I don't want to lose my temper, so I will leave you with this:
-There is no way to dip below 60fps in Vanilla Skyrim short of going above 5k resolution with today's best hardware. When FPS dips it is indeed generally CPU bottlenecked.
- In fact, even @ 10k, the lowest drops in FPS are CPU bound, which is kind of amazing.
-There is no waterfall in Riverwood. Quite a ways south of Riverwood there is a minor waterfall. The waterfall there is closer to the standing stones than Riverwood. This place is nowhere as performance intensive an area as the area I thought you were referencing (Whiterun, on the steps of Dragonsreach, looking down on the entire city). So if I were to test in your location, the minimum FPS @ 5k w/ x4 MSAA would be above 63 fps.
-What was your original point? You said that there doesn't exist hardware today that can run Skyrim without suffering from 'low fps'.
-When shown that on 1440p and x8 MSAA on a very CPU intensive part of the game overlooking the entire city caused FPS far above 60, you said you mean downscaling from 4k.
-When shown that downscaling from 5k on my hardware with x4 MSAA in the same situation led to minimum FPS above 60, you said you actually meant to talk about hardware at the time of Skyrim's release, which could get problems with performance if you downscaled from 4k.
-When shown that you deviated from what you said originally when you started talking about hardware at 2011 instead of 2016, you started to talk about FPS dipping and the 60 fps cap. It is not reasonable to expect 2011 parts to run Skyrim downscaled from 4k or above and maintain above 60 fps at all times. The performance problem would not be from CPU, since Sandy wasn't that many times slower than Skylake. GTX 580s on the other hand, were slow, hot, and had very little Vram. I don't see how 2011 rigs have anything to do with this thread, except for the CPU (because it's in the title and we were here to compare CPUs).
-I agree with you (although this is an obvious truth) that dips in FPS are due to coding. Dips in FPS could be dips above 60 fps, in which case those dips in FPS has no practical detriment to the player. (Maybe one could nitpick about something, but there are bigger fish to fry.) Any game today will be limited due to coding 10 years from now, as technology improves. Vanilla Skyrim could have done better with its code, but it's not a complete abomination, considering what many people end up doing to their games compared to vanilla Skyrim.
-The game should generally be capped at 60fps, but that does not demonstrate your original point to be true (or really have anything to do with it at all).
-I agree that brute force can cause poorly coded/inadequately coded programs to perform better. I don't think anybody disagrees with you here, but I think we all knew we agreed with that before you even said that. I don't see how that has anything to do with my original reply to you, though. Then again, the same can be said for the two points above this one and under this one.
-Running 4k textures would probably mean using Windows 7 instead of 10. Performance problems would be stuttering if there were problems. It's technically correct to say stuttering is lower FPS, but I would differentiate the two.
-I agree with you that Fallout 4 is a modded Skyrim engine, and shares some similar performance problems.
-Making an incorrect/unreasonable first post, and following it up a couple of points that are correct but unrelated to the first point doesn't make the original post correct. If I give you the most charitable interpretation of what you did, you need to work on your communication. Going from 'any hardware today leads to low fps' to '2011 hardware lead to low FPS when downscaling from 4k or above' is a big difference. And if the difference is a GPU difference for the most part, remember that we're here to talk about the CPU.
-It's unfair of me to give my final word and just disappear, so you can say your piece too, and then we can agree to disagree.
Finally, on an unrelated note:
-Starting Skyrim, especially with Mod Organizer, leads to a CPU bound situation. Right now I can't really say my loading times when I see loading screens are limited by CPU instead of SSD, but I think it's a possibility when I'm running outside in Skyrim and maps get loaded on the fly. So yeah, everywhere I go, I am being hit by CPU limits.
Edited by Darkwizzie - 3/1/16 at 4:58pm