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[DigitalTrends] DX12 Dolphin Emulator backend added in 4.0-8953 - Page 4

post #31 of 38
Quote:
Originally Posted by paulerxx View Post

Yea, Dolphin has ran at 60fps since I had a e8400...lol Had to be overclocked to at least 3.8Ghz tho

Probably rendering at Wii's native resolution too huh? It gets a bit more demanding when have games rendering at 4k and down-sampled like I did when i played Xenoblade. The community over on the dolphin forums also created a high resolution texture pack for the game that makes it look really good. They've made the emulator use multiple CPU threads which was a big boost in performance.

Here is how it currently looks with all new high res textures, overhauled lighting system, improved models, and recently added bump-mapping/tessellation.

post #32 of 38
yep, tested dx12 since DEC

i believe it does not work with msaa, but yes, mario galaxy 1 shows great enhanced performance, not really needed but welcome

i have no problem getting 60fps, any 2500k with oc should do it, even with LLE sound, that is the AMD killer

dx12 is highly experimental, right now i prefer dx11 with msaa, dont need performance right now
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post #33 of 38
Quote:
Originally Posted by Andrew LB View Post

Probably rendering at Wii's native resolution too huh? It gets a bit more demanding when have games rendering at 4k and down-sampled like I did when i played Xenoblade. The community over on the dolphin forums also created a high resolution texture pack for the game that makes it look really good. They've made the emulator use multiple CPU threads which was a big boost in performance.

Here is how it currently looks with all new high res textures, overhauled lighting system, improved models, and recently added bump-mapping/tessellation.


Most people are totally fine (and will get better performance) by setting rendering to Auto (Window Size) or Multiple of Window Size. This will run on the majority of CPUs and graphics cards from the last five years (maybe earlier) totally fine, at playable fps. Take note, people in the thread that think you need Haswell or better to run Dolphin: set your renderer to Auto (Window Size) and suddenly all games will run fine on anything Nehalem/Phenom II and newer. thumb.gif

There is absolutely no point to run the internal renderer at 4k and downsampled to 1080p, and afaik the texture packs for Xenoblade don't even have 4k textures. It's kind of just a huge stress on the GPU for not very much visual benefit and huge fps loss.

I did a few screenshots of my own, 1080p, 2560x2112 internal resolution, high res texture packs etc.
Warning: Spoiler! (Click to show)









It looks much better, but what honestly helps the most compared to vanilla Xenoblade in Dolphin is the high res menus/text pack. Even if you run Dolphin at 1080p, with Auto (Window Size), the text and menus look like blurry garbage when stretched out by Dolphin. You really need the menu and text packs.

Unfortunately, afaik there are a TON of textures in this game that can't be easily accessed and that the modders can't find, or for other reasons can't modify.

That's why in the Shulk screenshot you posted, directly to his right there is a huge, blurry, crappy N64 era brown post.

Really, people shouldn't be buying high end GPUs and 4k monitors to play Wii games imo. Wii games are still going to be Wii games, built on technology that has been around since 2002 (the Gamecube GPU). You should be running new games, or at least games with some semblance of 4k support. Playing Wii games at 4k is just pointless and silly.

Ultimately, even modding the first Xenoblade it's not going to look anything like (or be as good/play as well) Xenoblade Chronicles X. Really glad I have a Wii U.
Edited by neurotix - 2/28/16 at 11:59pm
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post #34 of 38
Great news, just a shame I gotta use Windows 10 to enjoy them....maybe it's time to make an offline box for this purpose.
    
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post #35 of 38
Quote:
Originally Posted by neurotix View Post

There is absolutely no point to run the internal renderer at 4k and downsampled to 1080p, and afaik the texture packs for Xenoblade don't even have 4k textures. It's kind of just a huge stress on the GPU for not very much visual benefit and huge fps loss.

I disagree. Supersampling AA (which is what running a higher internal resolution is), if one can afford the performance hit, is one of the best ways to improve visual quality.

On most emulators, CPU will still be a limiting factor before the GPU, even when running at very high internal resolution.
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post #36 of 38
Supersampling does more than antialiasing, it's pretty wonderful
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post #37 of 38
Anyone tried it on a Nvidia X1 SoC yet? I just tried to try it on my x5-z8300 SoC based tablet turns out it is running 32 bit Windows.
So now I'm trying to find out how to install a 64 bit version of windows while I can't seem to get into the bios.
post #38 of 38
This is epic. Time to see if I can get my hands on this. Will definitely help my nieces GTX 740.
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