it, do you have a clue on how AMD optimize, if so please enlighten us.
How many? I dare you to list a few of these non GWs titles without profiles.
This very thread is about what AMD said.
By your logic this whole thread should get removed and nobody can talk about it.
If you now say no, that is double standards.
post #262 of 799
I was and am still blown away by the level design, artistic nature and graphical awesomeness of the last game. It was... a pleasure, to play a game so gorgeous. The gameplay was pretty damn good too, and I enjoyed every minute of it. Can't wait for the next installment. biggrin.gif

EDIT: Coming from an AMD platform gamer. If that matters, regarding the topic at hand. Eh..
 
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post #263 of 799
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Originally Posted by looniam View Post

lol. nope. look i'll admit that i don't have them cued up. what i do have is the impression of AMD users themselves complaining about the lack of support.

now, if at your convenience you can correct that - i am all ears/eyes. (even with a PM)
what can I say? If you're a day one gamer stay away from x-fire. The cards are cheap enough to tempt you you to run em' in pairs just don't expect them to work well all the time.
post #264 of 799
Quote:
Originally Posted by Assirra View Post

This very thread is about what AMD said.
By your logic this whole thread should get removed and nobody can talk about it.
If you now say no, that is double standards.
What?I'll bet you anything you're the only person on these forums who interprets what I said there this way. I merely questioned Loon's understanding of how game optimizations work because I felt he was just regurgitating something some nvidia dude said, thats all.
post #265 of 799
Quote:
Originally Posted by looniam View Post

lol. nope. look i'll admit that i don't have them cued up. what i do have is the impression of AMD users themselves complaining about the lack of support.

now, if at your convenience you can correct that - i am all ears/eyes. (even with a PM)

The only people I've seen complaining about Multi GPUs are nVidia's users with horrible pacing, stuttering and low performance gains compared to Crossfire which always have a better relative yield in performance, and don't get me started on good'ol Kepler today, nVidia Gamework's so bad that its rotting effects on performance doesn't even stop on AMD.

To be honest about Crossfire it does have issues and I've seen people talking about them, but it is a fact that crossfire do have better performance gains.
Edited by Dargonplay - 2/12/16 at 2:57pm
post #266 of 799
Quote:
Originally Posted by Dargonplay View Post

The only people I've seen complaining about Multi GPUs are nVidia's users with horrible pacing, stuttering and low performance gains compared to Crossfire which always have a better relative yield in performance, and don't get me started on good'ol Kepler today, nVidia Gamework's so bad that its rotting effects on performance doesn't even stop on AMD.

To be honest about Crossfire it does have issues and I've seen people talking about them, but it is a fact that crossfire do have better performance gains.

yep, AMD got there act together when they were thrown under the bus for those same issues.

and since then when Xfire is supported it embarrasses nvidia. however sometimes it takes a minute to get support - thats what i was saying.
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post #267 of 799
Quote:
Originally Posted by looniam View Post

yep, AMD got there act together when they were thrown under the bus for those same issues.

and since then when Xfire is supported it embarrasses nvidia. however sometimes it takes a minute to get support - thats what i was saying.

So you're saying that Crossfire is now the superior alternative but isn't always available at launch? It might not be 100% of the cases, but I'm pretty sure Gameworks is to blame for at least 90% of them, that comes back to this:
Quote:
Originally Posted by looniam View Post

i completely agree its best to have the actual game code but not entirely necessary.

Given the logical fact that they need the game code to implement Xfire (Let alone for optimizing the game), now you understand why its necessary?
Edited by Dargonplay - 2/12/16 at 3:18pm
post #268 of 799
Quote:
Originally Posted by looniam View Post

yep, AMD got there act together when they were thrown under the bus for those same issues.

and since then when Xfire is supported it embarrasses nvidia. however sometimes it takes a minute to get support - thats what i was saying.

So much this!

I'd love to go AMD for multi-gpu set-ups, the scaling and performance, when they actually implement it in a game, just blow the doors off Nvidia's SLI.

Unfortunately, it takes forever for them to implement it if they even do at all, and going generic AFR with AMD is worse than going Nvidia with an actual SLI profile.
post #269 of 799
Quote:
Originally Posted by Dargonplay View Post

So you're saying that Crossfire is now the superior alternative but isn't always available at launch? It might not be 100% of the cases, but I'm pretty sure Gameworks is to blame for at least 90% of them.

i believe 90% to be very heavy handed but you are 100% correct with the rest. XMDA is beatiful and i wish NV would get off the bridge.
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post #270 of 799
now that i see your edit
Quote:
Originally Posted by Dargonplay View Post

So you're saying that Crossfire is now the superior alternative but isn't always available at launch? It might not be 100% of the cases, but I'm pretty sure Gameworks is to blame for at least 90% of them, that comes back to this:
Quote:
Originally Posted by looniam View Post

i completely agree its best to have the actual game code but not entirely necessary.

Given the logical fact that they need the game code to implement Xfire (Let alone for optimizing the game), now you understand why its necessary?

two years ago a lot of GW was locked out from devs and in turn AMD. that is not true today. its up to the dev to share or change the code for any specific vendor. if GW is involved, then the dev, under the licensing agreement with NV , needs to get NV approval to change the GW code if needed. the dev is free to make changes and share with anything else, as usual.

it's not a perfect world however and graphics vendors have had to made changes in their drivers after release of a game long before there was ever GW.
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