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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 41

post #401 of 799
Quote:
Originally Posted by Ha-Nocri View Post

Well, since NV did over-tessellate in a few games, AMD couldn't leave it as it was. Not only it was hurting performance on AMD cards, it was also doing so for NV cards, but not as bad.... for no visual gains, like cape in one Batman game, dog fur CoD Ghost, water in Crysis 2, god rays in FO4 and who knows where else. In witcher 3 also so much tessellation for Gerald's hair is clearly wasting resources for almost no visual gains. And they give AMD no option to optimize it for their cards.

I see no problem in what AMD is doing. Problem is NV.
you amd die hard fans have got to be the most boring bunch of ppl on the planet.
you're just gonna keep talking this until nvidia optimizes amd drivers for them.
post #402 of 799
Quote:
Originally Posted by Klocek001 View Post

you amd die hard fans have got to be the most boring bunch of ppl on the planet.
you're just gonna keep talking this until nvidia optimizes amd drivers for them.

For start they could give AMD code to work with and optimize around wink.gif
post #403 of 799
Quote:
Originally Posted by sugarhell View Post

@Mahican Vulcan is out and its a hard launch.

And it seems that nvidia actually lacks the hardware for async compute.

http://vulkan.gpuinfo.org/displayreport.php?id=2

As you can see in the above link they support only a queue

I saw that when comparing..
GTX 980:
http://vulkan.gpuinfo.org/displayreport.php?id=1

Fury:
http://vulkan.gpuinfo.org/displayreport.php?id=12

This hints that Nvidia do support "Asynchronous Compute" meaning a non-defined order to the execution of compute work loads. But not Asynchronous Compute as it was introduced to us by AMD Mantle ansd then DX12 (meaning concurrent execution of Compute + Graphics work loads).

Since the performance boost comes from Compute + Graphics concurrent execution then it would seem like nvidia have northing to gain, or very little, from their Asynchronous Compute implementation.


The situation remains unchanged. Like GPUView showed, nvidia GPUs throw all of their work into the same queue (Graphics or 3D queue).

Fable Legends DX12:

Edited by Mahigan - 2/16/16 at 10:52am
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post #404 of 799
Quote:
Originally Posted by ValSidalv21 View Post

I think I'll take the Oxide's developer word over yours on that one. If he says there are no noticeable differences between AMD and Nvidia then I'm inclined to believe him. He should know best, right?

On the other hand you don't seem to care that AMD optimizes tessellation if it feels it's to much, do you? Yup, because tessellation is evil, just like GameWorks rolleyes.gif

You know its a sad day when people believe the word of Money Driven business men above their own Ocular Organs that managed to evolve for million years just to have its input disregarded and outweighed by some Nvidia Spokesman.
Quote:
Originally Posted by Klocek001 View Post

you amd die hard fans have got to be the most boring bunch of ppl on the planet.
you're just gonna keep talking this until nvidia optimizes amd drivers for them.

Nvidia should actually learn to optimize for their own cards because even that is hard for them apparently. The best of Kepler (GTX 780Ti or Titan) is being hammered by a GTX 970 while the GTX 960 beats the GTX 780, we're not AMD Fanboys nor boring, we're just aware. thumb.gif
Edited by Dargonplay - 2/16/16 at 12:05pm
post #405 of 799
Quote:
Originally Posted by Dargonplay View Post

Nvidia should actually learn to optimize for their own cards because even that is hard for them apparently. The best of Kepler (GTX 780Ti or Titan) is being hammered by a GTX 960 LOL, we're not AMD Fanboys nor boring, we're just not stupid. thumb.gif

Let's not get into labeling people, it derails what were trying to accomplish with discussion.

The latest TPU testing has the 780 Ti being 60% faster at 1080p, 68.5% faster at 1440p and 69% faster at 4K than the 960.

https://www.techpowerup.com/reviews/ASUS/GTX_980_Ti_Matrix/23.html

I'm all for giving crap where deserved but we've seen too many beta tests being thrown around here as end results lately.

I can't find a single released game where a 960 "hammers" a 780 Ti. Can you shed some light on what is leading you to state as such?
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post #406 of 799
http://www.amd4u.eu/hitman/where-to-buy.html

AMD gives away a Hitman copy with every R9 390, R9 390X, FX-6xxx and FX-8xxx Processor, in the EU that is. No idea about NA or other countries.
post #407 of 799
Quote:
Originally Posted by mcg75 View Post

Let's not get into labeling people, it derails what were trying to accomplish with discussion.

The latest TPU testing has the 780 Ti being 60% faster at 1080p, 68.5% faster at 1440p and 69% faster at 4K than the 960.

https://www.techpowerup.com/reviews/ASUS/GTX_980_Ti_Matrix/23.html

I'm all for giving crap where deserved but we've seen too many beta tests being thrown around here as end results lately.

I can't find a single released game where a 960 "hammers" a 780 Ti. Can you shed some light on what is leading you to state as such?

Well, the GTX 960 still match and surpass the 780 Kepler card, which is absolutely bollocks, also the 970 in several games do hammers the 780Ti and GTX Titan, that shouldn't happen.







Ironically, Project Cars is one of the most Gameworks intensive games out there, check how the GTX 960 Match or beat the GTX 780 while the 970 seems to look down the best of Kepler.

Also in Fallout 4 the trend continues.



A GTX 960 beating a GTX 780 and a GTX 970 hammering the best of Kepler including the Titan, tell me that this isn't wrong.

The same seems to happen with The Witcher 3 with the 970 Hammering the Titan and the rest of Kepler, with the GTX 960 slightly behind the 780.



a GTX 970 beating the Titan for almost 50% more performance, that's disgusting, let alone the fact that its also beating the 295x2 for some reason, the GTX 960 is 3 Frames away from the Titan.
Edited by Dargonplay - 2/16/16 at 12:16pm
post #408 of 799
Quote:
Originally Posted by Kollock View Post

I can confirm that the latest shipping DX12 drivers from NV do support async compute.
Quote:
Originally Posted by Mahigan View Post

Now this I've got to see...

plx don't.... I don't want to see you jumping off the bridge
post #409 of 799
Quote:
Originally Posted by atomhard View Post


plx don't.... I don't want to see you jumping off the bridge
from what? being bored waiting for a true statement from nvidia?
post #410 of 799
Quote:
Originally Posted by airfathaaaaa View Post

from what? being bored waiting for a true statement from nvidia?

Maxwell cannot run async shaders. Who cares? That NVIDIA lied? That few games will run better on AMD Fury X?... nobody even cared when GTX 970 was able to use whole 4Gb VRAM. Nobody!
People still recommend GTX 970 over R9 390 or GTX 980 over Fury/NANO and people are actually buying these cards. So who will care? Nobody! (Oh, I forgot few people on forum will care about it.. and thats it)

People are still buying NVIDIA over AMD just, because of PHYSX! Well Just cause 3 runs PHSYX on CPU only!


Thats a true story.
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Overclock.net › Forums › Industry News › Video Game News › [WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD