Originally Posted by looniam
like i said with devs making a lot more money with consoles, it would have to be a very, very thick envelope.
but i have to disagree - devs aren't businessmen, publishers are and they aren't near any code; just pushing to get it done - which leads to short cuts by the devs.
Publishers aren't near code as in Publishers can't decide what happens to the game? Just watch the Bunjie/Activision Drama over destiny, it would make up for a good Sunday movie.
Big name publishers have absolute control over what happens with their games, given the ways they operate, would it be surprising that they make deals with Nvidia on the PC Market?
The only developers I would trust are Indie developers, and I don't see all Indie devs running towards Gameworks.
Originally Posted by mtcn77
I concur. Developers are not businessmen. Otherwise, we wouldn't have Project Cars announcements for Nintendo being redacted, does not make any business sense. These guys act passionately about it.
You're talking about the same people who did this:
"No, in this case there is an entire thread in the Project Cars graphics subforum where we discussed with the software engineers directly about the problems with the game and AMD video cards. SMS knew for the past 3 years that Nvidia based PhysX effects in their game caused the frame rate to tank into the sub 20 fps region for AMD users. It is not something that occurred overnight or the past few months. It didn't creep in suddenly. It was always there from day one. Since the game uses GameWorks, then the ball is in Nvidia's court to optimize the code so that AMD cards can run it properly. Or wait for AMD to work around GameWorks within their drivers. Nvidia is banking on taking months to get right because of the code obfuscation in the GameWorks libraries as this is their new strategy to get more customers. Break the game for the competition's hardware and hope they migrate to them. If they leave the PC Gaming culture then it's fine; they weren't our customers in the first place."
Project Cars engine itself is built around a version of PhysX that simply does not work on amd cards, performance goes in the toilet if they do not have GPU physx turned on, The worst part? The developers knew this would murder performance on AMD cards, but built their entire engine off of a technology that simply does not work properly with AMD anyway.The game was built from the ground up to favor one hardware company over another.
You know, this actually reminds me to when Intel threatened OEMs with cutting of supply if they didn't stop selling AMD products, AMD won the Lawsuit after decades of Intel tanking on AMD, the damage was already done, Intel paid little over 1 Billion dollars to AMD. I just wish AMD would not stay on the defensive against companies like these who always resort to Anti-Competitive Schemes, if they somehow manage success and they wake up and start doing what Nvidia or intel was doing, boy, that's going to be a dark age for PC Gaming, and I wouldn't be able to blame AMD given the circumstances.
It'd be a world where the best components would not matter as much as the influence in the companies behind them.Edited by Dargonplay - 2/12/16 at 5:08pm