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Finalmouse Scream One - Page 153

post #1521 of 4018
Quote:
Originally Posted by Jeemil89 View Post

I like it more when it's a tactical shooter. Also makes pro games fun to watch, who has better strats etc.

Yes to an extent, there's still some room for tactics in CTF, albeit it's more dynamic and the whole gametype relies more on team synergy/player ability rather then well thought out tactics.

I'm not proposing it as a replacement for the defuse gametype btw, just something that can live its own competitive life... alongside it.

Which worked fine in the SoF2 days. We had the sneaky/tactical people playing Infiltration and Defuse and the more fast paced fragging people enjoying CTF.
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post #1522 of 4018
Quote:
Originally Posted by dlano View Post


Disagree personally, I think his relative lack of mobility is intentional, all heros need to have some weaknesses afterall.

 

Well, thats what i am saying, but his advantages arent playing into that which is why he should have some "plan b".

 

Quote:
Originally Posted by dlano View Post

Genjis shouldn't be jumping in till they know FB has been used anyway, tanks can be distracted by others and I rarely fth unless I need to because I'd rather flash, hs once or twice and save the ammo and my roll for when I need it.

 

Well, it depends on individual strats, but "saving my ammo and my Roll" isnt really happening in reality, there is a focus target and it needs to die, fth + roll is the fastest and most reliable way, not to mention that most of the times Reinhardt needs to be flashed, and yeah thats what genjis do, but in defense you dont have much choice in many cases as for when and against whom you use the FB. Distracting tanks also isnt a thing, unless they are bad.

post #1523 of 4018
Quote:
Originally Posted by woll3 View Post

Well, it depends on individual strats, but "saving my ammo and my Roll" isnt really happening in reality, there is a focus target and it needs to die, fth + roll is the fastest and most reliable way, not to mention that most of the times Reinhardt needs to be flashed, and yeah thats what genjis do, but in defense you dont have much choice in many cases as for when and against whom you use the FB. Distracting tanks also isnt a thing, unless they are bad.
Yeah a good Reinhardt shouldn't drop shield for anything, but they can still be caught out of position, or other mitigating circumstances like reaper dropping to ult, tracer bombs, opposing rein charge etc but I see your point.

It's not something I encounter so much because I haven't invested the time to reach high level yet sadly and I don't fth just out of good practice in my mind rather than having to depend on it. I've seen it have some wonky spread/hit reg in the past like in a scene out of Pulp Fiction.
post #1524 of 4018
Quote:
Originally Posted by dlano View Post

Yeah a good Reinhardt shouldn't drop shield for anything, but they can still be caught out of position, or other mitigating circumstances like reaper dropping to ult, tracer bombs, opposing rein charge etc but I see your point.

It's not something I encounter so much because I haven't invested the time to reach high level yet sadly and I don't fth just out of good practice in my mind rather than having to depend on it. I've seen it have some wonky spread/hit reg in the past like in a scene out of Pulp Fiction.

Mccree can flashbang reinhardt behind his shield - I'm not even sure if he can block an overhead flash - guess it's up to zayra to bubble him when he gets stunned or the team to counter
post #1525 of 4018
Quote:
Originally Posted by ncck View Post

Mccree can flashbang reinhardt behind his shield - I'm not even sure if he can block an overhead flash - guess it's up to zayra to bubble him when he gets stunned or the team to counter
Most good Reinhardts have learned he can flash above and will move the shield up to block it, the fun begins when you find a one that knows this, so you fake high then flash the ground where he's made a gap at his feet.

That's when the mind games start biggrin.gif
post #1526 of 4018
Quote:
Originally Posted by ncck View Post

Tf2 is harder, more balanced, and well polished

Ow has better match making by a long shot and a better developer backing it (it's not new news that valve **** about half their titles) ..

Cs is really hard but revolves around learning many broken mechanics, the consistency is learning the broken parts

Overall I'd say tf2 is most consistent followed by ow, cs is the most RNG. I'm also referring to tf2 when I played it aka before the garbage weapon updates. The no RNG spread, consistent nade damage, no crits, and the only new weapons were the kritzkrieg and pyros axe which felt balanced.. anyway this is with years of playing both (besides ow) so I'm just basing this on fact/experience/opinion

I definitely agree with that. CS is almost entirely about picking high success rate plays at the high level. So much RNG though; it's nuts. Dunno if you saw the last significant patch, but they legit lowered the skill ceiling and nobody batted an eye - except for SeanGares as far as I've seen. If it didn't have RNG it would be perfect, but valve has no intention of making it a good game. Pretty sure they are subtly dumbing it down for the asian market since they just sold the rights to Perfect World. Makes me really sad.

If TF2 had a more sizable competitive population I might have switched to that because it's pretty fun and very consistent. But as of now I think CS has the biggest pool of ultra competitive players among shooters which is pretty important when I pick a game to play a lot.
Edited by ralloff - 9/1/16 at 4:22pm
post #1527 of 4018
There no updates with the finalmouse so you guys are talking about video games lol
post #1528 of 4018
@FinalmouseJude any updates?
post #1529 of 4018
Quote:
Originally Posted by kashim View Post

@FinalmouseJude any updates?

Is this a joke?
post #1530 of 4018
Quote:
Originally Posted by mitavreb View Post

Is this a joke?

This whole thread is a joke.
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