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[WCCF] HITMAN To Feature Best Implementation Of DX12 Async Compute Yet, Says AMD - Page 80

post #791 of 799
Quote:
Originally Posted by ZealotKi11er View Post

That has been the problem for years. That is how AMD has been hiding from CPU overhead. Who runs games @ 30 fps? AMD CPU cant even run 60 fps even if you lower settings but Intel can.

well, those that want that fancy "cinematic feel" biggrin.gif

but yeah, it's one thing to show the limitation of a gpu, but when ALL the frame rates border on unplayable; i don't see the point.
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post #792 of 799
^I'm sure there's a joke about console gamers in there somewhere. >_>
post #793 of 799

Stray no more. [Source]
Quote:
Originally Posted by Klocek001 View Post

that's what I was also wondering about.
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post #794 of 799
I really hope the cross vendor GPU thing works well but i doubt it will get much support, if any at all sadly.
post #795 of 799
Quote:
Originally Posted by Assirra View Post

I really hope the cross vendor GPU thing works well but i doubt it will get much support, if any at all sadly.
I think the primary card has to have high vram.
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post #796 of 799
I don't know if cross vendor GPU's working in tandem is a DX12 thing or AOS specifically.
post #797 of 799
Quote:
Originally Posted by Ha-Nocri View Post

I don't know if cross vendor GPU's working in tandem is a DX12 thing or AOS specifically.

it is a DX12 feature

https://community.amd.com/community/gaming/blog/2015/08/10/directx-12-for-enthusiasts-explicit-multiadapter
https://software.intel.com/en-us/articles/multi-adapter-support-in-directx-12

but may be under the use of each developer
Edited by PontiacGTX - 2/27/16 at 1:10pm
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post #798 of 799
Apart from the whole DX12 things, the videos of the game that i've seen look like something from 2010. Looks visually like crap to me. Gameplay probably good though.
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post #799 of 799
Looks like Hitman will release with DX12 smile.gif
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