Overclock.net › Forums › Industry News › Software News › [Anand] Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading
New Posts  All Forums:Forum Nav:

[Anand] Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading - Page 21

post #201 of 1175
Quote:
Originally Posted by magnek View Post

You know the thing that really pisses me off about the whole Gameworks/TressFX thing is how inconsistent nVidia is in their stance.

So here's a quote from Cem Cebenoyan, Director of Engineering, Developer Technology:
Ok so when it comes to Gameworks and AMD wants the source code to optimize, nVidia is basically saying it's a pile of BS.

Now compare the above with what was said when TressFX ran poorly:
Interesting, so apparently when it's nVidia that needs to optimize for an AMD tech, they somehow suddenly can't do it on their own and need the source code and the dev's help. thinking.gif

DAMN! I didn't even realise that!
post #202 of 1175
Quote:
Originally Posted by magnek View Post

You know the thing that really pisses me off about the whole Gameworks/TressFX thing is how inconsistent nVidia is in their stance.

So here's a quote from Cem Cebenoyan, Director of Engineering, Developer Technology:
Ok so when it comes to Gameworks and AMD wants the source code to optimize, nVidia is basically saying it's a pile of BS.

Now compare the above with what was said when TressFX ran poorly:
Interesting, so apparently when it's nVidia that needs to optimize for an AMD tech, they somehow suddenly can't do it on their own and need the source code and the dev's help. thinking.gif
What he says makes perfect sense.

You don't need access to the source code of the game to optimize the driver, but you obviously also cannot rewrite the whole game in the driver - the developer has to make some changes as well. The latter has nothing to do with sharing the code at all.
post #203 of 1175
Oh boy, I started aiming to migrate on DDR4 platform by the end of this year (most likely Zen if it turns out to be good), but after seeing those latest DX12 benches on my FX... Sweet, if only it remains constant for the rest of upcoming DX12 titles.
post #204 of 1175
Quote:
Originally Posted by iLeakStuff View Post

15-20% faster than GTX 960 (source) wink.gif
And that doesnt show anything. Again, there are a growing number of games where a 7970 or even 290 would struggle today at acceptable frame rates and settings at 1440p. Obviously 290 would do ok in the majority of the games in 1080p but I wouldnt even be happy with a 1080p display today

A 290 would struggle? a 290 is only 28% slower than the fastest consumer Graphic Card available on the market, the 980Ti, if the 290 struggles then the 28% extra performance wont make a difference, either you are right and every GPU tier is struggling or you're absolutely wrong.

Also the 7970 launched in 2011, that's huge considering it's current performance have almost doubled ever since it launched, nobody would expect to play at 1440p with a card launched in a time where that resolution was today's 5K, the 7970 STOCK is an outperformer in 1080p even today, you saying it struggles is a flat out lie, and please understand that all of this is under the "STOCK" Clocks, because we can't just forget the fact that the HD 7970 was/is/Still is one of the best overclocking cards of the last decade.

My HD 7970 could reach core clocks of 1250MHz from 900MHz Stock clocks and remain absolutely stable in all scenarios with only 90mV extra voltage, I could push it even further to 1300MHz but I was concerned at its longevity and temps, with better cooling I'm sure you can forget this issue, the average overclock for this card was basically around 30% give or take.

And regarding the 290, yes it doesn't overclock, but saying it struggles at 1440p is ridiculous, I'm able to max out games like Battlefront at 1440p Full TSAA and maintain an average of 70 FPS with stock 1000MHz core clocks, with 1150MHz I'm reaching about 80 FPS.

Just no.
Edited by Dargonplay - 2/25/16 at 7:07pm
post #205 of 1175
I just love Dargonplays avatar GIF way too much. It always makes me smile smile.gif
current rig
(4 items)
 
  
CPUGraphicsGraphicsKeyboard
2500k R9 290X Tri-X GTX 680 Filco Majestouch 2 Brown Ninja 
  hide details  
Reply
current rig
(4 items)
 
  
CPUGraphicsGraphicsKeyboard
2500k R9 290X Tri-X GTX 680 Filco Majestouch 2 Brown Ninja 
  hide details  
Reply
post #206 of 1175
Quote:
Originally Posted by zalbard View Post

What he says makes perfect sense.

You don't need access to the source code of the game to optimize the driver, but you obviously also cannot rewrite the whole game in the driver - the developer has to make some changes as well. The latter has nothing to do with sharing the code at all.

It's as simple as this. AMD claims they can't optimize Gameworks games because they don't have access to the source code. nVidia says that's a heap of rubbish and you don't need the game's source code to optimize for Gameworks games, and in fact many devs don't even give you their source code.

