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[TweakTown] AMD has their own recommended CPUs for VR, because Oculus hates AMD - Page 7

post #61 of 467
Quote:
Originally Posted by mtcn77 View Post

Valve development taking place on GTX 680 is not AMD's issue, at all.

SteamOS is Linux. Linux driver performance is very different to Windows driver performance and has to be specifically programmed for on both sides. Both have been (compared to windows) very lazy with it!

Have you considered that valve might do their linux development using last gen nvidia hardware because their linux drivers are a lot better? I'm not fully up to date on linux performance other than being aware that it's terrible and can be very different between brands.


Quote:
All this discussion is reinforcing for me is that the hardware is still "not there yet" for a truly pleasant VR gaming experience.

The hardware will never be "there". "There" isn't a destination. Every time hardware gets twice as fast, people make games that are twice as demanding so that it doesn't run very well on lower end hardware any more. It will be that way for a long time until and probably after PC hardware progress stagnates, though for now GPU's are still advancing very quickly.
Edited by Cyro999 - 2/15/16 at 11:20pm
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post #62 of 467
If anybody still cares, here are the AnandTech benchmarks comparing 5 games (Tomb Raider, F1 2013, BF4, Sleeping Dogs, Bioshock Infinite) between the FX-9590 and i7-3770K, both single GPU and SLI, with average and min framerates.
post #63 of 467
Quote:
Originally Posted by Vesku View Post

All this discussion is reinforcing for me is that the hardware is still "not there yet" for a truly pleasant VR gaming experience. Maybe these soon to be launched VR units will at least be decent for non-gaming uses such as VR: travel, tours, telepresence, porn, etc.
Eh, you can make fun games without extremely demanding graphics, I think the bigger problem is that end to end latency needs to be measured and optimized during the development process, and most devs don't have the tools to do that.
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post #64 of 467
Quote:
Originally Posted by magnek View Post

If anybody still cares, here are the AnandTech benchmarks comparing 5 games (Tomb Raider, F1 2013, BF4, Sleeping Dogs, Bioshock Infinite) between the FX-9590 and i7-3770K.

Tomb Raider 2013 is one of the lightest CPU games in recent history, well known for scaling great with multi-GPU etc.

I looked at single GPU - sleeping dogs & bioshock tests are not CPU limited - the bf4 test is not CPU limited because it's singleplayer, but the game is way more CPU heavy in MP especially with a lot of players.

In short, you can find dozens of better games/situations that stress CPU's to benchmark - generally where you can't maintain 90fps because of the CPU performance you'll see wide performance gaps.
Edited by Cyro999 - 2/16/16 at 3:39am
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post #65 of 467
Quote:
Originally Posted by 2010rig View Post

AMD can't afford Super Bowl commercials. What would their commercial say? Wait for Zen?!?

You owe me a new coffee. lachen.gif
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post #66 of 467
If you wanted to test CPU Bound Games you just need Civilization 5. That is about as CPU intense a Game can get.
post #67 of 467
Quote:
Originally Posted by Cyro999 View Post


The hardware will never be "there". "There" isn't a destination. Every time hardware gets twice as fast, people make games that are twice as demanding so that it doesn't run very well on lower end hardware any more. It will be that way for a long time until and probably after PC hardware progress stagnates, though for now GPU's are still advancing very quickly.

As in not being able to deliver current AAA graphics fidelity at 90FPS min and rock solid low latency. Right now to hit those targets the game graphics would probably need to be uncomfortably pulled back towards something like ElderScrolls Oblivion than a Witcher 3 or GTA: V That's even ignoring that the demand for "realism" in gaming graphics is bound to be even greater for VR than it is now for flat screen PC gaming.
Edited by Vesku - 2/15/16 at 11:31pm
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post #68 of 467
Quote:
As in whatever happens to be the current PC games top end level of graphics fidelity delivered at 90FPS min and rock solid low latency.

We can deliver last gen games at high resolutions, top graphics settings, 90fps min and rock solid low latency, but we'll do not and will not deliver current gen at that. That's why it's current gen.

There are two scenarios. Either everyone sits back and doesn't improve graphics at all for X years so that hardware can now render the same stuff at higher FPS and resolution - and nobody ever makes a game that would run at less than Y resolution and Z FPS. Or.. They don't do that.
Edited by Cyro999 - 2/15/16 at 11:30pm
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post #69 of 467
Quote:
Originally Posted by BeerPowered View Post

If you wanted to test CPU Bound Games you just need Civilization 5. That is about as CPU intense a Game can get.
While true, it doesn't impact framerate so much as it impacts turn times, which is harder to benchmark.
Edited by TranquilTempest - 2/15/16 at 11:30pm
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post #70 of 467
Quote:
Originally Posted by BeerPowered View Post

If you wanted to test CPU Bound Games you just need Civilization 5. That is about as CPU intense a Game can get.

AnandTech got you covered again!
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