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[DigitalTrends] DX12 Dolphin Emulator backend added in 4.0-8953 - Page 3

post #21 of 38
Quote:
Originally Posted by Mailman377 View Post

My 2500k runs dolphin just fine. So not sure where the nothing before Haswell/Skylake is coming from.
Yea, Dolphin has ran at 60fps since I had a e8400...lol Had to be overclocked to at least 3.8Ghz tho
post #22 of 38
Yeah, I've been using Dolphin since I had my old Phenom II with no issues.
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post #23 of 38
Quote:
Originally Posted by zealord View Post

good thing. I haven't played anything on a emulator in a long time and I don't think I will anytime soon.

The only game I always wanted to try out, but never could was Zelda Skyward Sword, but that has nothing to do with the performance, but rather something with the weird wii control thing.

Though 90% of basically all games seem to be coming to PC now (sadly not Zelda) biggrin.gif

I've played Zelda Skyward Sword on Dolphin and it worked pretty well. Just when I needed to make circular movements the scripts available on their forums were not very efficient, but most of the time I could play well with my keyboard and mouse.
post #24 of 38
Quote:
Originally Posted by ZealotKi11er View Post

Does this emulators use CPU or GPU more? For example can you use it with a Intel GPU?

GPU and CPU are heavily important. Intel iGPU may be powerful in frames but everything else it falls short in. An AMD or NVidia GPU can be used to hack or crack encryption in a magnitude greater than Intel iGPU could ever.
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post #25 of 38
Quote:
Originally Posted by ZealotKi11er View Post

Does this emulators use CPU or GPU more? For example can you use it with a Intel GPU?

I had my 8350 sitting at 5ghz and Dolphin was still extremely heavy on it playing Metroid.
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post #26 of 38
Used Dolphin quite a bit before, ran fine on my 3770k at 4.3; for me it was a balance, CPU didn't seem to limit me on the games but you start increasing the eye candy and you start taking a dip on performance if you don't have a good GPU. On one case Xenoblade would tank on fps due to not being able to read files fast enough, moved the rom to the SSD and problem solved. 3x rendering and AA no problem on even a 3570k stock.

This was with a 7970 Matrix back then.
post #27 of 38
Quote:
Originally Posted by Pyrotagonist View Post

Oh, and I've tried the DX12 back end and it introduced artifacts (R9 290, 4790K). Hopefully it gets ironed out.

My bet would be is driver related. What version did you try it with?
post #28 of 38
WOW! Testing it on my computer. I own quite a few GC & Wii games, I won't elaborate how I'm playing games right now. However it's only using 8-15% of my CPU. It also renders flawlessly. 1080p maxed everything out.
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post #29 of 38
Now if someone would combine this branch with the VR branch. biggrin.gif
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post #30 of 38
Quote:
Originally Posted by Kinaesthetic View Post

Considering it struggles even on my 3770k with running SSBB or Pokemon XD/Gale of Darkness, I'd beg to differ. Is it playable? Technically yeah. But the performance offered by Haswell/Skylake on Dolphin makes it a perfect play experience, rather than a barely-to-somewhat playable experience.
I only had one issue with Gale and that was segmented to a small part in the starting area. Outside of that one area the game ran flawlessly for me.

I need to see checking out this Dx12 update and see if MP2 is playable(doubting it though)
Edited by Mailman377 - 2/17/16 at 7:59am
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