Ok forget about code sharing for a moment. What I really want to know then, is why nVidia needed the final build code to Tomb Raider before they could optimize TressFX? I mean given what Cem Cebenoyan said, it just appears completely contradictory.
post #207 of 1175
Quote:
Originally Posted by zealord View Post

I just love Dargonplays avatar GIF way too much. It always makes me smile smile.gif

I'm not sure you are right about that (this could not be a mere avatar in my book...) . I think Dargonplay filmed himself doing stuff and upload this everytime he post something here... smile.gif
Edited by rage fuury - 2/25/16 at 12:12pm
post #208 of 1175
Quote:
Originally Posted by rage fuury View Post

I'm not sure you are right about that (this could not be a mere avatar in my book...) . I think Dargonplay filmed himself doing stuff and upload this everytime he post something here... smile.gif

Cute, but no. It's even better with sound.

https://www.youtube.com/watch?v=9CS7j5I6aOc

It's interesting that the DX12 titles we expected to see by now have all stalled out. I suspect a certain ISV is making backroom deals right about now. Where is Deus Ex, Fable, ARK, Hitman even?
Parasite
(18 items)
 
  
CPUMotherboardGraphicsGraphics
i7 4770K @ 4.7GHz Z87 MPOWER (MS-7818) Sapphire Radeon 290x @1100/1500 EVGA 1080Ti SC2 Hybrid 
RAMHard DriveHard DriveCooling
G.SKILL 2133 Samsung 850 Pro Caviar Black Corsair H100 
CoolingCoolingOSMonitor
Corsair HG10 Corsair H60 Windows 7 x64 Sony XBR65X850B 
KeyboardPowerCaseMouse
CMSTORM Quickfire XT Corsair AX1200i Antec P280 Logitec G700 
Mouse PadAudio
Black, came with my NeXTcube 25 years ago. Sound Blaster Recon 3D PCIe 
  hide details  
Reply
Parasite
(18 items)
 
  
CPUMotherboardGraphicsGraphics
i7 4770K @ 4.7GHz Z87 MPOWER (MS-7818) Sapphire Radeon 290x @1100/1500 EVGA 1080Ti SC2 Hybrid 
RAMHard DriveHard DriveCooling
G.SKILL 2133 Samsung 850 Pro Caviar Black Corsair H100 
CoolingCoolingOSMonitor
Corsair HG10 Corsair H60 Windows 7 x64 Sony XBR65X850B 
KeyboardPowerCaseMouse
CMSTORM Quickfire XT Corsair AX1200i Antec P280 Logitec G700 
Mouse PadAudio
Black, came with my NeXTcube 25 years ago. Sound Blaster Recon 3D PCIe 
  hide details  
Reply
post #209 of 1175
Quote:
Originally Posted by Serandur View Post

Because the AMD name is tainted and "RTG" represents a more independent, ATi-like division that's more accurate I suppose. Anandtech might just like the sound of it more for that reason (recognizing the GPU division as separate from the CPU one). I like it, personally, though I still wish they just used "ATi" again instead.

Anyway, they label themselves RTG in official Polaris info slides too, so they're taking this separate name thing pretty seriously.

I imagine a large part of it being its own division, and recognized as such, is in the event Zen doesn't save AMD. At that point RTG can be more easily split off from the main body of AMD itself. Either in an effort to sell RTG, or to keep RTG and sell AMD.

Also, it is to put distance between the AMD name in the GPU world as well. As you said, unfortunately enough, 'AMD' has become tainted in the gaming sector. Which is terribly unfortunate, because they do have a strong offer. So, they want to create a new image with Polaris.

Image is everything in business, thus why Coca-Cola spends about $2B a year on it.
    
CPUMotherboardGraphicsRAM
Intel i7 5820K AsRock Extreme6 X99 Gigabyte GTX 980 Ti Windforce OC 16 GB Corsair Vengeance LPX 
Hard DriveHard DriveCoolingOS
Samsung 840 EVO 250GB - HDD Speed Edtition Samsung SM951 512 GB - I still hate Samsung!  Noctua NHD14 Windows 10 
MonitorMonitorMonitorKeyboard
Achieva Shimian QH270-Lite Overlord Computer Tempest X27OC  Acer Predator XB270HU Filco Majestouch 2 Ninja 
PowerCaseMouseMouse Pad
Seasonic X-1250 Fractal Design R5 Razer Naga Razer Goliathus Alpha 
AudioAudio
AKG K702 65th Anniversary Edition Creative Sound Blaster Zx 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Intel i7 5820K AsRock Extreme6 X99 Gigabyte GTX 980 Ti Windforce OC 16 GB Corsair Vengeance LPX 
Hard DriveHard DriveCoolingOS
Samsung 840 EVO 250GB - HDD Speed Edtition Samsung SM951 512 GB - I still hate Samsung!  Noctua NHD14 Windows 10 
MonitorMonitorMonitorKeyboard
Achieva Shimian QH270-Lite Overlord Computer Tempest X27OC  Acer Predator XB270HU Filco Majestouch 2 Ninja 
PowerCaseMouseMouse Pad
Seasonic X-1250 Fractal Design R5 Razer Naga Razer Goliathus Alpha 
AudioAudio
AKG K702 65th Anniversary Edition Creative Sound Blaster Zx 
  hide details  
Reply
post #210 of 1175
Quote:
Originally Posted by Glottis View Post

this dev confirmed they partner with AMD. which is known for a long time with AMD logo on their website and oxyde promoting AMD products on various tech conferences.

Yes, but AMD doesn't implement special code that cripples their competition. They're just straight up better in Dx12, so it's in their interests to promote it. If the senior people making designs decisions at nVidia weren't so stupid, this wouldn't be a problem for them.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Software News
Overclock.net › Forums › Industry News › Software News › [Anand] Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading