Originally Posted by Majin SSJ Eric
That would be true if there were cards on the market that could effectively render high resolution frames fast enough to put the load back on the cpu but those GPU's simply don't exist yet. Even two Titan X's will still be the bottleneck in Crysis 3 at 4K for instance.
People are going to be running at ~100fps first on VR, period. Graphical fidelity is a secondary concern to FPS (and resolution). If you can only run the VR headset resolution at max settings at 50fps, you'll just have to pick one of these:
~ turn down resolution
~ turn down graphics settings
~ buy faster GPU
~ run game a lot worse than the standard - with all of the input lag, motion blur, lack of immersion etc and potential physical sickness that comes with thatEdited by Cyro999 - 2/24/16 at 2:56am