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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 37

post #361 of 799
Quote:
Originally Posted by Kollock View Post

To clarify, was this effect gone in a specific version of the NV driver? This effect has already been rewritten with a more optimal and better looking version so this will be a mute point anyway. This newer effect hasn't gone out the door just yet though.

It seems to be gone in all versions people found videos of here (nvidia driver 355.98 and 358.50), but nice to hear you got an improved version incoming! Since the effect looks really cool smile.gif
Edited by Tivan - 2/14/16 at 5:45pm
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post #362 of 799
Quote:
Originally Posted by Assirra View Post

Is it really that big of a difference?
I can understand some but 40% seems borderline crazy.
If it truly is like that, it cannot come fast enough.

Quote:
Originally Posted by mtcn77 View Post

Essentially not that big of a deal, if you are going to test at 800x600 for hilarity, but these are not moments when gpus are stressed. Magicka developer's word is good enough for me. I think Second Son's developer told the same story to the press. 33 ms > 27 ms on average, plus 10 ms at really heavy loads is a great progress, imo. I still don't know how we test out the '10 ms' part, though - do we count "33 ms > 23 ms", or "43 ms > 33 ms" is anyone's guess. For me, I stick to sensationalism: 43% is a bigger rate than 30% in total, so I cross my fingers for the best.redface.gif

I think the performance difference will be similar to the addition of T&L back in the day, or somewhere on that level. Might take a bit or go further even as the next architectures are built.
post #363 of 799
You know, if we round up the number a little bit to 1.429, Fury has just enough shaders to be 25% more powerful than Fury X. Let the sensation begin...
Note: wow, doesn't need more rounding - just did it again - it rounds up to 5120, exactly.smile.gif
Edited by mtcn77 - 2/14/16 at 7:16pm
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post #364 of 799
Quote:
Originally Posted by Kand View Post

The best implementation of Async compute is no implementation at all.

Soooooo you just hate efficiency then? It really isn't an AMD only thing forever, it just is for now.
Quote:
Originally Posted by Assirra View Post

Is it really that big of a difference?
I can understand some but 40% seems borderline crazy.
If it truly is like that, it cannot come fast enough.

Ya, I can see it. Any time your GPU is busy doing other tasks it can do some compute on the side at no penalty. Think of it as Hyper Threading on steroids, it may as well be.
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post #365 of 799
Quote:
Originally Posted by KyadCK View Post

Soooooo you just hate efficiency then? It really isn't an AMD only thing forever, it just is for now.

Even though nvidia can only implement the queue it in drivers right now, the actual compute is done on their GPU just like with AMD.
Since the last drivers fix from nvidia for ashes to actually implement it, we have seen nvidia being just as competitive on it.
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post #366 of 799
Quote:
Originally Posted by KyadCK View Post

Soooooo you just hate efficiency then? It really isn't an AMD only thing forever, it just is for now.

Windows 10. Actually.
post #367 of 799
AMD: Foiled by Nvidia again
Nvidia: [Evil Laugh] You will never beat Gameworks
AMD: Just you wait.....

[6 Months Later]

AMD: This is Async Compute
Nvidia: [Darth Vader voice] Nooooooooooooooo!
AMD:Yes We win
Nvidia: [Puts large sums of cash on the table]
Nvidia: Calling all Dev's. Free Money if you don't use A-Sync Compute
AMD: Dang it we can't compete with that

[2 Months Later]

AMD: Hey Square. I know we can't buy you off with money but I think we got something better!
Square: Okay
AMD: [Brings Booth Babes to Square Offices]
Square: kanpai! A-Sync compute is awesome
Nvidia: Dang we let one slip beyond our grasp
post #368 of 799
Quote:
Originally Posted by Kollock View Post

Hmm... well, I suppose we could investigate it but that effect has already been completely changed, just not out yet in public. So it's probably a waste of time for us at this point to investigate. I haven't seen any noticeable differences between AMD and NVidia myself.

I'm very curious about what the Hitman folks are doing. At any rate, we've got some big D3D12 updates upcoming very shortly. I'd say more, but I'll probably already in trouble wink.gif

I understand your point, but because benchmarks and analysis and conclusions were made based on that version, the graphical discrepancy matters in that point in time.



I don't know how it went unnoticed. People are not looking at image quality anymore. No one expects mistakes from the past (lowering image quality) to be made again in 2015, but they were and we should be aware for our own good.



Losing a company such as AMD to this type of dishonesty would be criminal and everybody's loss.
post #369 of 799
so what is next? nvidia will pull another 3dmark and render the game on 2d?
post #370 of 799
Quote:
Originally Posted by Defoler View Post

Even though nvidia can only implement the queue it in drivers right now, the actual compute is done on their GPU just like with AMD.
Since the last drivers fix from nvidia for ashes to actually implement it, we have seen nvidia being just as competitive on it.
I've seen no mention of that, you are just assuming.
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