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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 40

post #391 of 799
@Mahican Vulcan is out and its a hard launch.

And it seems that nvidia actually lacks the hardware for async compute.

http://vulkan.gpuinfo.org/displayreport.php?id=2

As you can see in the above link they support only a queue
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post #392 of 799
Quote:
Originally Posted by ValSidalv21 View Post

I think I'll take the Oxide's developer word over yours on that one. If he says there are no noticeable differences between AMD and Nvidia then I'm inclined to believe him. He should know best, right?

On the other hand you don't seem to care that AMD optimizes tessellation if it feels it's to much, do you? Yup, because tessellation is evil, just like GameWorks rolleyes.gif

What do your eyes tell you? you have them, look at the pictures. No matter what devs say, if its visible then its happening.
post #393 of 799
Quote:
Originally Posted by spyshagg View Post

What do your eyes tell you? you have them, look at the pictures. No matter what devs say, if its visible then its happening.

I don't mean to sound snooty but did you see the guy that is a dev say that's an old build?
they will look the same when its all said and done(whenever that is)
do you realize the numbers at 1080p with max settings?
.././


If most are holding on to Async Compute as a last straw I feel bad for you guys

lets just wait till these games really come out before anyone gets all "factoid and looky here" I think we should save it till when we see things in the open market,as we should do for everything game/hardware related biggrin.gif
post #394 of 799
Quote:
Originally Posted by cowie View Post

I don't mean to sound snooty but did you see the guy that is a dev say that's an old build?
they will look the same when its all said and done(whenever that is)
do you realize the numbers at 1080p with max settings?
.././


If most are holding on to Async Compute as a last straw I feel bad for you guys

lets just wait till these games really come out before anyone gets all "factoid and looky here" I think we should save it till when we see things in the open market,as we should do for everything game/hardware related biggrin.gif

Only problem, people treat beta benchmarks as somehow representative of what the game is gonna run like, sometimes. Which is silly, but at least in this case it's exceedingly clear that we'll have to wait for the full release to get useful benchmarks. thumb.gif
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post #395 of 799
Quote:
Originally Posted by cowie View Post

I don't mean to sound snooty but did you see the guy that is a dev say that's an old build?
they will look the same when its all said and done(whenever that is)
do you realize the numbers at 1080p with max settings?
.././


If most are holding on to Async Compute as a last straw I feel bad for you guys

lets just wait till these games really come out before anyone gets all "factoid and looky here" I think we should save it till when we see things in the open market,as we should do for everything game/hardware related biggrin.gif
None more so than I, if you will accept negative scaling.
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post #396 of 799
Quote:
Originally Posted by cowie View Post

I don't mean to sound snooty but did you see the guy that is a dev say that's an old build?
they will look the same when its all said and done(whenever that is)
do you realize the numbers at 1080p with max settings?
.././

discussions are what forums are for smile.gif

I answered that in post: http://www.overclock.net/t/1590939/wccf-hitman-to-feature-best-implementation-of-dx12-async-compute-yet-says-amd/350_50#post_24895157

It matters because conclusions were already made based on those versions. The devs can say it doesn't matter all they want. It happened, Its factual and palpable. Words were written and published on it.


And on a side note, I wouldn't side with any games developer for obvious reasons. Nor should you. Games are a leisure to us, but business to them, hence the gameworks being "sponsored" into most games. They still wan't AMD users money, so you will never, ever witness a dev publicly admit they were willing to benefit one side in exchange of cash.
post #397 of 799
Quote:
Originally Posted by Serios View Post

That tessellation thing is like lowering settings from ultra to high whit minimal visual impact or no visual impact at all while gaining a few fps.
Sometimes more tessellation than needed is used in Nvidia sponsored games and it affects performance without improving visual quality.
I bet Nvidia users would like a tessellation slider in Geforce Drivers.
No matter how minimal it's visual impact is, it basically makes all comparisons apples to oranges. Sure, there are few bad examples like Crisis 2, but normally more tessellation improves visual quality.
Controlling tessellation levels in driver is a good option to have, I agree. But it's the user who should decide how much tessellation is too much, not AMD or Nvidia for that matter.
I believe the default driver option for tessellation is "AMD Optimized". So basically it's not what the game developers intended, It's what AMD decides is "optimal".
Quote:
Originally Posted by spyshagg View Post

What do your eyes tell you? you have them, look at the pictures. No matter what devs say, if its visible then its happening.
Eyes can often be deceiving wink.gif
Unless the information comes from a reputable source or I experience it first hand, I wont believe a random youtube video over a dev's word.
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post #398 of 799
Quote:
Originally Posted by ValSidalv21 View Post

No matter how minimal it's visual impact is, it basically makes all comparisons apples to oranges. Sure, there are few bad examples like Crisis 2, but normally more tessellation improves visual quality.
Controlling tessellation levels in driver is a good option to have, I agree. But it's the user who should decide how much tessellation is too much, not AMD or Nvidia for that matter.
I believe the default driver option for tessellation is "AMD Optimized". So basically it's not what the game developers intended, It's what AMD decides is "optimal".
Eyes can often be deceiving wink.gif
Unless the information comes from a reputable source or I experience it first hand, I wont believe a random youtube video over a dev's word.

Well, since NV did over-tessellate in a few games, AMD couldn't leave it as it was. Not only it was hurting performance on AMD cards, it was also doing so for NV cards, but not as bad.... for no visual gains, like cape in one Batman game, dog fur CoD Ghost, water in Crysis 2, god rays in FO4 and who knows where else. In witcher 3 also so much tessellation for Gerald's hair is clearly wasting resources for almost no visual gains. And they give AMD no option to optimize it for their cards.

I see no problem in what AMD is doing. Problem is NV.
post #399 of 799
Quote:
Originally Posted by Ha-Nocri View Post

Well, since NV did over-tessellate in a few games, AMD couldn't leave it as it was. Not only it was hurting performance on AMD cards, it was also doing so for NV cards, but not as bad.... for no visual gains, like cape in one Batman game, dog fur CoD Ghost, water in Crysis 2, god rays in FO4 and who knows where else. In witcher 3 also so much tessellation for Gerald's hair is clearly wasting resources for almost no visual gains. And they give AMD no option to optimize it for their cards.

I see no problem in what AMD is doing. Problem is NV.

Fallout 4 god rays and Witcher 3 hair can be turned off in game.

We don't need driver tricks from anyone. We need the game developers to give us the option if we want to run these features. The last few games, that has been the case. Farcry 4 and Dying Light also had Gameworks features that could be turned completely off.
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post #400 of 799
Quote:
Originally Posted by mcg75 View Post

Fallout 4 god rays and Witcher 3 hair can be turned off in game.

We don't need driver tricks from anyone. We need the game developers to give us the option if we want to run these features. The last few games, that has been the case. Farcry 4 and Dying Light also had Gameworks features that could be turned completely off.

Tell that to sites that do benchmarks. Performance of GPUs are based on those tests
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