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[DigitalFoundry] Is It Time To Upgrade Your Core i5 2500K? - Page 32  

post #311 of 402
GPU load in those situations is very minimal
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post #312 of 402
Quote:
Originally Posted by Ironcobra View Post

Great video, that being said i dont plan to upgrade until the end of this year, however i have been thinking of upgrading my ram to hold me over. This video definitely backs this up. Im just shocked at how bad the dx11 performance. Im glad ive been holding out on a 4k upgrade until i do my computer again. It feels good tho that ive gotten every penny out of my 2500k system. Definitely best cpu for money of all time.

Can someone please recommend a good 16gb kit for pairing with the 2500k, I havnet been keeping up with hardware as much since buying this system.thumb.gif


I ordered this for my i5 2500K:

SKU: F3-2133C9D-8GXL

2133 with the lowest latency I could find. Has not arrived yet. Order just one kit, 8GB, is enough for me. I will do a platform upgrade before 8GB becomes an issue.
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post #313 of 402
Quote:
Originally Posted by Cyb3r View Post

@ cyro for sc2 that's not entirely true you do get higher performance with the 980 vs the 960 granted that you set both to high perf in nvidia controll panel but it's still a ****ty coded engine that suffers more from the cpu in use than the gpu

most games that are actually cpu limited have horrible coding behind them SC2 / FO3/NV/4 / skyrim / oblivion to name a few

hell even with my 5960x oblivion has cpu issues no matter the oc i throw at it cause the engine is a huge turd

@ darkwizzie i simply haven't played skyrim in about 3months ever since i rebuilded my system since i had to wait a full month on getting rma's done and i'm simply bad with names has nothing todo with me playing or not playing skyrim alot (hint i played quitte a bit off skyrim) and what i meant is that you get performance dips in that area due to bad coding this can easily be checked with skyrim perf monitor when you scale past 4k

I just ran Skyrim @ 5120 x 2880 with x4 msaa and x16 as and got 63 fps minimum (50% CPU usage, 90% GPU usage). If you want to scale past even 5k, you should've noted this in your original post.

 

You're not being reasonable. When Skyrim came out, 1440p was high end stuff. Right now, even with the terrible single-threaded performance improvement of Intel chips past Sandy, it's possible to run double that resolution with x4 msaa and have minimums over 60.


Edited by Darkwizzie - 2/29/16 at 7:15pm
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post #314 of 402
Circling back to the topic of this thread, suffice it to say that the vast majority of AAA games will not be hindered by a 2500k to this day and I think that was the original point.
post #315 of 402
Quote:
Circling back to the topic of this thread, suffice it to say that the vast majority of AAA games will not be hindered by a 2500k to this day and I think that was the original point.

It really depends on the games, many of them (even in the OP video you see some pretty GPU heavy recent games that are CPU limited in those testing conditions) will scale significantly.

There are more than enough games partially to heavily CPU limited that can justify justify either a 2500k to 6600k upgrade for a lot of people - or a fresh build with money put into CPU (up to a 6600k) rather than huge focus on GPU.

Especially for those who play MMO/RTS and/or those targetting a framerate well above 60fps. Those games are typically heavier for a modern CPU than a modern GPU, that gets worse for every month of lifespan after development starts since GPU's are advancing far faster than CPU's at the moment.
Edited by Cyro999 - 3/1/16 at 2:38am
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post #316 of 402
Quote:
Originally Posted by Ascii Aficionado View Post

It's been so long, but I'm fairly sure it was 1.3v something with a 4.5 OC, I didn't change any other voltages either, it was my first and last time overclocking. I ran Prime95 for about 2 hours and it was fine, and I never had any issues other than maybe every few months I'd get a BSOD that implied my vcore wasn't high enough and a simple increase/nudge solved it.

I always assumed I could have gone with a much lower vcore if I had increased other things.

It's been 100% stable at stock, I didn't break it or anything, I just degraded it.

Edit - I posted in a thread for my mobo years ago, I may have some old info there.

LOL.

You didn't degrade anything, you just never had enough vcore to actually support your oc.

