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[Gamespot] Quantum Break confirmed for PC(Updated Requirements in OP) - Page 2

post #11 of 144
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Quote:
Originally Posted by Boinz View Post

I think I'm still bitter how much higher requirements are needed to play games vs the console hardware, combined with the almost obligatory downgrade in graphical fidelity (the Division for example). Sorry I was just ranting.
We can't expect all things being equal on consoles and PC's. Consoles have the benefit of having a single configuration for a system. PC has an almost endless amount of different set ups so that needs to be taken into account. I am personally very pleased.

Witcher 3 on a single GTX 980 at Ultra and 1440p runs almost flawlessly at 60fps(with Hairworks disabled) and the worst dips I've seen were in the low 50's. I've seen consoles drop in the low 20's and even the PS4 dropped in the teens at times. Worse yet, Xbox One and PS4 are mostly medium settings with a setting or two at high and even some settings at low and lower than low. It's mostly equivalent to medium on PC overall. With a 7850 I maintained 30fps(actually more) and never dipped below 28 and had everything set to high except for Foliage Visible Range.

A 980 is higher settings, twice the frame rate and 1.78x the res of PS4 or 2.56x that of the X1.

1.3(for Ultra vs Medium and I'm being generous)x1.78(resolution)x2(frame rate): 4.6x what the PS4 delivers.

1.3x.2.56x2: 6.66x what the Xbox One delivers.

It's also a completely different experience and far, far, far more enjoyable to play on PC at those settings. I'm also probably downplaying the graphics difference as there is probably more than a mere 30% difference between Medium and Ultra.
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post #12 of 144
Quote:
Originally Posted by Juub View Post

We can't expect all things being equal on consoles and PC's. Consoles have the benefit of having a single configuration for a system. PC has an almost endless amount of different set ups so that needs to be taken into account. I am personally very pleased.

Witcher 3 on a single GTX 980 at Ultra and 1440p runs almost flawlessly at 60fps(with Hairworks disabled) and the worst dips I've seen were in the low 50's. I've seen consoles drop in the low 20's and even the PS4 dropped in the teens at times. Worse yet, Xbox One and PS4 are mostly medium settings with a setting or two at high and even some settings at low and lower than low. It's mostly equivalent to medium on PC overall. With a 7850 I maintained 30fps(actually more) and never dipped below 28 and had everything set to high except for Foliage Visible Range.

A 980 is higher settings, twice the frame rate and 1.78x the res of PS4 or 2.56x that of the X1.

1.3(for Ultra vs Medium and I'm being generous)x1.78(resolution)x2(frame rate): 4.6x what the PS4 delivers.

1.3x.2.56x2: 6.66x what the Xbox One delivers.

It's also a completely different experience and far, far, far more enjoyable to play on PC at those settings. I'm also probably downplaying the graphics difference as there is probably more than a mere 30% difference between Medium and Ultra.

exactly. Good post thumb.gif


There are so many things that need to be factored in like PC gamers mostly play on Mouse and Keyboard and they are much more responsive than a controller ever could be. You can literally feel when a game drops below 60fps with M&KB and with a controller it isn't as noticeable.
Also sitting on a couch far away from the TV reduces the required PPI to make a game look good.

They even use many blurry filters and post effects to hide jaggies etc. On a TV you don't notice it that much compared to a PC monitor.

PC gamers and console gamers do have different standards:

When a PC gamers talks about a horrible, horrible, horribly bad port then the game has locked 30fps and a couple of framerate drops, low textures or doesn't have settings for adjusting motion blur.
The worst port for a PC gamer would be a direct console port. Basically what every console game is. No settings. Nothing. Just the game at 900p/1080p with 30fps and no graphic options at all.

When overclock.net talks about a bad PC port then the game isn't prestine prefect with settings for chesthair moving with real time weather wind impacting it at 16K resolution support textures.

When a Console gamer talks about a horrible, horrible, horribly bad game then they bought a used game from GameStop and instead of having Call of Duty Modern Wartimes 5 they have a Bill Cosby Christmas Time music CD in their box.
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post #13 of 144
This is pretty cool, this game looks really good.

Interesting system requirements for the GPU on the recommended side, I wonder what the frame-rate target is along-side the graphical settings?

This is going to be great to see!
post #14 of 144
As long as the game looks great like Tomb Raider and The Division then the specs are worth it as long as it's for max settings.

If this game is Windows Store exclusive though then this will fail hard.
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post #15 of 144
Thread Starter 
Quote:
Originally Posted by zealord View Post



PC gamers and console gamers do have different standards:

When a PC gamers talks about a horrible, horrible, horribly bad port then the game has locked 30fps and a couple of framerate drops, low textures or doesn't have settings for adjusting motion blur.
The worst port for a PC gamer would be a direct console port. Basically what every console game is. No settings. Nothing. Just the game at 900p/1080p with 30fps and no graphic options at all.
Exactly. And not to be be demeaning(I own a PS4) but this is pretty much what console gaming is like all the time.

