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[TweakTown] AMD has their own recommended CPUs for VR, because Oculus hates AMD - Page 4

post #31 of 467
Quote:
Originally Posted by Tivan View Post

Looks like GPU or some other bottleneck? You don't really need much of a CPU to run games at 50-60fps, for most games. For clarity, it'd help this chart a lot if it included more powerful CPUs.

I've played a good number of games in my time that had a hard time staying above 70 fps at times on my previous FX setup, so that's that. (no clue about RTSs or MMOs, I don't really play these much)

nope cpu bottleneck rolleyes.gif

adding a second gpu does nothing.



nope, nothing at all
Edited by Master__Shake - 2/15/16 at 8:11pm
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post #32 of 467
Quote:
Originally Posted by Master__Shake View Post

i'd say the majority of these games aren't really hard to get a 90fps average.
nope cpu bottleneck rolleyes.gif

adding a second gpu does nothing.



nope, nothing at all

Is that irony, or? Anyhow, you don't need to have a CPU bottleneck to not get performance scaling with more available GPU performance. Could be an architecture issue/the way the game can tap into resources on the GPU.
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post #33 of 467
Quote:
Originally Posted by Tivan View Post

Is that irony or? Also, you don't need to have a CPU bottleneck to not performance scaling with more GPU performance. Could be an architecture issue/the way the game can tap into resources on the GPU.

no i'm being facetious.
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post #34 of 467
Quote:
Originally Posted by PostalTwinkie View Post

When was the last time anyone seen a commercial for an AMD product?
https://www.youtube.com/watch?v=zyvm64-_IJg biggrin.gif
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post #35 of 467
Quote:
Originally Posted by Cyro999 View Post

In perfectly parallel workloads on mainstream systems, it is.

In games and other tasks, it's not at all close. We're well past the point where it's completely legitimate to recommend a certain CPU for running an unspecified range of games at 90fps minimums.

A 970/290 can always do that by simply turning down graphics. A CPU cannot.

Except in gaming, when the developers do their jobs, AMD does come well within 10% of Intel in gaming. My statements are specific to gaming.

Now anyone can go pull cherry picked benches to show they aren't, but those are cherry picked, and honestly isn't AMD's fault. At this point in hardware, we have the power, the developers have just become exceedingly lazy.

I won't be surprised when we find out Intel was involved in this.

EDIT:

The point I am getting at, maybe not clearly, is that AMD hardware is more than capable. We just have had TERRIBLE development of video games lately. These asinine recommendations, where an FX-8xxx doesn't cut it, but an i5 does? Please.
Edited by PostalTwinkie - 2/15/16 at 8:45pm
    
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post #36 of 467
Thread Starter 
Quote:
Originally Posted by Kinaesthetic View Post

VR requires 90fps MINIMUM.
If that's so, why are their partner sites selling computers that won't come close to that?
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post #37 of 467
Quote:
Originally Posted by SuperZan View Post

I don't understand. Admittedly I know very little with regards to VR, but if it works like virtually any other graphics-intensive gaming experience it is the GPU that will bear the heaviest burden. Provide sufficient graphics-processing power and you minimise the workload required of the CPU. When the CPU is given a moderate workload, AMD CPU's are perfectly capable. To be clear, as I stated I am quite ignorant about how VR shares workloads between the GPU and CPU so I'm not saying that it's impossible for AMD processors to be inadequate for the task at hand. I just don't know why they'd be so critical over graphics-processing muscle.

Yes but no matter how much GPU power you have those AMD FX processors have significantly worse min fps, and min FPS matters a good bit in VR.
Edited by EniGma1987 - 2/16/16 at 3:02am
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post #38 of 467
Quote:
Originally Posted by p4inkill3r View Post

If that's so, why are their partner sites selling computers that won't come close to that?

same reason steam partners are selling turds for steam machines.

maximize profit, screw customers.

are you saying a 970 can't get minimum 90fps at 2160x1200

https://www.oculus.com/en-us/oculus-ready-pcs/

lachen.gif
Edited by Master__Shake - 2/15/16 at 8:57pm
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post #39 of 467
Quote:
Originally Posted by Kinaesthetic View Post

Biggest circlejerk post of the forum goes to.....?



You do realize why AMD CPUs aren't on the recommended specs. When you have to push the framerate and frametimes that are required for VR, AMD does not cut it at all. VR requires 90fps MINIMUM.

Here's the worst part. That's a lie, you hate fanboys but you are one. AMD CPU's are beasts. They aren't the MOST powerful but does that mean they're slow? No. They rip through all modern games like there is no tomorrow. So when it comes down to things, AMD is more than VR certified. It's just too bad for Oculus, when I buy into VR it'll be with the Vive (it always was going to be anyway). It's just solidified now. Hurts for them, doesn't it? I sure hope it does. wink.gif
post #40 of 467
Quote:
Originally Posted by EniGma1987 View Post

Yes but no matter how much GPU power you have those AMD FX processors have significantly worse min fps, and that just doesnt cut it.

Really now? So can you say that to all the gamers using AMD hardware and absolutely dominating no problem? Just because Intel gets +10 FPS above AMD's highest chip at around 150fps : 160fps (made up example to prove the point), then does it mean AMD can't cut it? Seriously.
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