Ran multiple 2500k's at 1.4 / 1.418v for YEARS with no degredation at 4.8-5 ghz.

post #317 of 402
Here's a cool (new) Sandy Bridge i7-2600k build video. Yeah, I am excited about Doom (2016) too.

https://www.youtube.com/watch?v=dWDnN93f9I4

This is why single-threaded performance is important in gaming.

The campaign map on Total War: Medieval II, Empire, Shogun 2, etc. is single threaded. tested by me and confirmed.
Morrowind is single threaded, I believe. Pretty much every game made before 2000 is single threaded because, back then, there were no dual-core,tri-core,quad-core, etc. cpu's.
Oblivion, Skyrim, Fallout 3 and New Vegas and many other games are optimized for dual core.

You may ask yourself, why should I care about old games? because some of the best mods and fan missions ever made are for old games.

Did you enjoy Morrowind? There are many mods for morrowind.
http://www.moddb.com/search?q=morrowind

Did you enjoy Oblivion? If you enjoyed Oblivion, then try Nehrim. It's so much better than Oblivion. In Nehrim, the focus is on the main quest and it's a long, satisfying main quest.
Trust me, Nehrim is a much much better RPG than Oblivion.
http://www.moddb.com/mods/nehrim-at-fates-edge/images

Did you enjoy Skyrim? Then, try Enderal (coming 2016): sequel to Nehrim. If Enderal is only half-as-good as Nehrim, then it will still be as good as or better than Skyrim, in my opinion.
http://www.moddb.com/mods/enderal

You may ask yourself, why should I care about those old Total War games if I only play the latest games?
This is why you should care.
http://www.moddb.com/mods/third-age-total-war

The Third Age (Lord of the Rings) mod is so popular that people started to make mods for the original mod.
http://www.moddb.com/mods/divide-and-conquer

Do you play mmo games? That's a whole 'nother discussion.
Edited by Partol - 3/1/16 at 11:14am
     
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post #318 of 402
Quote:
Originally Posted by Majin SSJ Eric View Post

Circling back to the topic of this thread, suffice it to say that the vast majority of AAA games will not be hindered by a 2500k to this day and I think that was the original point.

Yeah, and if they are it's most likely a draw call or API limitation.

If we look at the enhanced multi-threading and draw call performance that DX12 and Vulcan offer it could extend the life of Sandy and Ivy (even Nehalem and Bloomfield for that matter) further which is really amazing. Combine that with asynchronous shading to remove more processing from the CPU side and supplement the 2500K with some binned memory. If all of this is taken advantage of the 2500K will live on for years to come - no doubts - the 3770K being a threaded fail-safe of sorts.

It's not so much a testament to the socket as it is the pivotal movements which the industry is taking atm. A lot of the longevity is due to the movement towards efficiency over tackling limitations like a linebacker and the fact that the DirectX has reached it's limit as it currently functions/is structured.
Edited by pengs - 3/1/16 at 6:00am
post #319 of 402
@ darkwizzie i gave it merely as an example if you take most off the rigs from that time they had issues @ riven i think is what the town is called sure these days unless you throw 4k textures at it skyrim will run past 60fps

and fallout 4 is running on a modded skyrim engine which is why it's having similar issues with performance

@partol even then some older engines from the 2000's that had dualcore patched in at some time in the engines lifecycle don't all run too well oblivion is a pretty good example even though it should run dualcores it's selective dual core optimization same goes for skyrim and Quad core though that engine is more advanced and via forcing can run more stuff on quad cores without breaking the engine too much

@pengs Dx12 is also finally the proper rewrite mostly for alot off functions even to this day Dx9 drawcalls running in DX11 run smoother than when they where ran in Dx9 due to many reasons and semi bad optimization the only problem there is right now is that nvidia is kind off forcing async computing through their drivers instead off hardware based but we'll have to wait on pascall to see if they will go for full hardware async but i think they probably will

and while upgrading from a 2500k to any newer architecture will have some benefits in fps in games it won't be as big as upgrading from a previous architecture off gpu and Dx12 will widen that gap even further
Edited by Cyb3r - 3/1/16 at 2:45pm
post #320 of 402
I'm still running a Q9550 with 12gb of ram.
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