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Finalmouse Scream One - Page 379

post #3781 of 3897
The update works as advertised for me. It's still possible to get a slam actuation, but significantly harder to do so.

Your mileage may vary, likely due to manufacturing variances.
post #3782 of 3897
Quote:
Originally Posted by killeraxemannic View Post

Here is the video. I went on your site today and downloaded the update tool and ran it and it said the update was successful.

Damn, it couldn't sound more cheap'ish.

I don't know why you all are wasting money on this cheap built chinese mouse.

Sensors from 3050 and up are okay, and you shouldn't change your mouse based on tthe sensor.

I mean, bet I can outaim you all with my g9x.

Also, I can give you a list of 9999 mice with the same shape and better sensor than that $70 overpriced garbage.

Don't give money to companies like this one. You can't fix a design issue with a 'firmware update'. They are straight up lying to your face, and you are okay with it.

Why don't they fix the design issues or at least admit it, instead of lying to all their customers? Money. They are money hungry, hence the $70 price tag. If they admit to having a design issue, then they will have to refund a bunch of mice.

ASK FOR A REFUND.

Refund your mouse to whatever store you bought it from. Stop being so passive about this. They will keep lying.

You want 'the best mouse'? This is how you get it. Meanwhile I'll keep outaiming nerds with my g9x.
Edited by senileoldman - 4/13/17 at 8:50am
post #3783 of 3897
Quote:
Originally Posted by aayman_farzand View Post

My game has always been fine, but you claimed this should fix it but it doesn't. I didn't hit it with full force either, just repeatedly lifted and hit the pad.
The claim was that it would be dramatically reduced or altogether eliminated during game play, which sounds accurate for your specific situation.
Quote:
Originally Posted by arcrox View Post

The update works as advertised for me. It's still possible to get a slam actuation, but significantly harder to do so.

Your mileage may vary, likely due to manufacturing variances.
Thank you for your feedback arcrox
post #3784 of 3897
Quote:
Originally Posted by FinalMouse View Post

The claim was that it would be dramatically reduced or altogether eliminated during game play, which sounds accurate for your specific situation.
Thank you for your feedback arcrox

sleek aren't you, Mr. PR guy, uh?
post #3785 of 3897
Quote:
Originally Posted by senileoldman View Post

Quote:
Originally Posted by FinalMouse View Post

The claim was that it would be dramatically reduced or altogether eliminated during game play, which sounds accurate for your specific situation.
Thank you for your feedback arcrox

sleek aren't you, Mr. PR guy, uh?

It's very funny. What's astounding is that they are attempting to fix the click slam issue with firmware.

Placing the mouse down hard enough causes the weight of the separated LMB/RMB to exert enough force to cause switch actuation.

They are excluding this input from registering plain and simple. I'm surprised that they were able to get the mouse to ignore click-slam without impacting user input. Maybe a user can't perform a switch activation cycle as fast as a click-slam? I don't know, but I'm glad I didn't buy one.
post #3786 of 3897
Quote:
Originally Posted by Brigand253 View Post

It's very funny. What's astounding is that they are attempting to fix the click slam issue with firmware.

Placing the mouse down hard enough causes the weight of the separated LMB/RMB to exert enough force to cause switch actuation.

They are excluding this input from registering plain and simple. I'm surprised that they were able to get the mouse to ignore click-slam without impacting user input. Maybe a user can't perform a switch activation cycle as fast as a click-slam? I don't know, but I'm glad I didn't buy one.
One of several approaches
post #3787 of 3897
Quote:
Originally Posted by FinalMouse View Post

The claim was that it would be dramatically reduced or altogether eliminated during game play, which sounds accurate for your specific situation.

It honestly doesn't feel like it needs any more work to get it to actuate like it did before the FW. EIther way, it's not a problem for me.

However, I do have one complaint and maybe you guys can try a similar fix. The scroll wheel is getting loose and sometimes activates on its own. In CSGO I use them for nades/flashes and sometimes I've been pulling them out at the wrong time. Maybe you guys can recognize some pattern there and ignore it. Not sure if it's doable, but that's the only thing that's about to make me switch to a different mouse.
post #3788 of 3897
Quote:
Originally Posted by aayman_farzand View Post

It honestly doesn't feel like it needs any more work to get it to actuate like it did before the FW. EIther way, it's not a problem for me.

However, I do have one complaint and maybe you guys can try a similar fix. The scroll wheel is getting loose and sometimes activates on its own. In CSGO I use them for nades/flashes and sometimes I've been pulling them out at the wrong time. Maybe you guys can recognize some pattern there and ignore it. Not sure if it's doable, but that's the only thing that's about to make me switch to a different mouse.
Do you have mwheelup or mwheeldown (or both) for scrolling through grenades?
post #3789 of 3897
MDown for Flash, MUp for Nades, M3 for Smoke. M3 actuation is not a problem.
post #3790 of 3897
https://www.youtube.com/watch?v=z2p4amicsoI
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