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[Anand] Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading - Page 25

post #241 of 1175
Quote:
Originally Posted by kyrie74 View Post

The next Mirror's Edge is supposed to use DX12 as well.

That's the one I'm looking forward to.
Quote:
Originally Posted by keikei View Post

DX12 launch, no. Will it eventually have it? Yes. Given theres no info on an implementation date, it could be a while. QB will launch with DX12.

I think it is a bad sign that the demo is DX11 only, what with it being three weeks from launch and all.

I need to look into Quantum Break. Isn't it rumored to be Windows Store only?
Edited by Forceman - 2/25/16 at 6:52pm
post #242 of 1175
Quote:
Originally Posted by Forceman View Post

That's the one I'm looking forward to.
I think it is a bad sign that the demo is DX11 only, what with it being three weeks from launch and all.

I need to look into Quantum Break. Isn't it rumored to be Windows Store only?

That was my initial impression with hitman, but the game is episodic, so its possible the later parts will fully launch with dx12 and patch the earlier parts later on. Indeed, Quantum Break on Windows 10 is a Windows Store exclusive for now at least. Thats fine by me. The harder pill to swallow will be getting Win10.
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post #243 of 1175
Quote:
Originally Posted by raghu78 View Post

Microsoft is pushing Windows 10 and DX12 more aggressively than any earlier transitions. A good example is Quantum break which Microsoft is publishing and will only be available on DX12 and Windows 10. In fact I would go so far as to say that DX12 gaming is the best use case for why to move to Windows 10 as its such a huge leap in efficiency. I expect all major game engines to have a DX12 renderer by the end of 2016.

That is not really true regarding DX 12. It's been almost 7 months since Windows 10 was released and how many finished games are there with even superficial DX 12 support? There is exactly one unfinished released game, the first episode of a game called Caffeine, where the episode's gameplay lasts around one hour.

Windows 7 had at least three titles with DX 11 support, even if superficial, at or very near the launch of the OS: BattleForge, S.T.A.L.K.E.R.: Call of Pripyat and Colin McRae: Dirt 2.

And even if you consider that DX 11 is just a superset of DX 10, then let's look at how it was with DX 10: better to start with (four games with support after seven months) and otherwise similar to what is expected from DX 12, Windows Vista launched on the 30th of January of 2007 with the first games with DX 10 support being:

  • Company of Heroes, patch 1.7, May 29, 2007;
  • Call of Juarez with patch v1.1.1.0, June 20, 2007;
  • Lost Planet: Extreme Condition: June 26, 2007;
  • Bioshock, August 21, 2007;
  • World in Conflict, September 18, 2007;
  • Fury, October 16, 2007;
  • The Lord of the Rings Online, "Book 11", October 24, 2007;
  • Hellgate: London, October 31, 2007;
  • Gears of War, 6 November 2007;
  • Crysis, November 13, 2007;
  • Universe at War: Earth Assault, December 10, 2007.




As to Quantum Break, it will be Windows Store only, so it will be one of the worst examples to showcase DX 12 simply because the Universal Windows platform is gimped compared to Win32. Take the current Rise of the Tomb Raider game available on the Windows Store and compare it with the Steam version that has none of these downsides:

a) doesn't have SLI or Crossfire support;
b) enforces borderless non-exclusive fullscreen (performance penalty);
c) and V-Sync (more input lag);
d) and thus no G-Sync or FreeSync;
e) In addition to that, no modding;
f) no launching from the .exe;
g) no overlays (Fraps, RivaTuner Statistics Server, etc);
h) and no mouse macros.
Edited by tpi2007 - 2/25/16 at 9:48pm
 
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post #244 of 1175
Quote:
Originally Posted by Defoler View Post

Yet nvidia had a record selling year, again, and AMD have been losing ground, again.
So if your claim was always right, why aren't we all having AMD cards, and why nvidia didn't suddenly disappear for having higher priced cards?

Price, is not everything. The fact that nvidia for a bit more money, sells their better GPUs, is the bottom line. No beta or alpha results are going to matter unless once the game is out, AMD will show performance gains and better results once nvidia driver team do their job.

To remind you, that ashes is a game fully optimised and developed with AMD, but not with nvidia. Meaning that of course we will get optimised drivers to AMD, and alpha and beta results will always favour AMD.
This is also a bit hypocritical from AMD, as games developed but nvidia, aren't being constantly advertised at "look at those beta performance results! aren't they better than AMD?".

Not sure if anyone pointed out your wrong yet, so i'll do so: nV has access to the same source level code that AMD does with ashes as mentioned on this forum by the dev.
post #245 of 1175
the game isnt out yet and people have already concluded it will be crippled (quantum break)rolleyes.gif
post #246 of 1175
Quantum Break looks mediocre from what I've seen of it. They need to spend less time/money casting hollywood talent and more on coming up with fun stories and gameplay ideas. The gameplay videos I've seen are pretty bland. If there's a game that would have me concede to Windows 10/Windows Store exclusive, it doesn't look like it'll be Quantum Break.
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post #247 of 1175
Hard to draw anything meaningful/substantial from a one game/benchmark test.

Lets wait for a few more native DX12 games to ship then look at the performance in comparison with DX11 driving the game,

I can smell a faint whiff of AMD favouritism in this test, even if it is just that their DX11 performance is so poor it makes the DX12 delta jump look huge..
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post #248 of 1175
Quote:
Originally Posted by Skrillex View Post

Hard to draw anything meaningful/substantial from a one game/benchmark test.

Lets wait for a few more native DX12 games to ship then look at the performance in comparison with DX11 driving the game,

I can smell a faint whiff of AMD favouritism in this test, even if it is just that their DX11 performance is so poor it makes the DX12 delta jump look huge..

Its well known that AMD hardware is designed to run well on DX12.
post #249 of 1175
Quote:
Originally Posted by escksu View Post

Its well known that AMD hardware is designed to run well on DX12.

Well you wouldn't purposefully design it to run poorly would you?

I'm sure Nvidia have been designing with DX12 in mind too.
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post #250 of 1175
Quote:
Originally Posted by airfathaaaaa View Post

the game isnt out yet and people have already concluded it will be crippled (quantum break)rolleyes.gif

What I said is entirely based on current facts.

http://www.gamespot.com/articles/microsoft-exec-explains-quantum-break-pc-release-c/1100-6434780/
Quote:
"Quantum Break on Windows 10 is a Windows Store exclusive," Greenberg said when directly asked if the game would come to Steam.

Now, if they improve the Universal Windows Platform considerably to remove all the downsides I listed in the meantime, we'll see. But for now, it is what it is, and can be seen in the latest Tomb Raider game, it's not even about the game(play) which may turn out good or bad, but the constraints of the platform it will be released on.
 
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