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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 30

post #291 of 799
Crysis 3 is still the best looking game I've ever played and Crytek didn't need GW to make it...
post #292 of 799
Quote:
Originally Posted by Majin SSJ Eric View Post

Crysis 3 is still the best looking game I've ever played and Crytek didn't need GW to make it...

Nvidia thinks by using GW they are helping developers push graphics. I dont see anything from GW that benefits gamers or developers but Nvidia.
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post #293 of 799
Quote:
Originally Posted by PlugSeven View Post

Depends on what you mean by performance, are you talking raw fps or just a more immersive experience?A world of difference here.

I know that game has a big performance boost, but most people refuse to see that game as a proper benchmark because of the AMD partnership and alpha state, but I guess this game will receive the same treatment.
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post #294 of 799
Quote:
Originally Posted by Sleazybigfoot View Post

I know that game has a big performance boost, but most people refuse to see that game as a proper benchmark because of the AMD partnership and alpha state, but I guess this game will receive the same treatment.

nah this game is a lot different then that first bs farce/its a fps not a turn based or whatever you call that.
secondly they where full of crap on a lot of what they said and just tried to sell there game and drum up publicity I would never trust the dev. on that game at all.

hitman pretty much spoke for itself since it started even thou amd always runs better on it I could care less.

I hear its 10 bucks a expansion or what you want to call it. I will not do that I will wait till they are all out I don't care even if its next year....lets all just stop a second as someone said, if the game has all these bells and whistles it don't make it a great game....if I can smash somebody the head then hide the body or take down a chopper or two without all the bs and frequent cut scenes it will be ok in my book biggrin.gif
Edited by cowie - 2/13/16 at 11:33am
post #295 of 799
Quote:
Originally Posted by ZealotKi11er View Post

There are not needed. Developers can make their own effects.

The whole reason why developers go to solutions such as Gameworks is because doing it themselves would take a lot more effort, time, and therefore money.

Crysis 3 looks great but the game itself coudn't hold a candle to the original. Star Wars Battlefront 2015 also looks amazing, but the game itself is pretty bland. I rather developers take shortcuts on graphics by using Gameworks/ Game Evolved stuff and then spending more time on making the gameplay amazing.
Edited by NuclearPeace - 2/13/16 at 1:13pm
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post #296 of 799
Quote:
Originally Posted by NuclearPeace View Post

The whole reason why developers go to solutions such as Gameworks is because doing it themselves would take a lot more effort, time, and therefore money.

Crysis 3 looks great but the game itself coudn't hold a candle to the original. Star Wars Battlefront 2015 also looks amazing, but the game itself is pretty bland. I rather developers take shortcuts on graphics by using Gameworks/ Game Evolved stuff and then spending more time on making the gameplay amazing.

just for the record. what part of gameworks helped any gameworks sponsored titel? certainly not batman or any other heavily gameworks sponsored titel dont you agree? i mean amd must be a freaking saint to have all GE games pretty much good optimized or is it just that all of the developers that have GE sponsoring are better than all others?
post #297 of 799
There's only a handful of Gaming Evolved titles, so amount of games that suck that GE will be found in will naturally be less than Gameworks which is by far more popular.

It's dumb logic to blame a whole game from performing badly or just not being great in general because Gameworks is in it. Are you guys even trying to be unbiased? If Gameworks is supposed to make games terrible, I guess the Witcher 3 and GTA5 missed that memo.
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post #298 of 799
Quote:
Originally Posted by NuclearPeace View Post

The whole reason why developers go to solutions such as Gameworks is because doing it themselves would take a lot more effort, time, and therefore money.

Crysis 3 looks great but the game itself coudn't hold a candle to the original. Star Wars Battlefront 2015 also looks amazing, but the game itself is pretty bland. I rather developers take shortcuts on graphics by using Gameworks/ Game Evolved stuff and then spending more time on making the gameplay amazing.

That reminds me of the developer meeting I attended where we all shook hands, had that evil smirk on our faces and said "huehuehue let's put all our efforts into graphics and make gameplay bad on purpose, because developing a game is an easy process where we can just shift our gameplay-people to better-graphics-people."

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post #299 of 799
Quote:
Originally Posted by ZealotKi11er View Post

Nvidia thinks by using GW they are helping developers push graphics. I dont see anything from GW that benefits gamers or developers but Nvidia.



How do you know? Have you tried it?
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post #300 of 799
Quote:
Originally Posted by MoorishBrutha View Post

I think some Nvidia shill said so but alot, not just one, benchmarks saw bad performance from Nvidia due to the lack of Async Compute Engines in their GPUs. It's confirmed via White papers that none of Nvidia's cards (Maxwell, Kepler, Fermi) have Async Compute Engines built inside of them.
 

 

I purchased personally not just heard about someone's cousin's  statement regarding Ashes and Nvidia performance. Ashes and had excellent performance with Nvidia but I'm not up on how faster AMD might have been on that "benchmark" cough game.

 

TBH though I'm running T-X SLI at 1500 so everything seems fast for what its worth.

 

Ultimately it turned out to be a bridge to nowhere as no AAA game we all play took advantage of Async DX12 last year so it was another paper launch in practice. Yet so many hang their hat on Async because they all heard about it being good "in practice". We'll have to wait until we see it fully. I have no doubt it can be great however how much is it to implement into Developers workflow for the parallel processing. We'll see. 

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