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[DigitalFoundry] Is It Time To Upgrade Your Core i5 2500K? - Page 33  

post #321 of 402
Quote:
Originally Posted by EinZerstorer View Post

LOL.

You didn't degrade anything, you just never had enough vcore to actually support your oc.

Ran multiple 2500k's at 1.4 / 1.418v for YEARS with no degredation at 4.8-5 ghz.


I agree with this. My personal preference is to do all of my stress testing and find my max overclock with whatever "stress test" is the flavor of the chip and then when I complete a robust stressing I still go into bios and click an extra two ups on the vcore and leave it. I have never had had a problem, my Q9550 is still at 4.0ghz, my 3570k at 5ghz, my 4790k at 4.8ghz, and my current 6700k at 4.9ghz. Again, never had a problem personally with feeding a little extra vcore to be sure.
post #322 of 402
Quote:
Originally Posted by Cyb3r View Post

@ darkwizzie i gave it merely as an example if you take most off the rigs from that time they had issues @ riven i think is what the town is called sure these days unless you throw 4k textures at it skyrim will run past 60fps

and fallout 4 is running on a modded skyrim engine which is why it's having similar issues with performance

You said no matter what hardware. As in, there doesn't exist hardware that can do what you claimed. You went from 'they feature areas where no matter what hardware you throw at them you'll still see low fps' to 'most of the rigs from 2011 couldn't run Skyrim downscaled from 4k or higher'. You keep changing what you're saying. Doesn't matter if what you said was 'just an example'. It was wrong, which I think you'll never admit at this point.

 

Why would you expect a rig from 2011 to run Skyrim downscaled from 4k??? Why are we talking about what most hardware did at 2011? You're going to be GPU limited if you downscale like that in 2011, which is not relevant to this thread.

 

Today, you'd probably have to run Skyrim on Windows 7 with ENBoost to avoid problems with 4k textures everywhere. Problem is stutter, and it would not be GPU bound.


Edited by Darkwizzie - 3/1/16 at 3:56pm
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post #323 of 402
i was merely referring to no matter what hardware you'll see lower fps dips at certain points due to coding issues to this day with the engine it isn't as visible on current day hardware with skyrim since it's easy to just bruteforce the engine but then there's other issues as in the physics off the whole game being tied to fps going over the 60fps thresshold with the skyrim engine will break alot off animations and physics in one way or another
post #324 of 402
I don't want to lose my temper, so I will leave you with this:
 
-There is no way to dip below 60fps in Vanilla Skyrim short of going above 5k resolution with today's best hardware. When FPS dips it is indeed generally CPU bottlenecked.
- In fact, even @ 10k, the lowest drops in FPS are CPU bound, which is kind of amazing.
-There is no waterfall in Riverwood. Quite a ways south of Riverwood there is a minor waterfall. The waterfall there is closer to the standing stones than Riverwood. This place is nowhere as performance intensive an area as the area I thought you were referencing (Whiterun, on the steps of Dragonsreach, looking down on the entire city). So if I were to test in your location, the minimum FPS @ 5k w/ x4 MSAA would be above 63 fps.
-What was your original point? You said that there doesn't exist hardware today that can run Skyrim without suffering from 'low fps'.
-When shown that on 1440p and x8 MSAA on a very CPU intensive part of the game overlooking the entire city caused FPS far above 60, you said you mean downscaling from 4k.
-When shown that downscaling from 5k on my hardware with x4 MSAA in the same situation led to minimum FPS above 60, you said you actually meant to talk about hardware at the time of Skyrim's release, which could get problems with performance if you downscaled from 4k.
-When shown that you deviated from what you said originally when you started talking about hardware at 2011 instead of 2016, you started to talk about FPS dipping and the 60 fps cap. It is not reasonable to expect 2011 parts to run Skyrim downscaled from 4k or above and maintain above 60 fps at all times. The performance problem would not be from CPU, since Sandy wasn't that many times slower than Skylake. GTX 580s on the other hand, were slow, hot, and had very little Vram. I don't see how 2011 rigs have anything to do with this thread, except for the CPU (because it's in the title and we were here to compare CPUs).
-I agree with you (although this is an obvious truth) that dips in FPS are due to coding. Dips in FPS could be dips above 60 fps, in which case those dips in FPS has no practical detriment to the player. (Maybe one could nitpick about something, but there are bigger fish to fry.) Any game today will be limited due to coding 10 years from now, as technology improves. Vanilla Skyrim could have done better with its code, but it's not a complete abomination, considering what many people end up doing to their games compared to vanilla Skyrim.
-The game should generally be capped at 60fps, but that does not demonstrate your original point to be true (or really have anything to do with it at all).
-I agree that brute force can cause poorly coded/inadequately coded programs to perform better. I don't think anybody disagrees with you here, but I think we all knew we agreed with that before you even said that. I don't see how that has anything to do with my original reply to you, though. Then again, the same can be said for the two points above this one and under this one.
-Running 4k textures would probably mean using Windows 7 instead of 10. Performance problems would be stuttering if there were problems. It's technically correct to say stuttering is lower FPS, but I would differentiate the two.
-I agree with you that Fallout 4 is a modded Skyrim engine, and shares some similar performance problems.
-Making an incorrect/unreasonable first post, and following it up a couple of points that are correct but unrelated to the first point doesn't make the original post correct. If I give you the most charitable interpretation of what you did, you need to work on your communication. Going from 'any hardware today leads to low fps' to '2011 hardware lead to low FPS when downscaling from 4k or above' is a big difference. And if the difference is a GPU difference for the most part, remember that we're here to talk about the CPU.
-It's unfair of me to give my final word and just disappear, so you can say your piece too, and then we can agree to disagree.
 
