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[Kotaku] IBM Is Making Sword Art Online for Real - Page 9

post #81 of 85
When VR starts creating open world games, that is when i can see a game like this blow up. Avatar anyone? Someone call James Cameron. Minus the mind control mechanic, this can be doable in the near future. How much horsepower would we need to push such a world?
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post #82 of 85
Thread Starter 
Looks like our dreams are done for everyone...

http://www.overclock.net/t/1592545/roadtovr-sorry-internet-the-sword-art-online-vr-mmo-isn-t-real

R.I.P - SAO: The Beginning Project (2016 - 2016)

- Insan1tyOne thumbsdownsmileyanim.gif
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post #83 of 85
Quote:
Originally Posted by Mookster View Post

We absolutely have the technology for this, what are you people talking about?

We might just not have the money, but I'm pretty certain it could be cheap. If IBM has motion mapping technology in their massive IP bank, I can absolutely see this being marketable.

It's IBM. They're smart.

Quote:
Originally Posted by airfathaaaaa View Post

ofc we do as a technology the problem is it costs TOO MUCH even for some films to be made...

Why do people keep saying this? The technology the anime uses is literally the same thing we see in the Matrix movies, but wirelessly with a headset. We don't have this tech 100% guaranteed. We don't even have the tech to create a virtual world of that magnitude and realism, let alone the hardware to enter it.
post #84 of 85
Quote:
Originally Posted by airfathaaaaa View Post

ofc we do as a technology the problem is it costs TOO MUCH even for some films to be made...
Yes, well, welcome to the modern economy.

That doesn't mean there aren't any ways around it. Like I said, IBM might have something in their IP bank to support this.

I don't know just how much it costs for the related film-making technology, but I do know you're talking about an extremely wasteful, extremely profitable industry. You're also talking about an industry where "friends" destroy the balances of the free market.

There are lots of ways to implement motion detection. Lots of hardware options, and few software options. Most of the hardware options are pretty cheap, especially if you can get around patents, and really just rely on strong computational power as a backbone -- a particular strength of the PC gaming arena. Software costs? Usually much larger. Motion detection for films will have patented and copyrighted aspects, and it's in the film industry so you have professionals associated with it. It's a closed market to begin with. Lots of reasons for it to be expensive.

Again, I can see this being in my living room for a reasonable price. Not cheap, but probably around console price. If the software and hardware could be incorporated into other game engines, it could easily be a lucrative venture. The fact that they're proposing it.. yes, the market is probably ready.
Edited by Mookster - 2/25/16 at 1:19pm
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post #85 of 85
Quote:
Originally Posted by Mookster View Post

Yes, well, welcome to the modern economy.

That doesn't mean there aren't any ways around it. Like I said, IBM might have something in their IP bank to support this.

I don't know just how much it costs for the related film-making technology, but I do know you're talking about an extremely wasteful, extremely profitable industry. You're also talking about an industry where "friends" destroy the balances of the free market.

There are lots of ways to implement motion detection. Lots of hardware options, and few software options. Most of the hardware options are pretty cheap, especially if you can get around patents, and really just rely on strong computational power as a backbone -- a particular strength of the PC gaming arena. Software costs? Usually much larger. Motion detection for films will have patented and copyrighted aspects, and it's in the film industry so you have professionals associated with it. It's a closed market to begin with. Lots of reasons for it to be expensive.

Again, I can see this being in my living room for a reasonable price. Not cheap, but probably around console price. If the software and hardware could be incorporated into other game engines, it could easily be a lucrative venture. The fact that they're proposing it.. yes, the market is probably ready.
the funny thing is valve told us some months ago that vive had a similiar in depth mapping technology but they decide not to install it for price issues
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