If you look at the quality/price PC gaming is still damn good. A build centered around a 4790K and GTX 980 can be had for 1300$. A PS4 is 350$. 1300/350 is 3.7x yet the system with a 980 can deliver over 4x the performance of a PS4.

Aside from a few high-profile badly optimized games(Arkham Knight and AC Syndicate), the PC has had quality multiplats over the last 2 years.
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post #16 of 144
Quote:
Originally Posted by Yvese View Post

If this game is Windows Store exclusive though then this will fail hard.

Brace for it.
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post #17 of 144
Quote:
Originally Posted by Juub View Post

We can't expect all things being equal on consoles and PC's. Consoles have the benefit of having a single configuration for a system. PC has an almost endless amount of different set ups so that needs to be taken into account. I am personally very pleased.

Witcher 3 on a single GTX 980 at Ultra and 1440p runs almost flawlessly at 60fps(with Hairworks disabled) and the worst dips I've seen were in the low 50's. I've seen consoles drop in the low 20's and even the PS4 dropped in the teens at times. Worse yet, Xbox One and PS4 are mostly medium settings with a setting or two at high and even some settings at low and lower than low. It's mostly equivalent to medium on PC overall. With a 7850 I maintained 30fps(actually more) and never dipped below 28 and had everything set to high except for Foliage Visible Range.

A 980 is higher settings, twice the frame rate and 1.78x the res of PS4 or 2.56x that of the X1.

1.3(for Ultra vs Medium and I'm being generous)x1.78(resolution)x2(frame rate): 4.6x what the PS4 delivers.

1.3x.2.56x2: 6.66x what the Xbox One delivers.

It's also a completely different experience and far, far, far more enjoyable to play on PC at those settings. I'm also probably downplaying the graphics difference as there is probably more than a mere 30% difference between Medium and Ultra.

Console version runs on custom settings. Some option is similar to PC high settings while others are is medium or even low

Quote:
PC sets itself apart in several key areas though. With foliage visibility range set to ultra, we get trees, plants and accompanying shadows rendered at a range far beyond anything possible on console. By comparison, PS4 and Xbox One treat each of these variables individually; trees use an equivalent to its medium setting, while foliage is on high, and shadow draw distance is low. It's a hybrid setup that can only be matched on PC by tweaking its .ini file variables manually (found in your documents folder). However, on the console front, both are exactly matched with each other in this area.

This granular approach to optimising for PS4 and Xbox One applies to texture quality too. Here we get a mixture of the PC's medium and high settings, based on which segment of the world you inspect. As a rule of thumb, consoles rarely match PC's best 2024x2024 resolution textures, though low-priority objects with blurrier maps are shared for all three versions. Ground textures in almost every case lack PC's sharpness, and also fall short of its 16x anisotropic filtering. Xbox One gives the worst results here, and in Novigrad City's main plaza, PS4 hits a mid-point in filtering quality between the other two platforms.

Texture filtering is the only difference noted between the console versions. The remainder of the graphics presets are identical, even down to shadow quality and foliage density - both PS4 and Xbox One using the medium setting in each case. This is backed by screen-space ambient occlusion (SSAO) on console, a lower resolution form of the HBAO+ mode offered on PC. With the latter selected, foliage across the ground is clearer and more defined, and less shimmer is visible across shaded areas around geometry. The PC gets a better deal, though both techniques suffer from a visible halo effect around characters passing in front of darkened spots.

Added to that, physics are greatly improved on the PC release. Water quality is set to high on PS4 and Xbox One, enabling water simulation that has boats rocking with oncoming waves. However the water detail is of a much higher quality on PC, with ripples rendered with a higher precision grade of tessellation. Nevertheless, console users still get a good return here; anything less than the high setting looks very strange indeed, with boats and characters entirely unaffected by the tide.

Full article
http://www.eurogamer.net/articles/digitalfoundry-2015-the-witcher-3-wild-hunt-face-off

PS4 also improved the fps in the new patch, it doesn't drop below 30fps as much as before
http://www.eurogamer.net/articles/digitalfoundry-2015-witcher-patch-110-gives-ps4-the-boost-its-been-waiting-for
post #18 of 144
Quote:
Originally Posted by zealord View Post

It is okay I understand that, but always remember that it is hard to compare. The Xbox One is definitely not going to have the framerate and graphics of the "recommended" PC speccs.

Developers often use tricks like "variable resolution" and settings below low on consoles and other ways to make the game playable on consoles.

If you are having a bad day just look at this video. You can clearly see how blurry the Xbox One version is. How many details it is missing compared to the PC version. thumb.gif





Go to 1:20 if you wanna have a laugh biggrin.gif

That's just downright sad...

Draw-in on the giant boulder? Flipping to three different polygon meshes for an object as you walk toward it?

How do people buy these games? How do these systems sell?
post #19 of 144
Rec Sys Requirements as a standard among games are based on 30 FPS @ High @ 1080p.
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post #20 of 144
since Sony was playing " catch up " with Xbox 1 from 2013 i think we might hear about Uncharted and Killzone games coming to PC

sony won't let Xbox beat PS4 even in PC ports tongue.gif
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