Finally, on an unrelated note:
-Starting Skyrim, especially with Mod Organizer, leads to a CPU bound situation. Right now I can't really say my loading times when I see loading screens are limited by CPU instead of SSD, but I think it's a possibility when I'm running outside in Skyrim and maps get loaded on the fly. So yeah, everywhere I go, I am being hit by CPU limits.

Edited by Darkwizzie - 3/1/16 at 4:58pm
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post #325 of 402
Gave my old 2500k to my son and moved up to a 6600k. That 2500k has been running 1.35v @ 4.7ghz since 2011 and is still going strong, it's a beast

I am only running a modest OC on the 6600k - 4.2ghz @1.21v but it has been a worthy upgrade - if not for the cpu performance then for the 3200mhz DDR4 and my M2 drive, the system is super snappy

The only game I remember hitting a cpu bottleneck with the 2500k was Crysis 3.. remember all cores being pegged @ 100% and FPS being around 38-39 in some areas of the game. I've gone back now and I seem to get 50 in the same area but i'm not sure if the game was patched or if the new OS has helped with this etc.
post #326 of 402
The GPU is the only thing that is not a Bottleneck in a System. I see the CPU as the enabler. That means if CPU pushes CPU to 99% its doing it job, else bottleneck.
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post #327 of 402
I had planned on upgrading to a 6600k and 16GB 3000mhz RAM shortly then waiting for Polaris/Pascal but now I'm not sure, I'm wondering if maybe I'd be better off getting like a 390X(and new PSU) for now and and being able to upgrade to a 6700k in a couple months instead and then perhaps seeing how I feel about polaris/pascal later on. Seems to me for gaming, I'm probably gonna notice a bigger difference going from a 280(non-x) to 390X than 2500k > 6600k. I just don't know wha-smiley.png

Essentially what im asking is
GPU now, i7 skylake in 2-3 months, maybe still polaris/pascal later (i'm assuming this would also have the advantage of newer motherboard offerings by the time i get the CPU)
or
i5 skylake now, maybe GPU in 2-3 months and still wait for polaris/pascal
Edited by dragneel - 3/1/16 at 10:25pm
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post #328 of 402
Quote:
Originally Posted by dragneel View Post

I had planned on upgrading to a 6600k and 16GB 3000mhz RAM shortly then waiting for Polaris/Pascal but now I'm not sure, I'm wondering if maybe I'd be better off getting like a 390X(and new PSU) for now and and being able to upgrade to a 6700k in a couple months instead and then perhaps seeing how I feel about polaris/pascal later on. Seems to me for gaming, I'm probably gonna notice a bigger difference going from a 280(non-x) to 390X than 2500k > 6600k. I just don't know wha-smiley.png

Essentially what im asking is
GPU now, i7 skylake in 2-3 months, maybe still polaris/pascal later (i'm assuming this would also have the advantage of newer motherboard offerings by the time i get the CPU)
or
i5 skylake now, maybe GPU in 2-3 months and still wait for polaris/pascal

Single 390X . . . your i5 with an oc will be just fine. now, with two if ever, then an i7 3770K is all you need.
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post #329 of 402
@ darkwizzie apparently we have a different understanding off certain words and communication used which is fine

and whiterun overlooking the city is a performance hog indeed for most part except the top stairs which somehow get's less fps due to a minor hardcoded bug into skyrim

and sorry i meant more to give skyrim as an example since it clearly show's poor coding in major area's off the game things that can't be fully fixed even with the unofficial patches
and yes while vanilla skyrim doesn't load as much as say a fully modded 4k skyrim with also a fully loaded enb and a ton off mods the maincode off the engine does have some inherent flaws but it's bethesda so i didn't hold my breath after seeying oblivion where due to a coding bug i personally had issues on 2 systems that could have been fixed by a minor patch probably (uncertain since it's a bit hard to pinpoint a problem in such a complex engine)

and i don't see possitive dips as a detriment to the player i do see frameloading issues as a problem (where certain areas just suddenly half gpu load even after trying multiple drivers and taking the same point as a reference)
post #330 of 402
are you guys really using skyrim as a basis for cpu performance in gaming?

lolwut.
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